Render is color not uint8_t

This commit is contained in:
2025-09-11 22:20:21 -05:00
parent c8f8170ec2
commit 268e9ffefd
12 changed files with 64 additions and 53 deletions

View File

@@ -42,10 +42,7 @@ void spriteBatchInit();
* @param minY The minimum y coordinate of the sprite.
* @param maxX The maximum x coordinate of the sprite.
* @param maxY The maximum y coordinate of the sprite.
* @param r The red color component of the sprite.
* @param g The green color component of the sprite.
* @param b The blue color component of the sprite.
* @param a The alpha component of the sprite.
* @param color The color to tint the sprite with.
* @param u0 The texture coordinate for the top-left corner of the sprite.
* @param v0 The texture coordinate for the top-left corner of the sprite.
* @param u1 The texture coordinate for the bottom-right corner of the sprite.
@@ -57,10 +54,7 @@ void spriteBatchPush(
const float_t minY,
const float_t maxX,
const float_t maxY,
const uint8_t r,
const uint8_t g,
const uint8_t b,
const uint8_t a,
const color_t color,
const float_t u0,
const float_t v0,
const float_t u1,