Refact
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@@ -1,49 +0,0 @@
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/**
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* Copyright (c) 2025 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#include "rpg.h"
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#include "rpg/world/map.h"
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#include "util/memory.h"
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#include "asset/assetmanager.h"
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rpg_t RPG;
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asset_t *asset;
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ref_t assetRef;
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void rpgInit() {
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memoryZero(&RPG, sizeof(RPG));
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errorret_t ret = assetManagerLoadAsset("map/untitled.drm", &asset, &assetRef);
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if(ret.code != ERROR_OK) {
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errorPrint(ret);
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errorCatch(ret);
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return;
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}
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RPG.map = &asset->rpgMap.map;
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// mapInit(&testMap);
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// testMap.width = 2;
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// testMap.height = 2;
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// for(uint32_t i = 0; i < testMap.width * testMap.height; i++) {
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// testMap.base.tiles[i].id = 1;
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// }
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// entity_t *ent = mapEntityAdd(&testMap);
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// entityInit(ent, ENTITY_TYPE_PLAYER, &testMap);
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// entity_t *npc = mapEntityAdd(&testMap);
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// entityInit(npc, ENTITY_TYPE_NPC, &testMap);
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// npc->position[0] = 32.0f;
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// npc->position[1] = 32.0f;
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}
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void rpgUpdate() {
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if(RPG.map != NULL) {
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mapUpdate(RPG.map);
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}
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}
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