PSP Networking refactor

This commit is contained in:
2026-04-17 14:57:10 -05:00
parent 715ecffa18
commit 225f405592
28 changed files with 758 additions and 1031 deletions
+7 -7
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@@ -8,10 +8,10 @@
#pragma once
#include "networkpsp.h"
#define networkPlatformInit networkPspInit
#define networkPlatformUpdate networkPspUpdate
#define networkPlatformDispose networkPspDispose
#define networkPlatformIsConnected networkPspIsConnected
#define networkPlatformRequestConnection networkPspRequestConnection
#define networkPlatformHTTPRequest networkPspHTTPRequest
#define networkPlatformIsConnectionModalOpen networkPspIsConnectionModalOpen
#define networkPlatformInit networkPSPInit
#define networkPlatformUpdate networkPSPUpdate
#define networkPlatformDispose networkPSPDispose
#define networkPlatformIsConnected networkPSPIsConnected
#define networkPlatformRequestConnection networkPSPRequestConnection
typedef networkpsp_t networkplatform_t;
+165 -345
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@@ -5,390 +5,210 @@
* https://opensource.org/licenses/MIT
*/
#include "networkpsp.h"
#include "network/network.h"
#include "util/memory.h"
#include "util/string.h"
#include "assert/assert.h"
#include <psphttp.h>
#include <pspnet.h>
#include <pspnet_inet.h>
#include <pspnet_apctl.h>
#include "display/displaysdl2.h"
static networkpsp_t NETWORK_PSP;
/* ---- HTTP thread ---- */
static int networkPspMapMethod(const networkhttprequestmethod_t method) {
switch(method) {
case NETWORK_HTTP_REQUEST_METHOD_POST: return PSP_HTTP_METHOD_POST;
case NETWORK_HTTP_REQUEST_METHOD_HEAD: return PSP_HTTP_METHOD_HEAD;
case NETWORK_HTTP_REQUEST_METHOD_GET:
default:
return PSP_HTTP_METHOD_GET;
}
}
static void networkPspHTTPThread(thread_t *thread) {
assertNotNull(thread, "Thread must not be NULL");
assertNotNull(thread->data, "Thread data must not be NULL");
networkhttppendingitem_t *item = (networkhttppendingitem_t *)thread->data;
int templateId = -1;
int connId = -1;
int reqId = -1;
templateId = sceHttpCreateTemplate(NETWORK_PSP_AGENT, PSP_HTTP_VERSION_1_1, 1);
if(templateId < 0) {
stringCopy(item->errorMessage, "sceHttpCreateTemplate failed",
NETWORK_ERROR_MESSAGE_MAX - 1);
item->isError = true;
goto done;
}
connId = sceHttpCreateConnectionWithURL(templateId, item->url, 0);
if(connId < 0) {
stringCopy(item->errorMessage, "sceHttpCreateConnectionWithURL failed",
NETWORK_ERROR_MESSAGE_MAX - 1);
item->isError = true;
goto done;
}
unsigned int contentLength = item->hasBody ? (unsigned int)strlen(item->body) : 0;
reqId = sceHttpCreateRequestWithURL(
connId, networkPspMapMethod(item->method), item->url,
(SceULong64)contentLength
);
if(reqId < 0) {
stringCopy(item->errorMessage, "sceHttpCreateRequestWithURL failed",
NETWORK_ERROR_MESSAGE_MAX - 1);
item->isError = true;
goto done;
}
for(uint32_t i = 0; i < item->headerCount; i++) {
sceHttpAddExtraHeader(reqId, item->headerKeys[i], item->headerVals[i], 0);
}
#include <pspsdk.h>
errorret_t networkPSPInit() {
// Requests the PSP to load the network modules.
int ret;
if(item->hasBody) {
ret = sceHttpSendRequest(reqId, item->body, contentLength);
} else {
ret = sceHttpSendRequest(reqId, NULL, 0);
}
if(ret < 0) {
stringCopy(item->errorMessage, "sceHttpSendRequest failed",
NETWORK_ERROR_MESSAGE_MAX - 1);
item->isError = true;
goto done;
}
int statusCode = 0;
ret = sceHttpGetStatusCode(reqId, &statusCode);
if(ret < 0) {
stringCopy(item->errorMessage, "sceHttpGetStatusCode failed",
NETWORK_ERROR_MESSAGE_MAX - 1);
item->isError = true;
goto done;
}
item->status = (uint16_t)statusCode;
/* Read response body in chunks into the fixed buffer. */
size_t written = 0;
char_t buf[512];
while(1) {
int read = sceHttpReadData(reqId, buf, sizeof(buf));
if(read <= 0) break;
size_t space = NETWORK_HTTP_RESPONSE_MAX - 1 - written;
size_t copy = (size_t)read;
if(copy > space) copy = space;
if(copy > 0) {
memcpy(item->responseBody + written, buf, copy);
written += copy;
item->responseBody[written] = '\0';
}
if(space == 0) break;
}
item->isError = false;
done:
if(reqId >= 0) sceHttpDeleteRequest(reqId);
if(connId >= 0) sceHttpDeleteConnection(connId);
if(templateId >= 0) sceHttpDeleteTemplate(templateId);
threadMutexLock(&NETWORK_PSP.resultsMutex);
item->resultReady = true;
threadMutexUnlock(&NETWORK_PSP.resultsMutex);
}
/* ---- Dialog state machine (pumped every frame) ---- */
static void networkPspPumpDialog() {
switch(sceUtilityNetconfGetStatus()) {
case PSP_UTILITY_DIALOG_VISIBLE:
sceUtilityNetconfUpdate(1);
break;
case PSP_UTILITY_DIALOG_QUIT:
sceUtilityNetconfShutdownStart();
break;
case PSP_UTILITY_DIALOG_FINISHED: {
int apState = 0;
sceNetApctlGetState(&apState);
if(apState == PSP_NET_APCTL_STATE_GOT_IP) {
sceUtilityLoadNetModule(PSP_NET_MODULE_HTTP);
sceUtilityLoadNetModule(PSP_NET_MODULE_SSL);
sceHttpInit(NETWORK_PSP_HTTP_HEAP_SIZE);
NETWORK_PSP.state = NETWORK_PSP_STATE_CONNECTED;
if(NETWORK_PSP.onConnected) NETWORK_PSP.onConnected(NETWORK_PSP.connectionUser);
} else {
NETWORK_PSP.state = NETWORK_PSP_STATE_FAILED;
if(NETWORK_PSP.onFailed) {
errorstate_t errState;
errState.code = ERROR_NOT_OK;
errState.message = (char_t *)"WiFi connection failed or cancelled";
errState.lines = (char_t *)"";
errorret_t err;
err.code = ERROR_NOT_OK;
err.state = &errState;
NETWORK_PSP.onFailed(err, NETWORK_PSP.connectionUser);
}
}
break;
}
default:
break;
}
}
/* ---- Public API ---- */
errorret_t networkPspInit() {
memoryZero(&NETWORK_PSP, sizeof(networkpsp_t));
threadMutexInit(&NETWORK_PSP.resultsMutex);
NETWORK_PSP.state = NETWORK_PSP_STATE_DISCONNECTED;
/* Load base net modules (FW 2.00+ style). HTTP/SSL loaded after connection. */
int ret;
ret = sceUtilityLoadNetModule(PSP_NET_MODULE_COMMON);
if(ret < 0) errorThrow("sceUtilityLoadNetModule(COMMON) failed: 0x%08X", ret);
if(ret < 0) errorThrow("Failed to init NET COMMON: 0x%08X", ret);
ret = sceUtilityLoadNetModule(PSP_NET_MODULE_INET);
if(ret < 0) errorThrow("sceUtilityLoadNetModule(INET) failed: 0x%08X", ret);
if(ret < 0) errorThrow("Failed to init NET INET: 0x%08X", ret);
/* Init the network stack. */
ret = sceNetInit(0x20000, 0x20, 0x1000, 0x20, 0x1000);
// ret = sceUtilityLoadNetModule(PSP_NET_MODULE_PARSEURI);
// if(ret < 0) errorThrow("Failed to init NET PARSEURI: 0x%08X", ret);
// ret = sceUtilityLoadNetModule(PSP_NET_MODULE_PARSEHTTP);
// if(ret < 0) errorThrow("Failed to init NET PARSEHTTP: 0x%08X", ret);
// ret = sceUtilityLoadNetModule(PSP_NET_MODULE_SSL);
// if(ret < 0) errorThrow("Failed to init NET SSL: 0x%08X", ret);
// ret = sceUtilityLoadNetModule(PSP_NET_MODULE_HTTP);
// if(ret < 0) errorThrow("Failed to init NET HTTP: 0x%08X", ret);
// Init the PSP network stack.
ret = sceNetInit(0x20000, 0x20, 4096, 0x20, 4096);
if(ret < 0) errorThrow("sceNetInit failed: 0x%08X", ret);
ret = sceNetInetInit();
if(ret < 0) errorThrow("sceNetInetInit failed: 0x%08X", ret);
ret = sceNetResolverInit();
if(ret < 0) errorThrow("sceNetResolverInit failed: 0x%08X", ret);
ret = sceNetApctlInit(0x1800, 0x30);
if(ret < 0) errorThrow("sceNetApctlInit failed: 0x%08X", ret);
// ret = sceSslInit(0x28000);
// if(ret < 0) errorThrow("sceSslInit failed: 0x%08X", ret);
// ret = sceHttpInit(0x25800);
// if(ret < 0) errorThrow("sceHttpInit failed: 0x%08X", ret);
// ret = sceHttpsInit(0, 0, 0, 0);
// if(ret < 0) errorThrow("sceHttpsInit failed: 0x%08X", ret);
// ret = sceHttpsLoadDefaultCert(0, 0);
// if(ret < 0) errorThrow("sceHttpsLoadDefaultCert failed: 0x%08X", ret);
// ret = sceHttpLoadSystemCookie();
// if(ret < 0) errorThrow("sceHttpLoadSystemCookie failed: 0x%08X", ret);
// All good.
errorOk();
}
bool_t networkPspIsConnected() {
return NETWORK_PSP.state == NETWORK_PSP_STATE_CONNECTED;
}
errorret_t networkPSPUpdate() {
int ret;
if(
NETWORK.state == NETWORK_STATE_CONNECTING ||
NETWORK.state == NETWORK_STATE_DISCONNECTING
) {
switch(sceUtilityNetconfGetStatus()) {
case PSP_UTILITY_DIALOG_INIT:
break;
void networkPspRequestConnection(
void (*onConnected)(void *user),
void (*onFailed)(errorret_t error, void *user),
void *user
) {
assertNotNull(onConnected, "onConnected must not be NULL");
assertNotNull(onFailed, "onFailed must not be NULL");
case PSP_UTILITY_DIALOG_NONE:
printf("Diag none?\n");
NETWORK.state = NETWORK_STATE_DISCONNECTED;
errorThrow("PSP Netconf dialog disappeared without result");
break;
NETWORK_PSP.onConnected = onConnected;
NETWORK_PSP.onFailed = onFailed;
NETWORK_PSP.connectionUser = user;
NETWORK_PSP.state = NETWORK_PSP_STATE_DIALOG;
case PSP_UTILITY_DIALOG_VISIBLE:
// 1 is mandatory?
ret = sceUtilityNetconfUpdate(1);
if(ret != 0) {
errorThrow("sceUtilityNetconfUpdate failed: 0x%08X", ret);
}
break;
case PSP_UTILITY_DIALOG_QUIT:
ret = sceUtilityNetconfShutdownStart();
if(ret != 0) {
errorThrow("sceUtilityNetconfShutdownStart failed: 0x%08X", ret);
}
break;
case PSP_UTILITY_DIALOG_FINISHED:
// Did we connect?
int apState = 0;
sceNetApctlGetState(&apState);
/* Configure and launch the netconf WiFi dialog.
* The dialog is pumped each frame in networkPspUpdate; it must not block. */
memoryZero(&NETWORK_PSP.dialogAdhoc, sizeof(NETWORK_PSP.dialogAdhoc));
memoryZero(&NETWORK_PSP.dialogData, sizeof(NETWORK_PSP.dialogData));
NETWORK_PSP.dialogData.base.size = sizeof(pspUtilityNetconfData);
NETWORK_PSP.dialogData.base.language = PSP_SYSTEMPARAM_LANGUAGE_ENGLISH;
NETWORK_PSP.dialogData.base.buttonSwap = PSP_UTILITY_ACCEPT_CROSS;
NETWORK_PSP.dialogData.base.graphicsThread = 17;
NETWORK_PSP.dialogData.base.accessThread = 19;
NETWORK_PSP.dialogData.base.fontThread = 18;
NETWORK_PSP.dialogData.base.soundThread = 16;
NETWORK_PSP.dialogData.action = PSP_NETCONF_ACTION_CONNECTAP;
NETWORK_PSP.dialogData.adhocparam = &NETWORK_PSP.dialogAdhoc;
if(apState == PSP_NET_APCTL_STATE_GOT_IP) {
NETWORK.state = NETWORK_STATE_CONNECTED;
assertNotNull(
NETWORK.platform.onConnected,
"Network platform onConnected callback should be set."
);
NETWORK.platform.onConnected(NETWORK.platform.onConnectedUser);
} else {
printf("Offline.\n");
NETWORK.state = NETWORK_STATE_DISCONNECTED;
int ret = sceUtilityNetconfInitStart(&NETWORK_PSP.dialogData);
if(ret < 0) {
NETWORK_PSP.state = NETWORK_PSP_STATE_FAILED;
errorstate_t errState;
errState.code = ERROR_NOT_OK;
errState.message = (char_t *)"sceUtilityNetconfInitStart failed";
errState.lines = (char_t *)"";
errorret_t err;
err.code = ERROR_NOT_OK;
err.state = &errState;
onFailed(err, user);
}
}
assertNotNull(
NETWORK.platform.onFailed,
"Network platform onFailed callback should be set."
);
errorret_t networkPspUpdate() {
if(NETWORK_PSP.state == NETWORK_PSP_STATE_DIALOG) {
networkPspPumpDialog();
errorOk();
}
if(NETWORK_PSP.state == NETWORK_PSP_STATE_FAILED) {
errorOk();
}
/* Drain completed HTTP requests on the main thread. */
for(int32_t i = 0; i < NETWORK_HTTP_PENDING_MAX; i++) {
threadMutexLock(&NETWORK_PSP.resultsMutex);
networkhttppendingitem_t *item = &NETWORK_PSP.requests[i];
if(!item->used || !item->resultReady) {
threadMutexUnlock(&NETWORK_PSP.resultsMutex);
continue;
errorret_t error = errorThrowImpl(
&NETWORK.errorState,
ERROR_NOT_OK,
__FILE__, __func__, __LINE__,
"Failed to connect to network"
);
NETWORK.platform.onFailed(error, NETWORK.platform.onConnectedUser);
}
break;
default:
errorThrow("Unknown PSP Netconf dialog status: %d", sceUtilityNetconfGetStatus());
}
bool_t isError = item->isError;
uint16_t status = item->status;
networkhttpcallback_t cb = item->callback;
networkhttperrorcallback_t errCb = item->errorCallback;
void *user = item->user;
const char_t *responseBody = item->responseBody;
const char_t *errorMessage = item->errorMessage;
threadMutexUnlock(&NETWORK_PSP.resultsMutex);
if(isError) {
errorstate_t errState;
errState.code = ERROR_NOT_OK;
errState.message = (char_t *)errorMessage;
errState.lines = (char_t *)"";
errorret_t err;
err.code = ERROR_NOT_OK;
err.state = &errState;
errCb(err, user);
} else {
cb(status, responseBody, NULL, 0, user);
}
threadMutexLock(&NETWORK_PSP.resultsMutex);
item->used = false;
item->resultReady = false;
threadMutexUnlock(&NETWORK_PSP.resultsMutex);
}
errorOk();
}
errorret_t networkPspDispose() {
if(NETWORK_PSP.state == NETWORK_PSP_STATE_CONNECTED) {
sceHttpEnd();
sceUtilityUnloadNetModule(PSP_NET_MODULE_SSL);
sceUtilityUnloadNetModule(PSP_NET_MODULE_HTTP);
}
errorret_t networkPSPDispose() {
sceNetApctlTerm();
sceNetResolverTerm();
sceNetInetTerm();
sceNetTerm();
sceUtilityUnloadNetModule(PSP_NET_MODULE_HTTP);
sceUtilityUnloadNetModule(PSP_NET_MODULE_INET);
sceUtilityUnloadNetModule(PSP_NET_MODULE_COMMON);
threadMutexDispose(&NETWORK_PSP.resultsMutex);
errorOk();
}
void networkPspHTTPRequest(
const char_t *url,
const networkhttprequestmethod_t method,
const char_t *bodyOrNull,
const networkhttpheader_t *headers,
const uint32_t headerCount,
void *user,
networkhttpcallback_t callback,
networkhttperrorcallback_t errorCallback
) {
assertStrLenMin(url, 1, "URL must be non-empty");
assertStrLenMax(url, NETWORK_HTTP_URL_MAX, "URL exceeds maximum length");
assertNotNull(callback, "Callback must be non-NULL");
assertNotNull(errorCallback, "Error callback must be non-NULL");
assertTrue(headerCount == 0 || headers != NULL, "Headers must not be NULL when headerCount > 0");
if(NETWORK_PSP.state != NETWORK_PSP_STATE_CONNECTED) {
errorstate_t errState;
errState.code = ERROR_NOT_OK;
errState.message = (char_t *)"Network not connected";
errState.lines = (char_t *)"";
errorret_t err;
err.code = ERROR_NOT_OK;
err.state = &errState;
errorCallback(err, user);
return;
}
threadMutexLock(&NETWORK_PSP.resultsMutex);
networkhttppendingitem_t *item = NULL;
for(int32_t i = 0; i < NETWORK_HTTP_PENDING_MAX; i++) {
if(!NETWORK_PSP.requests[i].used) {
item = &NETWORK_PSP.requests[i];
break;
}
}
if(!item) {
threadMutexUnlock(&NETWORK_PSP.resultsMutex);
errorstate_t errState;
errState.code = ERROR_NOT_OK;
errState.message = (char_t *)"No free HTTP request slots";
errState.lines = (char_t *)"";
errorret_t err;
err.code = ERROR_NOT_OK;
err.state = &errState;
errorCallback(err, user);
return;
}
memoryZero(item, sizeof(networkhttppendingitem_t));
item->used = true;
threadMutexUnlock(&NETWORK_PSP.resultsMutex);
stringCopy(item->url, url, NETWORK_HTTP_URL_MAX - 1);
item->method = method;
if(bodyOrNull != NULL) {
assertStrLenMax(bodyOrNull, NETWORK_HTTP_BODY_MAX, "Body exceeds maximum length");
stringCopy(item->body, bodyOrNull, NETWORK_HTTP_BODY_MAX - 1);
item->hasBody = true;
}
uint32_t hdrCount = headerCount;
if(hdrCount > NETWORK_HTTP_HEADER_MAX) hdrCount = NETWORK_HTTP_HEADER_MAX;
item->headerCount = hdrCount;
for(uint32_t i = 0; i < hdrCount; i++) {
assertStrLenMax(headers[i].key, NETWORK_HTTP_HEADER_KEY_MAX, "Header key exceeds maximum length");
assertStrLenMax(headers[i].value, NETWORK_HTTP_HEADER_VAL_MAX, "Header value exceeds maximum length");
stringCopy(item->headerKeys[i], headers[i].key, NETWORK_HTTP_HEADER_KEY_MAX - 1);
stringCopy(item->headerVals[i], headers[i].value, NETWORK_HTTP_HEADER_VAL_MAX - 1);
}
item->callback = callback;
item->errorCallback = errorCallback;
item->user = user;
threadInit(&item->thread, networkPspHTTPThread);
item->thread.data = item;
threadStartRequest(&item->thread);
bool_t networkPSPIsConnected() {
return NETWORK.state == NETWORK_STATE_CONNECTED;
}
bool_t networkPspIsConnectionModalOpen() {
return sceUtilityNetconfGetStatus() == PSP_UTILITY_DIALOG_VISIBLE;
void networkPSPRequestConnection(
void (*onConnected)(void *user),
void (*onFailed)(errorret_t error, void *user),
void (*onDisconnect)(errorret_t error, void *user),
void *user
) {
assertTrue(
NETWORK.state == NETWORK_STATE_CONNECTING,
"Network host should be in a connecting state."
);
NETWORK.platform.onConnected = onConnected;
NETWORK.platform.onFailed = onFailed;
NETWORK.platform.onConnectedUser = user;
memoryZero(&NETWORK.platform.dialogData, sizeof(NETWORK.platform.dialogData));
memoryZero(&NETWORK.platform.dialogAdhoc, sizeof(NETWORK.platform.dialogAdhoc));
// This is all related to getting the PSP online, refer to;
// https://github.com/joel16/CMFileManager-PSP/blob/00dab16c64cd48bf6452fc274a3b898d77c39a8d/app/source/net.cpp#L97
// since I follow this implementation closely.
NETWORK.platform.dialogData.base.size = sizeof(pspUtilityNetconfData);
NETWORK.platform.dialogData.base.language = systemPSPGetLanguage();
NETWORK.platform.dialogData.base.buttonSwap = systemPSPGetCrossButtonSetting();
NETWORK.platform.dialogData.base.graphicsThread = 17;
NETWORK.platform.dialogData.base.accessThread = 19;
NETWORK.platform.dialogData.base.fontThread = 18;
NETWORK.platform.dialogData.base.soundThread = 16;
NETWORK.platform.dialogData.action = PSP_NETCONF_ACTION_CONNECTAP;
NETWORK.platform.dialogData.adhocparam = (
&NETWORK.platform.dialogAdhoc
);
int ret = sceUtilityNetconfInitStart(&NETWORK.platform.dialogData);
if(ret < 0) {
assertUnreachable("Failed to init netconf");
}
// At this point, PSP is in control.
}
void networkPSPRequestDisconection(
void (*onComplete)(void *user),
void *user
) {
assertTrue(
NETWORK.state == NETWORK_STATE_DISCONNECTING,
"Network host should be in a disconnecting state."
);
NETWORK.platform.onComplete = onComplete;
NETWORK.platform.onCompleteUser = user;
int ret = sceUtilityNetconfShutdownStart();
if(ret < 0) {
assertUnreachable("Failed to start netconf shutdown");
}
}
+63 -64
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@@ -6,83 +6,82 @@
*/
#pragma once
#include "dusk.h"
#include "network/networkhttprequest.h"
#include "thread/thread.h"
#include <psputility.h>
#include "error/error.h"
#include "system/systempsp.h"
#include <psphttp.h>
#include <pspnet.h>
#include <pspnet_inet.h>
#include <pspnet_apctl.h>
#include <pspssl.h>
#include <pspnet_resolver.h>
#include <psphttp.h>
#define NETWORK_HTTP_PENDING_MAX 4
#define NETWORK_HTTP_URL_MAX 512
#define NETWORK_HTTP_BODY_MAX 2048
#define NETWORK_HTTP_RESPONSE_MAX 16384
#define NETWORK_HTTP_HEADER_MAX 8
#define NETWORK_HTTP_HEADER_KEY_MAX 64
#define NETWORK_HTTP_HEADER_VAL_MAX 256
#define NETWORK_ERROR_MESSAGE_MAX 256
#define NETWORK_PSP_AGENT "DuskEngine/1.0"
#define NETWORK_PSP_HTTP_HEAP_SIZE 0x25800
typedef enum {
NETWORK_PSP_STATE_DISCONNECTED, /* Init done, no connection requested yet */
NETWORK_PSP_STATE_DIALOG, /* WiFi netconf dialog is active */
NETWORK_PSP_STATE_CONNECTED, /* AP connected, HTTP ready */
NETWORK_PSP_STATE_FAILED, /* Connection attempt failed or cancelled */
} networkpspstate_t;
// #define NETWORK_HTTP_PENDING_MAX 4
// #define NETWORK_HTTP_URL_MAX 512
// #define NETWORK_HTTP_BODY_MAX 2048
// #define NETWORK_HTTP_RESPONSE_MAX 16384
// #define NETWORK_HTTP_HEADER_MAX 8
// #define NETWORK_HTTP_HEADER_KEY_MAX 64
// #define NETWORK_HTTP_HEADER_VAL_MAX 256
// #define NETWORK_ERROR_MESSAGE_MAX 256
// #define NETWORK_PSP_AGENT "DuskEngine/1.0"
typedef struct {
bool_t used;
volatile bool_t resultReady;
bool_t isError;
char_t url[NETWORK_HTTP_URL_MAX];
networkhttprequestmethod_t method;
char_t body[NETWORK_HTTP_BODY_MAX];
bool_t hasBody;
char_t headerKeys[NETWORK_HTTP_HEADER_MAX][NETWORK_HTTP_HEADER_KEY_MAX];
char_t headerVals[NETWORK_HTTP_HEADER_MAX][NETWORK_HTTP_HEADER_VAL_MAX];
uint32_t headerCount;
networkhttpcallback_t callback;
networkhttperrorcallback_t errorCallback;
void *user;
uint16_t status;
char_t responseBody[NETWORK_HTTP_RESPONSE_MAX];
char_t errorMessage[NETWORK_ERROR_MESSAGE_MAX];
thread_t thread;
} networkhttppendingitem_t;
typedef struct {
networkpspstate_t state;
pspUtilityNetconfData dialogData;
struct pspUtilityNetconfAdhoc dialogAdhoc;
// Used during establishing connection
void *onConnectedUser;
void (*onConnected)(void *user);
void (*onFailed)(errorret_t error, void *user);
void *connectionUser;
networkhttppendingitem_t requests[NETWORK_HTTP_PENDING_MAX];
threadmutex_t resultsMutex;
// Used during disconnecting
void *onCompelteUser;
void (*onComplete)(void *user);
} networkpsp_t;
errorret_t networkPspInit();
/**
* Initializes the PSP Network manager. This will NOT do network connecting,
* only prep it for being able to connect in future.
*
* @return Error state (if any).
*/
errorret_t networkPSPInit();
errorret_t networkPspUpdate();
/**
* Called each frame for handling PSP requests, basically this is where all
* communication between the HTTP thread and the main thread happens.
*
* @return Error state (if any).
*/
errorret_t networkPSPUpdate();
errorret_t networkPspDispose();
/**
* Disposes the PSP Network manager, this will clean all resources and, if the
* network is connected, it will disconnect it safely.
*
* @return Error state (if any).
*/
errorret_t networkPSPDispose();
bool_t networkPspIsConnected();
/**
* Checks if the PSP network is connected.
*
* @return True if the PSP is connected to a network, false otherwise.
*/
bool_t networkPSPIsConnected();
void networkPspRequestConnection(
/**
* Requests the PSP to connect to a network (Shows the Wi-Fi connected).
*
* @param onConnected Callback connected successfully.
* @param onFailed Callback if the connection failed.
* @param onDisconnect Callback when connection is lost.
* @param user User data to pass to the callbacks.
*/
void networkPSPRequestConnection(
void (*onConnected)(void *user),
void (*onFailed)(errorret_t error, void *user),
void (*onDisconnect)(errorret_t error, void *user),
void *user
);
void networkPspHTTPRequest(
const char_t *url,
const networkhttprequestmethod_t method,
const char_t *bodyOrNull,
const networkhttpheader_t *headers,
const uint32_t headerCount,
void *user,
networkhttpcallback_t callback,
networkhttperrorcallback_t errorCallback
);
bool_t networkPspIsConnectionModalOpen();
);