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This commit is contained in:
2025-11-19 09:14:32 -06:00
parent 6e7a0cba76
commit 2179a27bf5
5 changed files with 22 additions and 17 deletions

View File

@@ -3,16 +3,29 @@
# This software is released under the MIT License. # This software is released under the MIT License.
# https://opensource.org/licenses/MIT # https://opensource.org/licenses/MIT
ENTITY_DIR_SOUTH = 0
ENTITY_DIR_WEST = 1
ENTITY_DIR_NORTH = 2
ENTITY_DIR_EAST = 3
CHUNK_WIDTH = 16 CHUNK_WIDTH = 16
CHUNK_HEIGHT = 16 CHUNK_HEIGHT = 16
CHUNK_DEPTH = 4 CHUNK_DEPTH = 4
# CHUNK_VERTEX_COUNT_MAX = QUAD_VERTEXES * CHUNK_WIDTH * CHUNK_HEIGHT * 4 # CHUNK_VERTEX_COUNT_MAX = QUAD_VERTEXES * CHUNK_WIDTH * CHUNK_HEIGHT * 4
CHUNK_VERTEX_COUNT_MAX=6144 CHUNK_VERTEX_COUNT_MAX=6144
CHUNK_MESH_COUNT_MAX = 14
TILE_WIDTH = 16.0 TILE_WIDTH = 16.0
TILE_HEIGHT = 16.0 TILE_HEIGHT = 16.0
TILE_DEPTH = 16.0 TILE_DEPTH = 16.0
TILE_SHAPE_NULL = 0
TILE_SHAPE_FLOOR = 1
TILE_SHAPE_RAMP_SOUTH = 2
TILE_SHAPE_RAMP_EAST = 3
TILE_SHAPE_RAMP_NORTH = 4
TILE_SHAPE_RAMP_WEST = 5
RPG_CAMERA_FOV = 70 RPG_CAMERA_FOV = 70
RPG_CAMERA_PIXELS_PER_UNIT = 1.0 RPG_CAMERA_PIXELS_PER_UNIT = 1.0
RPG_CAMERA_Z_OFFSET = 24.0 RPG_CAMERA_Z_OFFSET = 24.0

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@@ -9,11 +9,6 @@
#include "rpg/world/worldpos.h" #include "rpg/world/worldpos.h"
typedef enum { typedef enum {
ENTITY_DIR_SOUTH = 0,
ENTITY_DIR_EAST = 1,
ENTITY_DIR_WEST = 2,
ENTITY_DIR_NORTH = 3,
ENTITY_DIR_UP = ENTITY_DIR_NORTH, ENTITY_DIR_UP = ENTITY_DIR_NORTH,
ENTITY_DIR_DOWN = ENTITY_DIR_SOUTH, ENTITY_DIR_DOWN = ENTITY_DIR_SOUTH,
ENTITY_DIR_LEFT = ENTITY_DIR_WEST, ENTITY_DIR_LEFT = ENTITY_DIR_WEST,

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@@ -10,11 +10,6 @@
#include "worldpos.h" #include "worldpos.h"
#include "display/mesh/quad.h" #include "display/mesh/quad.h"
#define CHUNK_VERTEX_COUNT_MAX ( \
QUAD_VERTEX_COUNT * CHUNK_WIDTH * CHUNK_HEIGHT * 4 \
)
#define CHUNK_MESH_COUNT_MAX 14
typedef struct chunk_s { typedef struct chunk_s {
chunkpos_t position; chunkpos_t position;
tile_t tiles[CHUNK_TILE_COUNT]; tile_t tiles[CHUNK_TILE_COUNT];

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@@ -1,9 +1,11 @@
from OpenGL.GL import * from OpenGL.GL import *
from editortool.map.mapdefs import TILE_WIDTH, TILE_HEIGHT, TILE_DEPTH, CHUNK_WIDTH, CHUNK_HEIGHT, CHUNK_DEPTH from editortool.map.mapdefs import TILE_WIDTH, TILE_HEIGHT, TILE_DEPTH, CHUNK_WIDTH, CHUNK_HEIGHT, CHUNK_DEPTH
from enum import Enum
class Tile: class Tile:
def __init__(self, chunk, x, y, z, tileIndex): def __init__(self, chunk, x, y, z):
self.tileId = 0 self.shape = TILE_SHAPE_NULL
self.chunk = chunk self.chunk = chunk
self.x = x self.x = x
self.y = y self.y = y
@@ -14,7 +16,7 @@ class Tile:
self.posZ = z * TILE_DEPTH + chunk.z * CHUNK_DEPTH * TILE_DEPTH self.posZ = z * TILE_DEPTH + chunk.z * CHUNK_DEPTH * TILE_DEPTH
def buffer(self, vertexBuffer): def buffer(self, vertexBuffer):
if self.z != 0: if self.shape == TILE_SHAPE_NULL:
return return
# if self.x != 0 or self.y != 0 or self.z != 0: # if self.x != 0 or self.y != 0 or self.z != 0:
# return # Only buffer the tile at (0,0,0) # return # Only buffer the tile at (0,0,0)

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@@ -7,7 +7,7 @@ from editortool.map.mapinfopanel import MapInfoPanel
from editortool.map.menubar import MapMenubar from editortool.map.menubar import MapMenubar
from editortool.map.statusbar import StatusBar from editortool.map.statusbar import StatusBar
from editortool.map.map import Map from editortool.map.map import Map
from editortool.map.mapdefs import TILE_WIDTH, TILE_HEIGHT, TILE_DEPTH from editortool.map.mapdefs import CHUNK_WIDTH, CHUNK_HEIGHT, CHUNK_DEPTH
from editortool.map.selectbox import SelectBox from editortool.map.selectbox import SelectBox
from editortool.map.camera import Camera from editortool.map.camera import Camera
from editortool.map.grid import Grid from editortool.map.grid import Grid
@@ -101,9 +101,9 @@ class MapWindow(QMainWindow):
amtZ = -1 amtZ = -1
if event.modifiers() & Qt.ShiftModifier: if event.modifiers() & Qt.ShiftModifier:
amtX *= int(TILE_WIDTH) amtX *= CHUNK_WIDTH
amtY *= int(TILE_HEIGHT) amtY *= CHUNK_HEIGHT
amtZ *= int(TILE_DEPTH) amtZ *= CHUNK_DEPTH
if amtX != 0 or amtY != 0 or amtZ != 0: if amtX != 0 or amtY != 0 or amtZ != 0:
self.map.moveRelative(amtX, amtY, amtZ) self.map.moveRelative(amtX, amtY, amtZ)