scene stuff
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@@ -23,8 +23,8 @@ if(DUSK_TARGET_SYSTEM STREQUAL "linux")
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target_compile_definitions(${DUSK_TARGET_NAME}
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PRIVATE
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DISPLAY_SDL2=1
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DISPLAY_WINDOW_WIDTH_DEFAULT=960
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DISPLAY_WINDOW_HEIGHT_DEFAULT=720
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DISPLAY_WINDOW_WIDTH_DEFAULT=1080
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DISPLAY_WINDOW_HEIGHT_DEFAULT=810
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)
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elseif(DUSK_TARGET_SYSTEM STREQUAL "psp")
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target_compile_definitions(${DUSK_TARGET_NAME}
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@@ -117,8 +117,6 @@ errorret_t displayUpdate(void) {
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);
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sceneManagerRender();
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uiRender();
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// UI will probs go here
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// Finish up
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spriteBatchFlush();
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