Fixed PSP compiling

This commit is contained in:
2025-08-22 20:52:59 -05:00
parent f9385ed233
commit 1fb9485ee8
12 changed files with 154 additions and 16 deletions

View File

@@ -7,6 +7,7 @@
#include "renderer.h"
#include "display/mesh/meshrenderer.h"
#include "scene/node.h"
void rendererRender(const ecsid_t camera) {
if(camera == -1) return;
@@ -14,11 +15,14 @@ void rendererRender(const ecsid_t camera) {
// Get the meshes.
uint32_t meshCount;
ecsid_t meshes[ECS_ENTITY_COUNT_MAX];
ecsid_t id;
meshCount = meshRendererGetAll(meshes);
cameraPush(camera);
for(uint32_t i = 0; i < meshCount; i++) {
meshRendererDraw(meshes[i]);
id = meshes[i];
nodeMatrixPush(id);
meshRendererDraw(id);
}
cameraPop();
}