Fixed PSP compiling
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@@ -6,6 +6,7 @@
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*/
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#include "meshrenderer.h"
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#include "scene/node.h"
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meshrenderer_t MESH_RENDERER_DATA[ECS_ENTITY_COUNT_MAX] = { 0 };
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ecscomponent_t MESH_RENDERER_COMPONENT = ecsComponentInit(
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@@ -22,5 +23,9 @@ void meshRendererDraw(const ecsid_t id) {
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meshrenderer_t *renderer = &MESH_RENDERER_DATA[id];
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if(!renderer->mesh) return;
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node_t *node = nodeGet(id);
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nodeMatrixUpdate(id);
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meshDraw(renderer->mesh, 0, -1);
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}
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