Fixed PSP compiling

This commit is contained in:
2025-08-22 20:52:59 -05:00
parent f9385ed233
commit 1fb9485ee8
12 changed files with 154 additions and 16 deletions

View File

@@ -19,9 +19,11 @@ typedef enum {
#define MESH_VERTEX_POS_SIZE 3
typedef struct {
GLubyte color[MESH_VERTEX_COLOR_SIZE];
GLfloat uv[MESH_VERTEX_UV_SIZE];
GLfloat pos[MESH_VERTEX_POS_SIZE];
#if DUSK_DISPLAY_SDL2
GLubyte color[MESH_VERTEX_COLOR_SIZE];
GLfloat uv[MESH_VERTEX_UV_SIZE];
GLfloat pos[MESH_VERTEX_POS_SIZE];
#endif
} meshvertex_t;
typedef struct {

View File

@@ -6,6 +6,7 @@
*/
#include "meshrenderer.h"
#include "scene/node.h"
meshrenderer_t MESH_RENDERER_DATA[ECS_ENTITY_COUNT_MAX] = { 0 };
ecscomponent_t MESH_RENDERER_COMPONENT = ecsComponentInit(
@@ -22,5 +23,9 @@ void meshRendererDraw(const ecsid_t id) {
meshrenderer_t *renderer = &MESH_RENDERER_DATA[id];
if(!renderer->mesh) return;
node_t *node = nodeGet(id);
nodeMatrixUpdate(id);
meshDraw(renderer->mesh, 0, -1);
}