Fixed PSP compiling
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@@ -75,7 +75,7 @@ errorret_t displayUpdate(void) {
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// Set viewport size.
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int32_t windowWidth, windowHeight;
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SDL_GetWindowSize(DISPLAY.window, &windowWidth, &windowHeight);
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// SDL_GetWindowSize(DISPLAY.window, &windowWidth, &windowHeight);
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glViewport(0, 0, windowWidth, windowHeight);
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#endif
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