Vita builds for the first time

This commit is contained in:
2026-04-15 05:52:30 -05:00
parent 46a5403511
commit 1ee5ec7b43
20 changed files with 439 additions and 3 deletions
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# Copyright (c) 2026 Dominic Masters
#
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
# Includes
target_include_directories(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
${CMAKE_CURRENT_LIST_DIR}
)
# Sources
target_sources(${DUSK_BINARY_TARGET_NAME}
PUBLIC
)
# Subdirs
add_subdirectory(asset)
add_subdirectory(input)
add_subdirectory(log)
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# Copyright (c) 2026 Dominic Masters
#
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
# Sources
target_sources(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
assetvita.c
)
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/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "assetvita.h"
typedef assetvita_t assetplatform_t;
#define assetInitPlatform assetInitVita
#define assetDisposePlatform assetDisposeVita
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/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "asset/asset.h"
#include "assert/assert.h"
errorret_t assetInitVita(void) {
int32_t error;
ASSET.zip = zip_open(ASSET_VITA_DSK_PATH, ZIP_RDONLY, &error);
if(ASSET.zip == NULL) {
errorThrow("Failed to open asset file: " ASSET_VITA_DSK_PATH);
}
errorOk();
}
errorret_t assetDisposeVita(void) {
errorOk();
}
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/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "error/error.h"
// dusk.dsk is packaged at the root of the VPK and accessible via app0:/
#define ASSET_VITA_DSK_PATH "app0:/" ASSET_FILE_NAME
typedef struct {
uint8_t _unused;
} assetvita_t;
/**
* Initializes the Vita asset system, opening dusk.dsk from the VPK mount.
*
* @returns An errorret_t indicating success or failure.
*/
errorret_t assetInitVita(void);
/**
* Disposes the Vita asset system.
*
* @returns An errorret_t indicating success or failure.
*/
errorret_t assetDisposeVita(void);
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/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "display/displaysdl2.h"
typedef displaysdl2_t displayplatform_t;
#define displayPlatformInit displaySDL2Init
#define displayPlatformUpdate displaySDL2Update
#define displayPlatformSwap displaySDL2Swap
#define displayPlatformDispose displaySDL2Dispose
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/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include <vitasdk.h>
#define GL_COLOR_INDEX8_EXT 0x80E5
#define GL_NO_ERROR 0
#define glDrawArrays(type, first, count) ((void)0)
#define glColorTableEXT(target, internalformat, count, format, type, pixels) ((void)0)
#define glDepthFunc(func) ((void)0)
#define glBlendFunc(sfactor, dfactor) ((void)0)
#define glGetError() GL_NO_ERROR
typedef int GLbitfield;
#define GL_GLEXT_PROTOTYPES
#include "dusksdl2.h"
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# Copyright (c) 2026 Dominic Masters
#
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
# Sources
target_sources(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
inputvita.c
)
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/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "input/input.h"
inputbuttondata_t INPUT_BUTTON_DATA[] = {
{ .name = "triangle", { .type = INPUT_BUTTON_TYPE_GAMEPAD, .gpButton = SDL_CONTROLLER_BUTTON_Y } },
{ .name = "cross", { .type = INPUT_BUTTON_TYPE_GAMEPAD, .gpButton = SDL_CONTROLLER_BUTTON_A } },
{ .name = "circle", { .type = INPUT_BUTTON_TYPE_GAMEPAD, .gpButton = SDL_CONTROLLER_BUTTON_B } },
{ .name = "square", { .type = INPUT_BUTTON_TYPE_GAMEPAD, .gpButton = SDL_CONTROLLER_BUTTON_X } },
{ .name = "start", { .type = INPUT_BUTTON_TYPE_GAMEPAD, .gpButton = SDL_CONTROLLER_BUTTON_START } },
{ .name = "select", { .type = INPUT_BUTTON_TYPE_GAMEPAD, .gpButton = SDL_CONTROLLER_BUTTON_BACK } },
{ .name = "up", { .type = INPUT_BUTTON_TYPE_GAMEPAD, .gpButton = SDL_CONTROLLER_BUTTON_DPAD_UP } },
{ .name = "down", { .type = INPUT_BUTTON_TYPE_GAMEPAD, .gpButton = SDL_CONTROLLER_BUTTON_DPAD_DOWN } },
{ .name = "left", { .type = INPUT_BUTTON_TYPE_GAMEPAD, .gpButton = SDL_CONTROLLER_BUTTON_DPAD_LEFT } },
{ .name = "right", { .type = INPUT_BUTTON_TYPE_GAMEPAD, .gpButton = SDL_CONTROLLER_BUTTON_DPAD_RIGHT } },
{ .name = "l", { .type = INPUT_BUTTON_TYPE_GAMEPAD, .gpButton = SDL_CONTROLLER_BUTTON_LEFTSHOULDER } },
{ .name = "r", { .type = INPUT_BUTTON_TYPE_GAMEPAD, .gpButton = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER } },
{ .name = "lstick_down", { .type = INPUT_BUTTON_TYPE_GAMEPAD_AXIS, .gpAxis = { .axis = SDL_CONTROLLER_AXIS_LEFTY, .positive = true } } },
{ .name = "lstick_up", { .type = INPUT_BUTTON_TYPE_GAMEPAD_AXIS, .gpAxis = { .axis = SDL_CONTROLLER_AXIS_LEFTY, .positive = false } } },
{ .name = "lstick_right", { .type = INPUT_BUTTON_TYPE_GAMEPAD_AXIS, .gpAxis = { .axis = SDL_CONTROLLER_AXIS_LEFTX, .positive = true } } },
{ .name = "lstick_left", { .type = INPUT_BUTTON_TYPE_GAMEPAD_AXIS, .gpAxis = { .axis = SDL_CONTROLLER_AXIS_LEFTX, .positive = false } } },
{ .name = "rstick_down", { .type = INPUT_BUTTON_TYPE_GAMEPAD_AXIS, .gpAxis = { .axis = SDL_CONTROLLER_AXIS_RIGHTY, .positive = true } } },
{ .name = "rstick_up", { .type = INPUT_BUTTON_TYPE_GAMEPAD_AXIS, .gpAxis = { .axis = SDL_CONTROLLER_AXIS_RIGHTY, .positive = false } } },
{ .name = "rstick_right", { .type = INPUT_BUTTON_TYPE_GAMEPAD_AXIS, .gpAxis = { .axis = SDL_CONTROLLER_AXIS_RIGHTX, .positive = true } } },
{ .name = "rstick_left", { .type = INPUT_BUTTON_TYPE_GAMEPAD_AXIS, .gpAxis = { .axis = SDL_CONTROLLER_AXIS_RIGHTX, .positive = false } } },
{ .name = NULL }
};
float_t inputGetDeadzoneSDL2(const inputbutton_t button) {
return 0.17f;
}
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# Copyright (c) 2026 Dominic Masters
#
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
# Sources
target_sources(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
log.c
)
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/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "log/log.h"
void logDebug(const char_t *message, ...) {
va_list args;
va_start(args, message);
// print to stdout
va_list copy;
va_copy(copy, args);
vprintf(message, copy);
va_end(copy);
// print to file
FILE *file = fopen("ux0:data/Dusk/debug.log", "a");
if(file) {
va_copy(copy, args);
vfprintf(file, message, copy);
va_end(copy);
fclose(file);
}
va_end(args);
}
void logError(const char_t *message, ...) {
va_list args;
va_start(args, message);
// print to stderr
va_list copy;
va_copy(copy, args);
vfprintf(stderr, message, copy);
va_end(copy);
// print to file
FILE *file = fopen("ux0:data/Dusk/error.log", "a");
if(file) {
va_copy(copy, args);
vfprintf(file, message, copy);
va_end(copy);
fclose(file);
}
va_end(args);
}
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/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "moduleplatformvita.h"
#define modulePlatformPlatform modulePlatformVita
@@ -0,0 +1,13 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "script/scriptcontext.h"
void modulePlatformVita(scriptcontext_t *ctx) {
scriptContextExec(ctx, "VITA = true\n");
}