DOlphin progress

This commit is contained in:
2026-02-04 10:16:16 -06:00
parent 5cea284906
commit 1c32158142
21 changed files with 565 additions and 43 deletions

27
src2/CMakeLists.txt Normal file
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# Copyright (c) 2025 Dominic Masters
#
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
# Libs
# Includes
target_include_directories(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
${CMAKE_CURRENT_LIST_DIR}
)
# Sources
# Main Binary Source
target_sources(${DUSK_BINARY_TARGET_NAME}
PUBLIC
main.cpp
sdl_starter.cpp
sdl_assets_loader.cpp
)
# Defs
# Subdirs

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src2/main.cpp Normal file
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#include <gccore.h>
#include "sdl_starter.h"
#include "sdl_assets_loader.h"
SDL_Window *window = nullptr;
SDL_Renderer *renderer = nullptr;
const int PLAYER_SPEED = 600;
SDL_Rect player = {SCREEN_WIDTH / 2 - 64, SCREEN_HEIGHT / 2 - 64, 64, 64};
SDL_Rect ball = {SCREEN_WIDTH / 2 + 50, SCREEN_HEIGHT / 2, 32, 32};
int ballVelocityX = 400;
int ballVelocityY = 400;
int colorIndex;
SDL_Color colors[] = {
{128, 128, 128, 0}, // gray
{255, 255, 255, 0}, // white
{255, 0, 0, 0}, // red
{0, 255, 0, 0}, // green
{0, 0, 255, 0}, // blue
{255, 255, 0, 0}, // brown
{0, 255, 255, 0}, // cyan
{255, 0, 255, 0}, // purple
};
void quitGame()
{
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
}
void handleEvents()
{
SDL_Event event;
while (SDL_PollEvent(&event))
{
if (event.type == SDL_QUIT)
{
quitGame();
exit(0);
}
}
}
int rand_range(int min, int max)
{
return min + rand() / (RAND_MAX / (max - min + 1) + 1);
}
void update(float deltaTime)
{
// PAD_ButtonsDown tells us which buttons were pressed in this loop
// this is a "one shot" state which will not fire again until the button has been released
const u32 padDown = PAD_ButtonsDown(0);
// PAD_ButtonsHeld tells us which buttons are keep pressing in this loop
const u32 padHeld = PAD_ButtonsHeld(0);
// We return to the launcher application via exit
if (padDown & PAD_BUTTON_START)
exit(0);
if (padHeld & PAD_BUTTON_LEFT && player.x > 0)
{
player.x -= PLAYER_SPEED * deltaTime;
}
else if (padHeld & PAD_BUTTON_RIGHT && player.x < SCREEN_WIDTH - player.w)
{
player.x += PLAYER_SPEED * deltaTime;
}
else if (padHeld & PAD_BUTTON_UP && player.y > 0)
{
player.y -= PLAYER_SPEED * deltaTime;
}
else if (padHeld & PAD_BUTTON_DOWN && player.y < SCREEN_HEIGHT - player.h)
{
player.y += PLAYER_SPEED * deltaTime;
}
if (ball.x < 0 || ball.x > SCREEN_WIDTH - ball.w)
{
ballVelocityX *= -1;
colorIndex = rand_range(0, 5);
}
else if (ball.y < 0 || ball.y > SCREEN_HEIGHT - ball.h)
{
ballVelocityY *= -1;
colorIndex = rand_range(0, 5);
}
else if (SDL_HasIntersection(&player, &ball))
{
ballVelocityX *= -1;
ballVelocityY *= -1;
colorIndex = rand_range(0, 5);
}
ball.x += ballVelocityX * deltaTime;
ball.y += ballVelocityY * deltaTime;
}
void render()
{
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
SDL_RenderClear(renderer);
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
SDL_RenderFillRect(renderer, &player);
SDL_SetRenderDrawColor(renderer, colors[colorIndex].r, colors[colorIndex].g, colors[colorIndex].b, 255);
SDL_RenderFillRect(renderer, &ball);
SDL_RenderPresent(renderer);
}
int main(int argc, char **argv)
{
window = SDL_CreateWindow("My Window", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN);
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
if (startSDL(window, renderer) > 0)
{
return 1;
}
Uint32 previousFrameTime = SDL_GetTicks();
Uint32 currentFrameTime = previousFrameTime;
float deltaTime = 0.0f;
PAD_Init();
while (true)
{
PAD_ScanPads();
currentFrameTime = SDL_GetTicks();
deltaTime = (currentFrameTime - previousFrameTime) / 1000.0f;
previousFrameTime = currentFrameTime;
handleEvents();
update(deltaTime);
render();
}
}

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#include "sdl_assets_loader.h"
Sprite loadSprite(SDL_Renderer *renderer, const char *filePath, int positionX, int positionY)
{
SDL_Rect textureBounds = {positionX, positionY, 0, 0};
SDL_Texture *texture = IMG_LoadTexture(renderer, filePath);
if (texture != nullptr)
{
SDL_QueryTexture(texture, NULL, NULL, &textureBounds.w, &textureBounds.h);
}
Sprite sprite = {texture, textureBounds};
return sprite;
}
Mix_Chunk *loadSound(const char *filePath)
{
Mix_Chunk *sound = nullptr;
sound = Mix_LoadWAV(filePath);
if (sound == nullptr)
{
printf("Failed to load scratch sound effect! SDL_mixer Error: %s\n", Mix_GetError());
}
return sound;
}
Mix_Music *loadMusic(const char *filePath)
{
Mix_Music *music = nullptr;
music = Mix_LoadMUS(filePath);
if (music == nullptr)
{
printf("Failed to load music! SDL_mixer Error: %s\n", Mix_GetError());
}
return music;
}
void updateTextureText(SDL_Texture *&texture, const char *text, TTF_Font *&fontSquare, SDL_Renderer *renderer)
{
SDL_Color fontColor = {255, 255, 255};
if (fontSquare == nullptr)
{
printf("TTF_OpenFont fontSquare: %s\n", TTF_GetError());
}
SDL_Surface *surface = TTF_RenderUTF8_Blended(fontSquare, text, fontColor);
if (surface == nullptr)
{
printf("TTF_OpenFont: %s\n", TTF_GetError());
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "Unable to create text surface! SDL Error: %s\n", SDL_GetError());
exit(3);
}
SDL_DestroyTexture(texture);
texture = SDL_CreateTextureFromSurface(renderer, surface);
if (texture == nullptr)
{
printf("TTF_OpenFont: %s\n", TTF_GetError());
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "Unable to create texture from surface! SDL Error: %s\n", SDL_GetError());
}
SDL_FreeSurface(surface);
}

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src2/sdl_assets_loader.h Normal file
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#pragma once
#include <SDL2/SDL.h>
#include <SDL2/SDL_image.h>
#include <SDL2/SDL_mixer.h>
#include <SDL2/SDL_ttf.h>
#include <iostream>
typedef struct
{
SDL_Texture *texture;
SDL_Rect textureBounds;
} Sprite;
Sprite loadSprite(SDL_Renderer *renderer, const char *filePath, int positionX, int positionY);
Mix_Chunk *loadSound(const char *filePath);
Mix_Music *loadMusic(const char *filePath);
void updateTextureText(SDL_Texture *&texture, const char *text, TTF_Font *&fontSquare, SDL_Renderer *renderer);

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src2/sdl_starter.cpp Normal file
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#include "sdl_starter.h"
#include <SDL2/SDL_image.h>
#include <SDL2/SDL_mixer.h>
#include <SDL2/SDL_ttf.h>
#include <iostream>
int startSDL(SDL_Window *window, SDL_Renderer *renderer) {
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK) < 0)
{
std::cout << "SDL crashed. Error: " << SDL_GetError();
return 1;
}
if (window == nullptr)
{
std::cerr << "Failed to create window: " << SDL_GetError() << std::endl;
SDL_Quit();
return 1;
}
if (renderer == nullptr)
{
std::cerr << "Failed to create renderer: " << SDL_GetError() << std::endl;
SDL_DestroyWindow(window);
SDL_Quit();
return 1;
}
if (!IMG_Init(IMG_INIT_PNG))
{
std::cout << "SDL_image crashed. Error: " << SDL_GetError();
return 1;
}
if (Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 2048) < 0)
{
printf("SDL_mixer could not initialize! SDL_mixer Error: %s\n", Mix_GetError());
return 1;
}
if (TTF_Init() == -1)
{
return 1;
}
return 0;
}

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src2/sdl_starter.h Normal file
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#pragma once
#include <SDL2/SDL.h>
const int SCREEN_WIDTH = 640;
const int SCREEN_HEIGHT = 480;
int startSDL(SDL_Window *window, SDL_Renderer *renderer);