Add backbuffer
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91
src/display/texture/texture.c
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91
src/display/texture/texture.c
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/**
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* Copyright (c) 2025 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#include "texture.h"
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#include "assert/assert.h"
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#include "util/memory.h"
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#include "util/math.h"
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const texture_t *TEXTURE_BOUND = NULL;
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void textureInit(
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texture_t *texture,
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const int32_t width,
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const int32_t height,
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const textureformat_t format,
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const void *data
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) {
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assertNotNull(texture, "Texture cannot be NULL");
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assertTrue(width > 0 && height > 0, "width/height must be greater than 0");
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memoryZero(texture, sizeof(texture_t));
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texture->width = width;
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texture->height = height;
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#if PSP
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assertTrue(
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width == mathNextPowTwo(width),
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"Width must be powers of 2 for PSP"
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);
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assertTrue(
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height == mathNextPowTwo(height),
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"Height must be powers of 2 for PSP"
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);
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#endif
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#if DUSK_DISPLAY_SDL2
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glGenTextures(1, &texture->id);
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glBindTexture(GL_TEXTURE_2D, texture->id);
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glTexImage2D(
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GL_TEXTURE_2D, 0, format, width, height, 0,
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format, GL_UNSIGNED_BYTE, data
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);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glBindTexture(GL_TEXTURE_2D, 0);
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#endif
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}
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void textureBind(const texture_t *texture) {
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if(TEXTURE_BOUND == texture) return;
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if(texture == NULL) {
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#if DUSK_DISPLAY_SDL2
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glDisable(GL_TEXTURE_2D);
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#endif
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TEXTURE_BOUND = NULL;
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return;
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}
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assertTrue(
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texture->id != 0,
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"Texture ID must not be 0"
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);
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assertTrue(
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texture->width > 0 && texture->height > 0,
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"Texture width and height must be greater than 0"
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);
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#if DUSK_DISPLAY_SDL2
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glEnable(GL_TEXTURE_2D);
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glBindTexture(GL_TEXTURE_2D, texture->id);
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#endif
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TEXTURE_BOUND = texture;
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}
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void textureDispose(texture_t *texture) {
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assertNotNull(texture, "Texture cannot be NULL");
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assertTrue(texture->id != 0, "Texture ID must not be 0");
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#if DUSK_DISPLAY_SDL2
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glDeleteTextures(1, &texture->id);
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#endif
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}
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