Add backbuffer
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@@ -8,6 +8,7 @@
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#include "renderer.h"
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#include "display/mesh/meshrenderer.h"
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#include "scene/node.h"
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#include "display/framebuffer/framebuffer.h"
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void rendererRender(const ecsid_t camera) {
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if(camera == -1) return;
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@@ -18,6 +19,7 @@ void rendererRender(const ecsid_t camera) {
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ecsid_t id;
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meshCount = meshRendererGetAll(meshes);
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frameBufferBind(NULL);
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cameraPush(camera);
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for(uint32_t i = 0; i < meshCount; i++) {
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id = meshes[i];
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