Add backbuffer
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@@ -22,5 +22,7 @@ void meshRendererDraw(const ecsid_t id) {
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if(!meshRendererHas(id)) return;
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meshrenderer_t *renderer = &MESH_RENDERER_DATA[id];
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if(!renderer->mesh) return;
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textureBind(renderer->texture);
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meshDraw(renderer->mesh, 0, -1);
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}
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