Add backbuffer

This commit is contained in:
2025-08-22 23:30:23 -05:00
parent 995bbe1acd
commit 1bf6fe6eaf
13 changed files with 413 additions and 2 deletions

View File

@@ -9,6 +9,7 @@
#include "display/display.h"
#include "assert/assert.h"
#include "scene/node.h"
#include "display/framebuffer/framebuffer.h"
camera_t CAMERA_DATA[ECS_ENTITY_COUNT_MAX] = { 0 };
ecscomponent_t CAMERA_COMPONENT = ecsComponentInit(
@@ -56,7 +57,10 @@ void cameraPush(const ecsid_t id) {
case CAMERA_TYPE_PERSPECTIVE:
glm_perspective(
cam->perspective.fov,
4.0f / 3.0f,
(
(float_t)frameBufferGetWidth(FRAMEBUFFER_BOUND) /
(float_t)frameBufferGetHeight(FRAMEBUFFER_BOUND)
),
cam->nearClip,
cam->farClip,
projection