Clamp keyframe interpolation to last value, add main menu scene/UI, battle HUD, and expanded test coverage
- keyframeGetValue now returns the last keyframe's value for times at or beyond it, fixes a missing util/math.h include, and asserts keyframes are sorted by time; adds test/animation/test_keyframe.c - Adds mainmenu scene/UI and a battle HUD UI frame - Adds save autosave-related fields and battle scene tweaks - Adds headless test coverage for cutscenes, entities, and map areas
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@@ -10,4 +10,6 @@ dusktest(test_rpg.c)
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# Subdirs
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add_subdirectory(overworld)
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add_subdirectory(battle)
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add_subdirectory(battle)
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add_subdirectory(entity)
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add_subdirectory(cutscene)
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