Render test
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/**
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* Copyright (c) 2025 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#pragma once
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#include "dusk.h"
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typedef struct _entity_t entity_t;
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typedef struct {
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uint8_t nothing;
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} player_t;
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/**
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* Initializes a player entity.
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*
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* @param ent Pointer to the player entity to initialize.
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*/
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void playerInit(entity_t *ent);
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/**
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* Updates a player entity.
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*
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* @param ent Entity to update.
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*/
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void playerUpdate(entity_t *ent);
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