RGBA textures
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@@ -93,9 +93,9 @@ errorret_t sceneSet(const char_t *script) {
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"function sceneUpdate()\n"
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"end\n"
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"function sceneRender()\n"
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" mapCamera.position = vec3(4, 4, 4)\n"
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" mapCamera.position = vec3(32, 32, 32)\n"
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" cameraPushMatrix(mapCamera)\n"
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" spriteBatchPush(nil, -1, -1, 1, 1, colorBlue())\n"
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" spriteBatchPush(nil, -10, -10, 10, 10, colorBlue())\n"
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" spriteBatchFlush()\n"
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" cameraPopMatrix()\n"
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"end\n"
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