RGBA textures
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@@ -17,9 +17,11 @@ typedef struct {
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mesh_t mesh;
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int32_t spriteCount;
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texture_t *currentTexture;
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meshvertex_t vertices[SPRITEBATCH_VERTEX_COUNT];
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} spritebatch_t;
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// Have to define these seperately because of alignment in certain platforms.
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// (Looking at you Dolphin)/
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extern meshvertex_t SPRITEBATCH_VERTICES[SPRITEBATCH_VERTEX_COUNT];
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extern spritebatch_t SPRITEBATCH;
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/**
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