RGBA textures
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@@ -22,21 +22,13 @@ typedef enum {
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#define MESH_VERTEX_UV_SIZE 2
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#define MESH_VERTEX_POS_SIZE 3
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#if DOLPHIN
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typedef struct ATTRIBUTE_ALIGN(32) {
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#else
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typedef struct {
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#endif
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color4b_t color;
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typedef struct {
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color_t color;
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float uv[MESH_VERTEX_UV_SIZE];
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float pos[MESH_VERTEX_POS_SIZE];
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} meshvertex_t;
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#if DOLPHIN
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typedef struct ATTRIBUTE_ALIGN(32) {
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#else
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typedef struct {
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#endif
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typedef struct {
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const meshvertex_t *vertices;
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int32_t vertexCount;
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meshprimitivetype_t primitiveType;
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