Playertest first pass
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module('entity')
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function entityInit()
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entityPositionAdd(ENTITY_ID)
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local phys = entityPhysicsAdd(ENTITY_ID)
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phys.bodyType = PHYSICS_BODY_STATIC
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phys:setShapePlane(0, 1, 0, 0)
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local mesh = entityMeshAdd(ENTITY_ID)
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mesh:generatePlane(20, 20)
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entityMaterialAdd(ENTITY_ID)
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end
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function entityDispose()
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end
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