Couple world pos fixes/improvements.
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@@ -9,11 +9,6 @@
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#include "rpg/world/tile.h"
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#include "worldpos.h"
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#define CHUNK_WIDTH 4
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#define CHUNK_HEIGHT 4
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#define CHUNK_DEPTH 32
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#define CHUNK_TILE_COUNT (CHUNK_WIDTH * CHUNK_HEIGHT * CHUNK_DEPTH)
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typedef struct chunk_s {
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chunkpos_t position;
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tile_t tiles[CHUNK_TILE_COUNT];
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