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36
tools/glsltool/glsltool.cmake
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36
tools/glsltool/glsltool.cmake
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file(READ ${GLSL_FILE_ABSOLUTE} GLSL_FILE_CONTENTS)
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set(INCLUDED_FILES)
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function(resolve_includes CONTENTS OUTPUT)
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string(REGEX MATCHALL "#include \"([^\"]+)\"" INCLUDES "${CONTENTS}")
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foreach(INCLUDE ${INCLUDES})
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string(REGEX REPLACE "#include \"([^\"]+)\"" "\\1" INCLUDE_FILE ${INCLUDE})
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get_filename_component(INCLUDE_FILE_ABSOLUTE ${GLSL_SOURCE_DIRECTORY}/${INCLUDE_FILE} ABSOLUTE)
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list(FIND INCLUDED_FILES ${INCLUDE_FILE_ABSOLUTE} INCLUDE_FILE_INDEX)
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if(INCLUDE_FILE_INDEX EQUAL -1)
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list(APPEND INCLUDED_FILES ${INCLUDE_FILE_ABSOLUTE})
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file(READ ${INCLUDE_FILE_ABSOLUTE} INCLUDED_FILE_CONTENTS)
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resolve_includes("${INCLUDED_FILE_CONTENTS}" RESOLVED_CONTENTS)
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string(REPLACE "${INCLUDE}" "${RESOLVED_CONTENTS}" CONTENTS "${CONTENTS}")
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else()
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string(REPLACE "${INCLUDE}" "" CONTENTS "${CONTENTS}")
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endif()
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endforeach()
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set(${OUTPUT} "${CONTENTS}" PARENT_SCOPE)
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set(INCLUDED_FILES ${INCLUDED_FILES} PARENT_SCOPE)
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endfunction()
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list(APPEND INCLUDED_FILES ${GLSL_FILE_ABSOLUTE})
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resolve_includes("${GLSL_FILE_CONTENTS}" RESOLVED_GLSL_FILE_CONTENTS)
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# Convert to C string
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string(REPLACE "\"" "\\\"" RESOLVED_GLSL_FILE_CONTENTS "${RESOLVED_GLSL_FILE_CONTENTS}")
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string(REPLACE "\n" "\\n\"\n\"" RESOLVED_GLSL_FILE_CONTENTS "${RESOLVED_GLSL_FILE_CONTENTS}")
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set(RESOLVED_GLSL_FILE_CONTENTS "\"${RESOLVED_GLSL_FILE_CONTENTS}\\n\"")
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# Write to header file
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file(WRITE ${GLSL_FILE_HEADER} "const char* ${GLSL_FILE_NAME_WE}ShaderSource = ${RESOLVED_GLSL_FILE_CONTENTS};")
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