Basic window.

This commit is contained in:
2025-02-20 22:09:21 -06:00
commit 11806510c0
47 changed files with 7696 additions and 0 deletions

9
tools/CMakeLists.txt Normal file
View File

@ -0,0 +1,9 @@
# Copyright (c) 2023 Dominic Msters
#
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
# Tools
add_subdirectory(assetstool)
add_subdirectory(copytool)
add_subdirectory(glsltool)

View File

@ -0,0 +1,19 @@
# Copyright (c) 2023 Dominic Masters
#
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
find_package(Python3 REQUIRED COMPONENTS Interpreter)
add_custom_target(duskassets
COMMAND
${Python3_EXECUTABLE}
${DUSK_TOOLS_DIR}/assetstool/assetstool.py
--input=${DUSK_ASSETS_BUILD_DIR}
--output=${DUSK_BUILD_DIR}/dusk.tar
COMMENT "Bundling assets..."
USES_TERMINAL
DEPENDS ${DUSK_ASSETS}
)
add_dependencies(${DUSK_TARGET_NAME} duskassets)

67
tools/assetstool/assetstool.py Executable file
View File

@ -0,0 +1,67 @@
# Copyright (c) 2023 Dominic Masters
#
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
import os
import tarfile
import argparse
# Args
parser = argparse.ArgumentParser(
description='Bundles all assets into the internal archive format.'
)
parser.add_argument('-i', '--input');
parser.add_argument('-o', '--output');
args = parser.parse_args()
# Ensure the directory for the output path exists
if not os.path.exists(os.path.dirname(args.output)):
os.makedirs(os.path.dirname(args.output))
# Create a ZIP archive and add the specified directory
# archive = tarfile.open(args.output, 'w:bz2') # BZ2 Compression
# Does the archive already exist?
filesInArchive = []
if os.path.exists(args.output) and False:
# if os.path.exists(args.output):
# Yes, open it
archive = tarfile.open(args.output, 'a:')
# Get all the files in the archive
for member in archive.getmembers():
filesInArchive.append(member.name)
archive.close()
# Open archive for appending.
archive = tarfile.open(args.output, 'a:')
else:
# No, create it
archive = tarfile.open(args.output, 'w:')
# Add all files in the input directory
for foldername, subfolders, filenames in os.walk(args.input):
for filename in filenames:
# Is the file already in the archive?
absolute_path = os.path.join(foldername, filename)
relative_path = os.path.relpath(absolute_path, args.input)
if relative_path in filesInArchive:
if relative_path.endswith('.texture'):
print(f"Skipping {filename}...")
continue
else:
print(f"Overwriting {filename}...")
# Does not work in python, throw error
exit (1)
else:
print(f"Archiving asset {filename}...")
archive.add(absolute_path, arcname=relative_path)
# Close the archive
archive.close()

View File

@ -0,0 +1,16 @@
# Copyright (c) 2023 Dominic Msters
#
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
function(copytool file)
set(TARGET_NAME "copytool_${file}")
# Replace slashes with underscores
string(REPLACE "/" "_" TARGET_NAME ${TARGET_NAME})
add_custom_target(${TARGET_NAME}
COMMAND ${CMAKE_COMMAND} -E copy ${DUSK_ASSETS_DIR}/${file} ${DUSK_ASSETS_BUILD_DIR}/${file}
)
add_dependencies(duskassets ${TARGET_NAME})
endfunction()

View File

@ -0,0 +1,45 @@
# Copyright (c) 2025 Dominic Masters
#
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
# Path to the CMake script for converting GLSL to header
set(DUSK_GLSL_TOOL_SCRIPT ${CMAKE_CURRENT_LIST_DIR}/glsltool.cmake CACHE INTERNAL ${DUSK_CACHE_TARGET})
# GLSL to C-code
function(glsltool GLSL_FILE)
get_filename_component(GLSL_FILE_NAME_WE ${GLSL_FILE} NAME_WE)
set(GLSL_SOURCE_DIRECTORY ${CMAKE_CURRENT_LIST_DIR})
set(GLSL_FILE_ABSOLUTE ${GLSL_SOURCE_DIRECTORY}/${GLSL_FILE})
set(GLSL_FILE_PATH ${CMAKE_CURRENT_LIST_DIR}/${GLSL_FILE})
set(GLSL_FILE_HEADER ${DUSK_GENERATED_HEADERS_DIR}/${GLSL_FILE}.h)
set(GLSL_MISSING_FILE ${DUSK_GENERATED_HEADERS_DIR}/missing_${GLSL_FILE}.h)
# Ensure the generated files are recompiled
add_custom_command(
OUTPUT
${GLSL_FILE_HEADER}
${GLSL_MISSING_FILE}
COMMAND ${CMAKE_COMMAND} -E make_directory ${DUSK_GENERATED_HEADERS_DIR}
COMMAND ${CMAKE_COMMAND}
-DGLSL_FILE_ABSOLUTE=${GLSL_FILE_ABSOLUTE}
-DGLSL_FILE_HEADER=${GLSL_FILE_HEADER}
-DGLSL_FILE_NAME_WE=${GLSL_FILE_NAME_WE}
-DGLSL_SOURCE_DIRECTORY=${GLSL_SOURCE_DIRECTORY}
-P ${DUSK_GLSL_TOOL_SCRIPT}
DEPENDS ${GLSL_FILE_PATH}
COMMENT "Converting ${GLSL_FILE} to header"
)
# Trick to always run the command
add_custom_target(GLSL_TOOL_ALWAYS_RUN_${GLSL_FILE}
ALL
DEPENDS
${GLSL_MISSING_FILE}
${GLSL_FILE_HEADER}
)
add_dependencies(${DUSK_TARGET_NAME}
GLSL_TOOL_ALWAYS_RUN_${GLSL_FILE}
)
endfunction()

View File

@ -0,0 +1,36 @@
file(READ ${GLSL_FILE_ABSOLUTE} GLSL_FILE_CONTENTS)
set(INCLUDED_FILES)
function(resolve_includes CONTENTS OUTPUT)
string(REGEX MATCHALL "#include \"([^\"]+)\"" INCLUDES "${CONTENTS}")
foreach(INCLUDE ${INCLUDES})
string(REGEX REPLACE "#include \"([^\"]+)\"" "\\1" INCLUDE_FILE ${INCLUDE})
get_filename_component(INCLUDE_FILE_ABSOLUTE ${GLSL_SOURCE_DIRECTORY}/${INCLUDE_FILE} ABSOLUTE)
list(FIND INCLUDED_FILES ${INCLUDE_FILE_ABSOLUTE} INCLUDE_FILE_INDEX)
if(INCLUDE_FILE_INDEX EQUAL -1)
list(APPEND INCLUDED_FILES ${INCLUDE_FILE_ABSOLUTE})
file(READ ${INCLUDE_FILE_ABSOLUTE} INCLUDED_FILE_CONTENTS)
resolve_includes("${INCLUDED_FILE_CONTENTS}" RESOLVED_CONTENTS)
string(REPLACE "${INCLUDE}" "${RESOLVED_CONTENTS}" CONTENTS "${CONTENTS}")
else()
string(REPLACE "${INCLUDE}" "" CONTENTS "${CONTENTS}")
endif()
endforeach()
set(${OUTPUT} "${CONTENTS}" PARENT_SCOPE)
set(INCLUDED_FILES ${INCLUDED_FILES} PARENT_SCOPE)
endfunction()
list(APPEND INCLUDED_FILES ${GLSL_FILE_ABSOLUTE})
resolve_includes("${GLSL_FILE_CONTENTS}" RESOLVED_GLSL_FILE_CONTENTS)
# Convert to C string
string(REPLACE "\"" "\\\"" RESOLVED_GLSL_FILE_CONTENTS "${RESOLVED_GLSL_FILE_CONTENTS}")
string(REPLACE "\n" "\\n\"\n\"" RESOLVED_GLSL_FILE_CONTENTS "${RESOLVED_GLSL_FILE_CONTENTS}")
set(RESOLVED_GLSL_FILE_CONTENTS "\"${RESOLVED_GLSL_FILE_CONTENTS}\\n\"")
# Write to header file
file(WRITE ${GLSL_FILE_HEADER} "const char* ${GLSL_FILE_NAME_WE}ShaderSource = ${RESOLVED_GLSL_FILE_CONTENTS};")