Time fixes
This commit is contained in:
+44
-5
@@ -12,6 +12,7 @@
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#include "entity/entitymanager.h"
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static void countingUpdateCallback(
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entitymanager_t *mgr,
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const entityid_t entityId,
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const componentid_t componentId,
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void *user
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@@ -58,10 +59,9 @@ static void test_sceneEntitiesAreIsolatedPerScene(void **state) {
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assert_int_equal(memoryGetAllocatedCount(), 0);
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}
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static void test_sceneUpdateOnlyTicksActiveScene(void **state) {
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static void test_sceneFixedUpdateOnlyTicksActiveScene(void **state) {
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sceneInit();
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timeInit();
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TIME.dynamicUpdate = true;
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sceneid_t sceneA = sceneCreate();
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sceneid_t sceneB = sceneCreate();
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@@ -84,13 +84,13 @@ static void test_sceneUpdateOnlyTicksActiveScene(void **state) {
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);
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sceneSetActive(sceneA);
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sceneUpdate();
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sceneFixedUpdate();
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assert_int_equal(counterA, 1);
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assert_int_equal(counterB, 0);
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sceneSetActive(sceneB);
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sceneUpdate();
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sceneFixedUpdate();
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assert_int_equal(counterA, 1);
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assert_int_equal(counterB, 1);
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@@ -99,6 +99,44 @@ static void test_sceneUpdateOnlyTicksActiveScene(void **state) {
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assert_int_equal(memoryGetAllocatedCount(), 0);
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}
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static void test_sceneUpdateOnlyRunsFixedUpdateOnNonDynamicFrames(void **state) {
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sceneInit();
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timeInit();
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sceneid_t scene = sceneCreate();
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sceneSetActive(scene);
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uint32_t counter = 0;
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entitymanager_t *entities = sceneGetEntities(scene);
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entityid_t entity = entityManagerAdd(entities);
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entityUpdateAdd(
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entities, entity, countingUpdateCallback, COMPONENT_ID_INVALID, &counter
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);
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#if DUSK_TIME_DYNAMIC
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// Still accumulating toward the next fixed timestep: sceneUpdate must
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// not run sceneFixedUpdate yet.
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TIME.dynamicUpdate = true;
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sceneUpdate();
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assert_int_equal(counter, 0);
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// A fixed timestep boundary was just crossed: sceneUpdate must run
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// sceneFixedUpdate exactly once.
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TIME.dynamicUpdate = false;
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sceneUpdate();
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assert_int_equal(counter, 1);
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#else
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// Non-dynamic-time platforms: every frame is a fixed timestep.
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sceneUpdate();
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assert_int_equal(counter, 1);
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sceneUpdate();
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assert_int_equal(counter, 2);
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#endif
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sceneDispose();
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assert_int_equal(memoryGetAllocatedCount(), 0);
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}
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static void test_sceneDestroyClearsActive(void **state) {
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sceneInit();
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@@ -117,7 +155,8 @@ int main(int argc, char **argv) {
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const struct CMUnitTest tests[] = {
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cmocka_unit_test(test_sceneCreateDestroy),
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cmocka_unit_test(test_sceneEntitiesAreIsolatedPerScene),
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cmocka_unit_test(test_sceneUpdateOnlyTicksActiveScene),
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cmocka_unit_test(test_sceneFixedUpdateOnlyTicksActiveScene),
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cmocka_unit_test(test_sceneUpdateOnlyRunsFixedUpdateOnNonDynamicFrames),
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cmocka_unit_test(test_sceneDestroyClearsActive),
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};
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