Remove useless void checks
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@@ -45,8 +45,6 @@ errorret_t entityOverworldDraw(
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const componentid_t componentId,
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void *user
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) {
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(void)componentId; (void)user;
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componentid_t owCompId = entityGetComponent(entityId, COMPONENT_TYPE_OVERWORLD);
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entityoverworld_t *ow = entityOverworldGet(entityId, owCompId);
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@@ -16,8 +16,6 @@ void overworldGroundAdd(overworldground_t *ground) {
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ground->posCompId = entityAddComponent(
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ground->entityId, COMPONENT_TYPE_POSITION
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);
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(void)entityAddComponent(ground->entityId, COMPONENT_TYPE_RENDERABLE);
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vec3 pos = { -OVERWORLD_GROUND_SIZE, 0.0f, -OVERWORLD_GROUND_SIZE };
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vec3 scale = { OVERWORLD_GROUND_SIZE * 2.0f, 1.0f, OVERWORLD_GROUND_SIZE * 2.0f };
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entityPositionSetLocalPosition(ground->entityId, ground->posCompId, pos);
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@@ -15,8 +15,8 @@
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void overworldNpcAdd(overworldnpc_t *npc, vec3 position) {
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npc->entityId = entityManagerAdd();
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npc->posCompId = entityAddComponent(npc->entityId, COMPONENT_TYPE_POSITION);
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(void)entityAddComponent(npc->entityId, COMPONENT_TYPE_RENDERABLE);
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(void)entityAddComponent(npc->entityId, COMPONENT_TYPE_PHYSICS);
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entityAddComponent(npc->entityId, COMPONENT_TYPE_RENDERABLE);
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entityAddComponent(npc->entityId, COMPONENT_TYPE_PHYSICS);
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npc->overworldCompId = entityAddComponent(npc->entityId, COMPONENT_TYPE_OVERWORLD);
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npc->triggerCompId = entityAddComponent(npc->entityId, COMPONENT_TYPE_TRIGGER);
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npc->interactableCompId = entityAddComponent(
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@@ -14,8 +14,8 @@
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void overworldPlayerAdd(overworldplayer_t *player) {
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player->entityId = entityManagerAdd();
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player->posCompId = entityAddComponent(player->entityId, COMPONENT_TYPE_POSITION);
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(void)entityAddComponent(player->entityId, COMPONENT_TYPE_RENDERABLE);
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(void)entityAddComponent(player->entityId, COMPONENT_TYPE_PHYSICS);
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entityAddComponent(player->entityId, COMPONENT_TYPE_RENDERABLE);
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entityAddComponent(player->entityId, COMPONENT_TYPE_PHYSICS);
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componentid_t owCompId = entityAddComponent(player->entityId, COMPONENT_TYPE_OVERWORLD);
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entityOverworldSetType(player->entityId, owCompId, OVERWORLD_ENTITY_TYPE_PLAYER);
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player->playerCompId = entityAddComponent(player->entityId, COMPONENT_TYPE_PLAYER);
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@@ -28,7 +28,6 @@ static void overworldSceneNpcInteract(
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const componentid_t componentId,
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void *user
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) {
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(void)entityId; (void)componentId; (void)user;
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consolePrint("NPC interacted with!");
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}
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@@ -100,8 +99,8 @@ void overworldSceneInit(void) {
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overworldSceneConfigureSprite(OVERWORLD.npc.entityId, COLOR_BLUE, NULL);
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OVERWORLD.cameraEntityId = entityManagerAdd();
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(void)entityAddComponent(OVERWORLD.cameraEntityId, COMPONENT_TYPE_POSITION);
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(void)entityAddComponent(OVERWORLD.cameraEntityId, COMPONENT_TYPE_CAMERA);
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entityAddComponent(OVERWORLD.cameraEntityId, COMPONENT_TYPE_POSITION);
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entityAddComponent(OVERWORLD.cameraEntityId, COMPONENT_TYPE_CAMERA);
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OVERWORLD.cameraOverworldCompId = entityAddComponent(
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OVERWORLD.cameraEntityId, COMPONENT_TYPE_OVERWORLD_CAMERA
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);
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@@ -22,7 +22,7 @@ static void testSceneSpawnTestEntity(void) {
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entityid_t entity = entityManagerAdd();
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componentid_t posComp = entityAddComponent(entity, COMPONENT_TYPE_POSITION);
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(void)entityAddComponent(entity, COMPONENT_TYPE_RENDERABLE);
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entityAddComponent(entity, COMPONENT_TYPE_RENDERABLE);
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const int32_t cols = 20;
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const float_t spacing = 1.5f;
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@@ -76,7 +76,7 @@ void testSceneInit(void) {
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cameraEntityId = entityManagerAdd();
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cameraCompId = entityAddComponent(cameraEntityId, COMPONENT_TYPE_POSITION);
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(void)entityAddComponent(cameraEntityId, COMPONENT_TYPE_CAMERA);
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entityAddComponent(cameraEntityId, COMPONENT_TYPE_CAMERA);
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vec3 eye, target, up;
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glm_vec3_zero(target);
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@@ -65,7 +65,6 @@ void uiTextboxBuildLayout(void) {
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float_t contentW = UI_TEXTBOX.width - 2.0f * frameTileW;
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float_t contentH = UI_TEXTBOX.height - 2.0f * frameTileH;
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(void)contentH;
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UI_TEXTBOX.charsPerLine = (int32_t)(contentW / fontW);
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UI_TEXTBOX.linesPerPage = UI_TEXTBOX_LINES_PER_PAGE_MAX;
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