Cleanup, prepping for example game stuff
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var OverworldEntity = include('entities/OverworldEntity.js');
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function CubeEntity() {
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OverworldEntity.call(this);
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this.add(MESH);
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this.add(MATERIAL);
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}
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CubeEntity.prototype = Object.create(OverworldEntity.prototype);
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CubeEntity.prototype.constructor = CubeEntity;
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CubeEntity.prototype.update = function() {
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OverworldEntity.prototype.update.call(this);
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var speed = 3.0;
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var move = Input.axis2D(INPUT_ACTION_LEFT, INPUT_ACTION_RIGHT, INPUT_ACTION_UP, INPUT_ACTION_DOWN);
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this.position.position.x += move.x * speed * TIME.delta;
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this.position.position.z += move.y * speed * TIME.delta;
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this.material.setColor(Color.rainbow());
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};
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module = CubeEntity;
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