Cleanup, prepping for example game stuff

This commit is contained in:
2026-04-30 23:43:49 -05:00
parent 3b4c5b5153
commit 0fb3ba2f91
13 changed files with 177 additions and 209 deletions
+22
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@@ -0,0 +1,22 @@
var OverworldEntity = include('entities/OverworldEntity.js');
function CubeEntity() {
OverworldEntity.call(this);
this.add(MESH);
this.add(MATERIAL);
}
CubeEntity.prototype = Object.create(OverworldEntity.prototype);
CubeEntity.prototype.constructor = CubeEntity;
CubeEntity.prototype.update = function() {
OverworldEntity.prototype.update.call(this);
var speed = 3.0;
var move = Input.axis2D(INPUT_ACTION_LEFT, INPUT_ACTION_RIGHT, INPUT_ACTION_UP, INPUT_ACTION_DOWN);
this.position.position.x += move.x * speed * TIME.delta;
this.position.position.z += move.y * speed * TIME.delta;
this.material.setColor(Color.rainbow());
};
module = CubeEntity;
+21
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@@ -0,0 +1,21 @@
function OverworldEntity() {
Entity.call(this);
this.add(POSITION);
}
OverworldEntity.prototype = Object.create(Entity.prototype);
OverworldEntity.prototype.constructor = OverworldEntity;
OverworldEntity.prototype.update = function() {
// var speed = 3.0;
// var move = Input.axis2D(INPUT_ACTION_LEFT, INPUT_ACTION_RIGHT, INPUT_ACTION_UP, INPUT_ACTION_DOWN);
// this.position.position.x += move.x * speed * TIME.delta;
// this.position.position.z += move.y * speed * TIME.delta;
}
OverworldEntity.prototype.dispose = function() {
// Nothing to dispose
}
module = OverworldEntity;
-21
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@@ -1,21 +0,0 @@
function CubeEntity() {
Entity.call(this);
this.add(POSITION);
this.add(MESH);
this.add(MATERIAL);
}
CubeEntity.prototype = Object.create(Entity.prototype);
CubeEntity.prototype.constructor = CubeEntity;
CubeEntity.prototype.update = function() {
// var speed = 3.0;
// var move = Input.axis2D(INPUT_ACTION_LEFT, INPUT_ACTION_RIGHT, INPUT_ACTION_UP, INPUT_ACTION_DOWN);
// this.position.position.x += move.x * speed * TIME.delta;
// this.position.position.z += move.y * speed * TIME.delta;
// this.position.rotation.x += 3 * TIME.delta;
// this.position.rotation.z += 2 * TIME.delta;
this.material.setColor(Color.rainbow());
};
module = CubeEntity;