Add logging to Wii
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@@ -1,6 +1,6 @@
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/**
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* Copyright (c) 2026 Dominic Masters
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*
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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@@ -8,19 +8,66 @@
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#include "log/log.h"
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#include "display/display.h"
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#include <debug.h>
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#include <fat.h>
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#include <stdio.h>
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#include <stdlib.h>
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#define LOG_DEBUG_PATH "/apps/Dusk/debug.log"
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#define LOG_ERROR_PATH "/apps/Dusk/error.log"
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static bool_t fatTried = false;
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static bool_t fatReady = false;
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static void logInitFAT(void) {
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if(fatTried) return;
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fatTried = true;
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fatReady = fatInitDefault();
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}
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void logDebug(const char_t *message, ...) {
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// Print to stdout
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va_list args;
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va_start(args, message);
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vfprintf(stdout, message, args);
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va_end(args);
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// Print to stdout
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va_list copy;
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va_copy(copy, args);
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vfprintf(stdout, message, copy);
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va_end(copy);
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fflush(stdout);
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// Print to file
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logInitFAT();
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if(fatReady) {
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FILE *file = fopen(LOG_DEBUG_PATH, "a");
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if(file) {
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va_copy(copy, args);
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vfprintf(file, message, copy);
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va_end(copy);
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fclose(file);
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}
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}
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va_end(args);
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}
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void logError(const char_t *message, ...) {
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va_list args;
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va_start(args, message);
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// Write to file before displaying on screen
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logInitFAT();
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if(fatReady) {
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FILE *file = fopen(LOG_ERROR_PATH, "a");
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if(file) {
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va_list copy;
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va_copy(copy, args);
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vfprintf(file, message, copy);
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va_end(copy);
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fclose(file);
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}
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}
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// Either create graphics, or hijack the displays' graphics.
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void *xfb = NULL;
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GXRModeObj *rmode = NULL;
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void *framebuffer;
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@@ -54,12 +101,24 @@ void logError(const char_t *message, ...) {
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}
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// Printf
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va_list args;
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va_start(args, message);
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vprintf(message, args);
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va_list copy;
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va_copy(copy, args);
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vprintf(message, copy);
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va_end(copy);
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va_end(args);
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// PAD_Init is idempotent — safe to call even if inputInit already called it,
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// and handles the case where the error occurred before inputInit ran.
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PAD_Init();
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while(SYS_MainLoop()) {
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PAD_ScanPads();
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// START button matches the RAGEQUIT bind — allows exit on GC controller
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// when there is no Wiimote HOME button available.
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if(PAD_ButtonsDown(0) & PAD_BUTTON_START) break;
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VIDEO_WaitVSync();
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}
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// Exit cleanly to HBC regardless of engine state. engineDispose() is not
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// called here because the engine may be partially initialized.
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exit(0);
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}
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