Fixed a bunch of messy over 80 char lines
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@@ -107,9 +107,9 @@ void frameBufferGLClear(const uint8_t flags, const color_t color) {
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assertTrue(width > 0 && height > 0, "W/H must be greater than 0");
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memoryZero(fb, sizeof(framebuffer_t));
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textureInit(&fb->texture, width, height, TEXTURE_FORMAT_RGBA,(texturedata_t){
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.rgbaColors = NULL
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});
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textureInit(&fb->texture, width, height, TEXTURE_FORMAT_RGBA,
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(texturedata_t){ .rgbaColors = NULL }
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);
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errorChain(errorGLCheck());
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glGenFramebuffersEXT(1, &fb->id);
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