Fixed a bunch of messy over 80 char lines

This commit is contained in:
2026-05-04 08:29:43 -05:00
parent 6d9e2dd3e1
commit 0e94c1fa6d
54 changed files with 273 additions and 841 deletions
@@ -107,9 +107,9 @@ void frameBufferGLClear(const uint8_t flags, const color_t color) {
assertTrue(width > 0 && height > 0, "W/H must be greater than 0");
memoryZero(fb, sizeof(framebuffer_t));
textureInit(&fb->texture, width, height, TEXTURE_FORMAT_RGBA,(texturedata_t){
.rgbaColors = NULL
});
textureInit(&fb->texture, width, height, TEXTURE_FORMAT_RGBA,
(texturedata_t){ .rgbaColors = NULL }
);
errorChain(errorGLCheck());
glGenFramebuffersEXT(1, &fb->id);