Fixed a bunch of messy over 80 char lines
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@@ -146,7 +146,12 @@ errorret_t shaderSetTextureDolphin(
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GX_TEXMAP0,
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GX_COLOR0A0
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);
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GX_SetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_CLEAR);
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GX_SetBlendMode(
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GX_BM_BLEND,
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GX_BL_SRCALPHA,
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GX_BL_INVSRCALPHA,
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GX_LO_CLEAR
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);
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GX_SetAlphaCompare(GX_ALWAYS, 0, GX_AOP_AND, GX_ALWAYS, 0);
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break;
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@@ -226,7 +231,9 @@ errorret_t shaderUpdateMVPDolphin() {
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// Set Model/View Matrix
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if(mvDirt) {
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glm_mat4_mul(SHADER_BOUND->view, SHADER_BOUND->model, SHADER_BOUND->modelView);
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glm_mat4_mul(
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SHADER_BOUND->view, SHADER_BOUND->model, SHADER_BOUND->modelView
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);
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shaderMat4ToMtx(SHADER_BOUND->modelView, SHADER_BOUND->dolphinModelView);
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GX_LoadPosMtxImm(SHADER_BOUND->dolphinModelView, GX_PNMTX0);
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}
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