Fixed a bunch of messy over 80 char lines

This commit is contained in:
2026-05-04 08:29:43 -05:00
parent 6d9e2dd3e1
commit 0e94c1fa6d
54 changed files with 273 additions and 841 deletions
@@ -146,7 +146,12 @@ errorret_t shaderSetTextureDolphin(
GX_TEXMAP0,
GX_COLOR0A0
);
GX_SetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_CLEAR);
GX_SetBlendMode(
GX_BM_BLEND,
GX_BL_SRCALPHA,
GX_BL_INVSRCALPHA,
GX_LO_CLEAR
);
GX_SetAlphaCompare(GX_ALWAYS, 0, GX_AOP_AND, GX_ALWAYS, 0);
break;
@@ -226,7 +231,9 @@ errorret_t shaderUpdateMVPDolphin() {
// Set Model/View Matrix
if(mvDirt) {
glm_mat4_mul(SHADER_BOUND->view, SHADER_BOUND->model, SHADER_BOUND->modelView);
glm_mat4_mul(
SHADER_BOUND->view, SHADER_BOUND->model, SHADER_BOUND->modelView
);
shaderMat4ToMtx(SHADER_BOUND->modelView, SHADER_BOUND->dolphinModelView);
GX_LoadPosMtxImm(SHADER_BOUND->dolphinModelView, GX_PNMTX0);
}