Reset position
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@@ -123,6 +123,15 @@ errorret_t engineUpdate(void) {
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uiUpdate();
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errorChain(sceneUpdate());
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// Reset cube
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if(inputIsDown(INPUT_ACTION_ACCEPT)) {
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entityPositionSetPosition(phBoxEnt, phBoxPos, (vec3){ 0.0f, 4.0f, 0.0f });
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physicsbody_t *boxBody = entityPhysicsGetBody(phBoxEnt, phBoxPhys);
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physicsBodySetPosition(boxBody, (vec3){ 0.0f, 4.0f, 0.0f });
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physicsBodySetVelocity(boxBody, (vec3){ 0.0f, 0.0f, 0.0f });
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}
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/* Step physics simulation */
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physicsManagerUpdate();
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