Reset position
This commit is contained in:
@@ -123,6 +123,15 @@ errorret_t engineUpdate(void) {
|
|||||||
uiUpdate();
|
uiUpdate();
|
||||||
errorChain(sceneUpdate());
|
errorChain(sceneUpdate());
|
||||||
|
|
||||||
|
// Reset cube
|
||||||
|
if(inputIsDown(INPUT_ACTION_ACCEPT)) {
|
||||||
|
entityPositionSetPosition(phBoxEnt, phBoxPos, (vec3){ 0.0f, 4.0f, 0.0f });
|
||||||
|
physicsbody_t *boxBody = entityPhysicsGetBody(phBoxEnt, phBoxPhys);
|
||||||
|
physicsBodySetPosition(boxBody, (vec3){ 0.0f, 4.0f, 0.0f });
|
||||||
|
physicsBodySetVelocity(boxBody, (vec3){ 0.0f, 0.0f, 0.0f });
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
/* Step physics simulation */
|
/* Step physics simulation */
|
||||||
physicsManagerUpdate();
|
physicsManagerUpdate();
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user