Fixed dynamic updates on scene rendering
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@@ -70,6 +70,7 @@ elseif LINUX then
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inputBind("mouse_x", INPUT_ACTION_POINTERX)
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inputBind("mouse_y", INPUT_ACTION_POINTERY)
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end
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else
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print("Unknown platform, no default input bindings set.")
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end
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@@ -180,7 +180,7 @@ end
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function sceneUpdate()
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x = x + inputAxis(INPUT_ACTION_LEFT, INPUT_ACTION_RIGHT)
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y = y - inputAxis(INPUT_ACTION_UP, INPUT_ACTION_DOWN)
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y = y + inputAxis(INPUT_ACTION_UP, INPUT_ACTION_DOWN)
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end
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function sceneRender()
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@@ -22,7 +22,7 @@ errorret_t sceneInit(void) {
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errorret_t sceneUpdate(void) {
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#ifdef DUSK_TIME_DYNAMIC
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if(!TIME.dynamicUpdate) {
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if(TIME.dynamicUpdate) {
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errorOk();
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}
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#endif
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