Fixed dynamic updates on scene rendering
This commit is contained in:
@@ -70,6 +70,7 @@ elseif LINUX then
|
|||||||
inputBind("mouse_x", INPUT_ACTION_POINTERX)
|
inputBind("mouse_x", INPUT_ACTION_POINTERX)
|
||||||
inputBind("mouse_y", INPUT_ACTION_POINTERY)
|
inputBind("mouse_y", INPUT_ACTION_POINTERY)
|
||||||
end
|
end
|
||||||
|
|
||||||
else
|
else
|
||||||
print("Unknown platform, no default input bindings set.")
|
print("Unknown platform, no default input bindings set.")
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -180,7 +180,7 @@ end
|
|||||||
|
|
||||||
function sceneUpdate()
|
function sceneUpdate()
|
||||||
x = x + inputAxis(INPUT_ACTION_LEFT, INPUT_ACTION_RIGHT)
|
x = x + inputAxis(INPUT_ACTION_LEFT, INPUT_ACTION_RIGHT)
|
||||||
y = y - inputAxis(INPUT_ACTION_UP, INPUT_ACTION_DOWN)
|
y = y + inputAxis(INPUT_ACTION_UP, INPUT_ACTION_DOWN)
|
||||||
end
|
end
|
||||||
|
|
||||||
function sceneRender()
|
function sceneRender()
|
||||||
|
|||||||
@@ -22,7 +22,7 @@ errorret_t sceneInit(void) {
|
|||||||
|
|
||||||
errorret_t sceneUpdate(void) {
|
errorret_t sceneUpdate(void) {
|
||||||
#ifdef DUSK_TIME_DYNAMIC
|
#ifdef DUSK_TIME_DYNAMIC
|
||||||
if(!TIME.dynamicUpdate) {
|
if(TIME.dynamicUpdate) {
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
Reference in New Issue
Block a user