Fixed dynamic updates on scene rendering
This commit is contained in:
@@ -22,7 +22,7 @@ errorret_t sceneInit(void) {
|
||||
|
||||
errorret_t sceneUpdate(void) {
|
||||
#ifdef DUSK_TIME_DYNAMIC
|
||||
if(!TIME.dynamicUpdate) {
|
||||
if(TIME.dynamicUpdate) {
|
||||
errorOk();
|
||||
}
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user