Script stuff

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2026-07-31 09:40:53 -05:00
parent d49194fc4d
commit 07f98c119a
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/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "dusktest.h"
#include "util/memory.h"
#include "time/time.h"
#include "scene/scene.h"
#include "entity/entitymanager.h"
#include "entity/component.h"
#include "entity/component/display/entityposition.h"
#include "entity/component/physics/entityphysics.h"
#include "entity/component/display/entityrenderable.h"
#include "display/mesh/plane.h"
#include "display/mesh/capsule.h"
#include "script/scriptmanager.h"
#include <math.h>
#include <stdio.h>
#ifndef DUSK_ASSETS_DIR
#error "DUSK_ASSETS_DIR must be defined"
#endif
// Reads the real, shipped overworldscene.js from disk (not a copy embedded
// in this test) so this test actually verifies what ships.
static char_t *readScriptSource(void) {
char_t path[512];
snprintf(
path, sizeof(path), "%s/scripts/overworldscene.js", DUSK_ASSETS_DIR
);
FILE *f = fopen(path, "rb");
assert_non_null(f);
fseek(f, 0, SEEK_END);
long size = ftell(f);
fseek(f, 0, SEEK_SET);
char_t *buf = (char_t *)memoryAllocate((size_t)size + 1);
size_t read = fread(buf, 1, (size_t)size, f);
fclose(f);
buf[read] = '\0';
return buf;
}
static int overworld_setup(void **state) {
sceneInit();
errorret_t ret = scriptManagerInit();
if(errorIsNotOk(ret)) { errorCatch(ret); return -1; }
return 0;
}
static int overworld_teardown(void **state) {
errorret_t ret = scriptManagerDispose();
if(errorIsNotOk(ret)) errorCatch(ret);
sceneDispose();
// JerryScript defers freeing native-wrapped handles (Entity/Scene/
// Position/Physics/Renderable instances) until GC/jerry_cleanup() runs,
// so the leak check can only be meaningful after scriptManagerDispose()
// has actually run above -- not inside the test body.
assert_int_equal(memoryGetAllocatedCount(), 0);
return 0;
}
static void test_overworldscene_builds_expected_entities(void **state) {
char_t *src = readScriptSource();
errorret_t ret = scriptManagerExec(src, NULL);
memoryFree(src);
assert_true(errorIsOk(ret));
sceneid_t sceneId = sceneGetActive();
assert_true(sceneId != SCENE_ID_INVALID);
entitymanager_t *mgr = sceneGetEntities(sceneId);
// Entity 0: camera. Position + Camera components, initial orbit
// position placed with angle=0 (Time.delta defaults to 0 with no
// timeInit()/timeUpdate() in this test), i.e. eye=(radius, height, 0).
entityid_t camEntity = 0;
componentid_t camPos = entityGetComponent(
mgr, camEntity, COMPONENT_TYPE_POSITION
);
assert_true(camPos != COMPONENT_ID_INVALID);
assert_true(
entityGetComponent(mgr, camEntity, COMPONENT_TYPE_CAMERA) !=
COMPONENT_ID_INVALID
);
vec3 camPosition;
entityPositionGetLocalPosition(mgr, camEntity, camPos, camPosition);
assert_float_equal(camPosition[0], 18.0f, 0.0001f);
assert_float_equal(camPosition[1], 10.0f, 0.0001f);
assert_float_equal(camPosition[2], 0.0f, 0.0001f);
// Entity 1: static ground plane.
entityid_t planeEntity = 1;
componentid_t planePos = entityGetComponent(
mgr, planeEntity, COMPONENT_TYPE_POSITION
);
assert_true(planePos != COMPONENT_ID_INVALID);
vec3 planePosition, planeScale;
entityPositionGetLocalPosition(mgr, planeEntity, planePos, planePosition);
entityPositionGetLocalScale(mgr, planeEntity, planePos, planeScale);
assert_float_equal(planePosition[0], -10.0f, 0.0001f);
assert_float_equal(planePosition[1], 0.0f, 0.0001f);
assert_float_equal(planePosition[2], -10.0f, 0.0001f);
assert_float_equal(planeScale[0], 20.0f, 0.0001f);
assert_float_equal(planeScale[1], 1.0f, 0.0001f);
assert_float_equal(planeScale[2], 20.0f, 0.0001f);
componentid_t planePhysics = entityGetComponent(
mgr, planeEntity, COMPONENT_TYPE_PHYSICS
);
assert_true(planePhysics != COMPONENT_ID_INVALID);
assert_int_equal(
entityPhysicsGetBodyType(mgr, planeEntity, planePhysics),
PHYSICS_BODY_STATIC
);
physicsshape_t planeShape = entityPhysicsGetShape(
mgr, planeEntity, planePhysics
);
assert_int_equal(planeShape.type, PHYSICS_SHAPE_PLANE);
assert_float_equal(planeShape.data.plane.normal[0], 0.0f, 0.0001f);
assert_float_equal(planeShape.data.plane.normal[1], 1.0f, 0.0001f);
assert_float_equal(planeShape.data.plane.normal[2], 0.0f, 0.0001f);
assert_float_equal(planeShape.data.plane.distance, 0.0f, 0.0001f);
componentid_t planeRenderable = entityGetComponent(
mgr, planeEntity, COMPONENT_TYPE_RENDERABLE
);
assert_true(planeRenderable != COMPONENT_ID_INVALID);
entityrenderable_t *planeR = componentGetData(
mgr, planeEntity, planeRenderable, COMPONENT_TYPE_RENDERABLE
);
assert_ptr_equal(planeR->data.material.meshes[0], &PLANE_MESH_SIMPLE);
assert_int_equal(planeR->data.material.material.unlit.color.r, 128);
assert_int_equal(planeR->data.material.material.unlit.color.g, 128);
assert_int_equal(planeR->data.material.material.unlit.color.b, 128);
assert_int_equal(planeR->data.material.material.unlit.color.a, 255);
// Entity 2: player. Dynamic capsule body (default body type), PLAYER
// component present.
entityid_t playerEntity = 2;
componentid_t playerPos = entityGetComponent(
mgr, playerEntity, COMPONENT_TYPE_POSITION
);
assert_true(playerPos != COMPONENT_ID_INVALID);
vec3 playerPosition;
entityPositionGetLocalPosition(mgr, playerEntity, playerPos, playerPosition);
assert_float_equal(playerPosition[0], 0.0f, 0.0001f);
assert_float_equal(playerPosition[1], 2.0f, 0.0001f);
assert_float_equal(playerPosition[2], 0.0f, 0.0001f);
componentid_t playerPhysics = entityGetComponent(
mgr, playerEntity, COMPONENT_TYPE_PHYSICS
);
assert_true(playerPhysics != COMPONENT_ID_INVALID);
assert_int_equal(
entityPhysicsGetBodyType(mgr, playerEntity, playerPhysics),
PHYSICS_BODY_DYNAMIC
);
physicsshape_t playerShape = entityPhysicsGetShape(
mgr, playerEntity, playerPhysics
);
assert_int_equal(playerShape.type, PHYSICS_SHAPE_CAPSULE);
assert_float_equal(playerShape.data.capsule.radius, 0.5f, 0.0001f);
assert_float_equal(playerShape.data.capsule.halfHeight, 0.5f, 0.0001f);
componentid_t playerRenderable = entityGetComponent(
mgr, playerEntity, COMPONENT_TYPE_RENDERABLE
);
assert_true(playerRenderable != COMPONENT_ID_INVALID);
entityrenderable_t *playerR = componentGetData(
mgr, playerEntity, playerRenderable, COMPONENT_TYPE_RENDERABLE
);
assert_ptr_equal(playerR->data.material.meshes[0], &CAPSULE_MESH_SIMPLE);
assert_int_equal(playerR->data.material.material.unlit.color.r, 0);
assert_int_equal(playerR->data.material.material.unlit.color.g, 0);
assert_int_equal(playerR->data.material.material.unlit.color.b, 255);
assert_int_equal(playerR->data.material.material.unlit.color.a, 255);
assert_true(
entityGetComponent(mgr, playerEntity, COMPONENT_TYPE_PLAYER) !=
COMPONENT_ID_INVALID
);
}
static void test_overworldscene_update_orbits_camera(void **state) {
char_t *src = readScriptSource();
errorret_t ret = scriptManagerExec(src, NULL);
memoryFree(src);
assert_true(errorIsOk(ret));
sceneid_t sceneId = sceneGetActive();
entitymanager_t *mgr = sceneGetEntities(sceneId);
entityid_t camEntity = 0;
componentid_t camPos = entityGetComponent(
mgr, camEntity, COMPONENT_TYPE_POSITION
);
// Drive one frame with a known delta and confirm the camera orbited by
// exactly angle = delta * speed (0.1 * 0.5 = 0.05 rad).
TIME.delta = 0.1f;
ret = scriptManagerCallGlobal("update");
assert_true(errorIsOk(ret));
vec3 camPosition;
entityPositionGetLocalPosition(mgr, camEntity, camPos, camPosition);
const float_t expectedAngle = 0.1f * 0.5f;
assert_float_equal(
camPosition[0], cosf(expectedAngle) * 18.0f, 0.0001f
);
assert_float_equal(camPosition[1], 10.0f, 0.0001f);
assert_float_equal(
camPosition[2], sinf(expectedAngle) * 18.0f, 0.0001f
);
TIME.delta = 0.0f;
}
int main(void) {
assertInit();
const struct CMUnitTest tests[] = {
cmocka_unit_test_setup_teardown(
test_overworldscene_builds_expected_entities,
overworld_setup, overworld_teardown
),
cmocka_unit_test_setup_teardown(
test_overworldscene_update_orbits_camera,
overworld_setup, overworld_teardown
),
};
return cmocka_run_group_tests(tests, NULL, NULL);
}