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@@ -16,7 +16,7 @@ void cameraInit(camera_t *camera) {
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camera->projType = CAMERA_PROJECTION_TYPE_PERSPECTIVE;
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camera->perspective.fov = glm_rad(45.0f);
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camera->nearClip = 0.1f;
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camera->farClip = 1000.0f;
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camera->farClip = 100.0f;
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camera->viewType = CAMERA_VIEW_TYPE_LOOKAT;
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glm_vec3_copy((vec3){ 5.0f, 5.0f, 5.0f }, camera->lookat.position);
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