Entities are loading.
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@ -9,6 +9,8 @@ CHUNK_WIDTH = 8
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CHUNK_HEIGHT = 8
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CHUNK_TILE_COUNT = CHUNK_WIDTH * CHUNK_HEIGHT
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CHUNK_ENTITY_COUNT_MAX = 8
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TILE_WIDTH = 16
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TILE_HEIGHT = 16
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ENTITY_TYPE_MAP = {
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"npc": "ENTITY_TYPE_NPC",
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@ -78,6 +80,10 @@ if objectLayer is None:
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print(f"Error: Input file '{inputFile}' does not contain an object layer.")
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sys.exit(1)
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if 'objects' not in objectLayer or not isinstance(objectLayer['objects'], list):
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print(f"Error: Object layer in '{inputFile}' does not contain 'objects' key or it is not a list.")
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sys.exit(1)
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# Tile Layers
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tileLayers = []
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for layer in layers:
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@ -176,6 +182,28 @@ for layerIndex, layer in enumerate(tileLayers):
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layers[layerIndex] = layer
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# Pre generate entity data
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nextEntityId = 1
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for obIndex, ob in enumerate(objectLayer['objects']):
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if 'x' not in ob or 'y' not in ob:
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print(f"Error: Object in object layer does not contain 'x' or 'y' key.")
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sys.exit(1)
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ob['x'] -= inputMapLowestX * TILE_WIDTH
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ob['y'] -= inputMapLowestY * TILE_HEIGHT
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# Objects are bottom aligned in tiled, so we need to adjust the Y coordinate.
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ob['y'] -= TILE_HEIGHT
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# Round off the coordinates
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ob['x'] = round(ob['x'])
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ob['y'] = round(ob['y'])
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ob['id'] = nextEntityId
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nextEntityId += 1
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objectLayer['objects'][obIndex] = ob
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mapWidthInTiles = inputMapHighestX - inputMapLowestX
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mapHeightInTiles = inputMapHighestY - inputMapLowestY
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mapWidthInRealChunks = math.ceil(float(mapWidthInTiles) / float(CHUNK_WIDTH))
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@ -201,9 +229,8 @@ for chunkY in range(mapHeightInRealChunks):
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inputTopLeftTileX = math.floor(float(topLeftTileX) / float(inputLayerWidthInTiles)) * inputLayerWidthInTiles
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inputTopLeftTileY = math.floor(float(topLeftTileY) / float(inputLayerHeightInTiles)) * inputLayerHeightInTiles
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# Get the layers for this chunk.
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chunkLayers = []
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# For each layer...
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for layerIndex, layer in enumerate(tileLayers):
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foundChunk = None
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if 'chunks' not in layer or not isinstance(layer['chunks'], list):
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@ -249,6 +276,24 @@ for chunkY in range(mapHeightInRealChunks):
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if len(chunkLayers) > 2:
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print(f"Error: Expected 2 layers for chunk at ({chunkX}, {chunkY}), found {len(chunkLayers)}.")
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sys.exit(1)
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entities = []
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for ob in objectLayer['objects']:
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if 'x' not in ob or 'y' not in ob:
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print(f"Error: Object in object layer does not contain 'x' or 'y' key.")
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sys.exit(1)
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# Is this object within the chunk?
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if ob['x'] < topLeftTileX * TILE_WIDTH:
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continue
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if ob['x'] >= (topLeftTileX + CHUNK_WIDTH) * TILE_WIDTH:
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continue
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if ob['y'] < topLeftTileY * TILE_HEIGHT:
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continue
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if ob['y'] >= (topLeftTileY + CHUNK_HEIGHT) * TILE_HEIGHT:
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continue
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entities.append(ob)
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# Shorthand functions
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def getInputLocalTileX(absoluteTileX):
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@ -295,40 +340,28 @@ for chunkY in range(mapHeightInRealChunks):
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f.write(f"0x{byte:02x}, ")
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f.write(f"\n")
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f.write(" },\n\n")
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f.write(f" .layerOverlay = {{}},\n")
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f.write(f" .entities = {{\n")
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for entity in entities:
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# Entities are center aligned in tiled.
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localX = entity['x'] - (topLeftTileX * TILE_WIDTH)
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localY = entity['y'] - (topLeftTileY * TILE_HEIGHT)
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print(f"Entity at ({entity['x']}, {entity['y']}) in chunk ({chunkX}, {chunkY}) is at local position ({localX}, {localY})")
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f.write(" {\n")
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f.write(f" .id = {entity['id']},\n")
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f.write(f" .type = ENTITY_TYPE_NPC,\n")
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f.write(f" .x = {localX},\n")
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f.write(f" .y = {localY},\n")
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f.write(f" .dir = ENTITY_DIR_SOUTH,\n")
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f.write(" },\n")
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f.write(f" }},\n")
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f.write("};\n\n")
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# f.write(f" .entities = {{\n")
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# for entity in entities:
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# if 'id' in entity:
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# entityId = entity['id']
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# else:
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# entityId = entityIdNext
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# entityIdNext += 1
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# if 'type' not in entity:
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# print(f"Error: Entity in chunk ({x}, {y}) does not have 'type' key.")
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# exit(1)
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# if 'x' not in entity or 'y' not in entity:
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# print(f"Error: Entity in chunk ({x}, {y}) does not have 'x' or 'y' key.")
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# exit(1)
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# f.write(" {\n")
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# f.write(f" .id = {entityId},\n")
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# f.write(f" .type = {ENTITY_TYPE_MAP.get(entity['type'], 'ENTITY_TYPE_UNKNOWN')},\n"),
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# f.write(f" .x = {entity['x']},\n")
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# f.write(f" .y = {entity['y']},\n")
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# f.write(f" }},\n")
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# pass
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# f.write(" },\n\n")
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# f.write("};\n\n")
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# pass
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# Output header file.
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headerPath = os.path.join(worldDir, "world.h")
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with open(headerPath, 'w') as f:
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