load map first pass

This commit is contained in:
2025-09-19 12:43:57 -05:00
parent 2f40724258
commit 061352bcff
14 changed files with 256 additions and 52 deletions

View File

@@ -2,6 +2,7 @@ import sys, os
from args import inputAssets, args
from processasset import processAsset
from processpalette import processPaletteList
from processtileset import processTilesetList
from assethelpers import getBuiltAssetsRelativePath
import zipfile
@@ -29,6 +30,7 @@ with zipfile.ZipFile(outputFileName, 'w') as zipf:
# Generate additional headers.
processPaletteList()
processTilesetList()
# Finalize build
if args.build_type == 'header':

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@@ -109,42 +109,21 @@ def processMap(asset):
# Now we have our layers all parsed out.
data = bytearray()
data += b'drm' # Dusk RPG Map
data += b'DRM' # Dusk RPG Map
data += mapWidth.to_bytes(4, 'little') # Map width in tiles
data += mapHeight.to_bytes(4, 'little') # Map height in tiles
data += len(tilesets).to_bytes(4, 'little') # Number of tilesets
data += len(tileLayers).to_bytes(4, 'little') # Number of layers
# For each tileset
for tileset in tilesets:
data += tileset['firstGid'].to_bytes(4, 'little') # First GID
# For each layer...
for layer in tileLayers:
for gid in layer['data']:
# Get tileset for this gid, since the tilesets are already sorted we can
# simply find the first one that has firstGid <= gid
if gid == 0:
# Empty tile
localIndex = 0xFF
tilesetIndex = 0xFFFFFFFF
else:
for tileset in tilesets:
if gid >= tileset['firstGid']:
tilesetIndex = tilesets.index(tileset)
localIndex = gid - tileset['firstGid']
break
else:
# If no tileset was found, this is an invalid gid
print(f"Error: Invalid tile GID {gid} in {asset['path']}")
sys.exit(1)
data += gid.to_bytes(4, 'little') # Tileset index
if localIndex > 255:
print(f"Error: Local tile index {localIndex} exceeds 255 in {asset['path']}")
sys.exit(1)
data += tilesetIndex.to_bytes(4, 'little') # Tileset index
data += localIndex.to_bytes(1, 'little') # Local tile index
# For each tileset
for tileset in tilesets:
data += tileset['firstGid'].to_bytes(4, 'little') # First GID
data += tileset['tileset']['tilesetIndex'].to_bytes(4, 'little') # Tileset index
relative = getAssetRelativePath(asset['path'])
fileNameWithoutExt = os.path.splitext(os.path.basename(asset['path']))[0]

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@@ -8,6 +8,8 @@ from args import args
from xml.etree import ElementTree
from assetcache import assetGetCache, assetCache
tilesets = []
def loadTilesetFromTSX(asset):
# Load the TSX file
tree = ElementTree.parse(asset['path'])
@@ -138,10 +140,36 @@ def processTileset(asset):
os.makedirs(os.path.dirname(outputFile), exist_ok=True)
with open(outputFile, 'w') as f:
f.write(data)
return assetCache(asset['path'], {
tileset = {
"files": [],
"image": tilesetData['image'],
"headerFile": outputFile,
"headerFile": os.path.relpath(outputFile, args.headers_dir),
"tilesetName": tilesetName,
"tilesetNameUpper": tilesetNameUpper,
"tilesetIndex": len(tilesets),
"tilesetData": tilesetData,
"files": tilesetData['image']['files'],
})
}
tilesets.append(tileset)
return assetCache(asset['path'], tileset)
def processTilesetList():
data = f"// Tileset List Generated at {datetime.datetime.now().strftime('%Y-%m-%d %H:%M:%S')}\n"
data += f"#pragma once\n"
for tileset in tilesets:
data += f"#include \"{tileset['headerFile']}\"\n"
data += f"\n"
data += f"#define TILESET_LIST_COUNT {len(tilesets)}\n\n"
data += f"static const tileset_t* TILESET_LIST[TILESET_LIST_COUNT] = {{\n"
for tileset in tilesets:
data += f" &TILESET_{tileset['tilesetNameUpper']},\n"
data += f"}};\n"
# Write header.
outputFile = os.path.join(args.headers_dir, "display", "tileset", f"tilesetlist.h")
os.makedirs(os.path.dirname(outputFile), exist_ok=True)
with open(outputFile, 'w') as f:
f.write(data)