Updated font, added interactions and testing frames.
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@@ -15,5 +15,7 @@ out vec4 FragColor;
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void main() {
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vec4 tColor = tilesetGetColor(uint(TILESET_SLOT_ENTITIES), v_TextureCoord);
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if(tColor.a == 0.0) discard;
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if(tColor.r == 0.0) discard;
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FragColor = vec4(1, 1, 1, 1) * tColor;
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}
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