draw text.
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@@ -10,7 +10,7 @@
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#include "display/framebuffer/framebuffer.h"
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#include "display/scene/scenemanager.h"
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#include "display/spritebatch/spritebatch.h"
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#include "display/ui/rendertext.h"
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#include "display/ui/ui.h"
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#include "display/mesh/quad.h"
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display_t DISPLAY;
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@@ -62,7 +62,7 @@ errorret_t displayInit(void) {
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quadInit();
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frameBufferInitBackbuffer();
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spriteBatchInit();
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errorChain(renderTextInit());
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errorChain(uiInit());
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sceneManagerInit();
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errorOk();
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@@ -101,7 +101,10 @@ errorret_t displayUpdate(void) {
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);
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sceneManagerUpdate();
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uiUpdate();
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sceneManagerRender();
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uiRender();
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#if DISPLAY_SDL2
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SDL_GL_SwapWindow(DISPLAY.window);
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@@ -118,7 +121,7 @@ errorret_t displayUpdate(void) {
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errorret_t displayDispose(void) {
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sceneManagerDispose();
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renderTextDispose();
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uiDispose();
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spriteBatchDispose();
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#if DISPLAY_SDL2
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