Fixed packed rendering.
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@ -6,17 +6,16 @@
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#define PACKED_U8_PER_UI 4
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#define PACKED_U8_PER_UVEC4 PACKED_U8_PER_UI * 4
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uint packedGetU8(uint position, uint data) {
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return (data >> (position * 8u)) & 0xFFu;
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uint packedGetU8(uint position, uvec4 data) {
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uint subData = data[position / 4u];
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return (subData >> (position * 8u)) & 0xFFu;
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}
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uint packedGetU8FromVEC4(uint position, vec4 data) {
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return packedGetU8(position, uint(data[position / 4u]));
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}
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int packedGetI8(uint position, uvec4 data) {
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uint subData = data[position / 4u];
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int packedGetI8(uint position, uint data) {
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int shift = int(position * 8u);
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return int(data << (24 - shift)) >> 24;
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return int(subData << (24 - shift)) >> 24;
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}
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uint packedArrayGetU8IndexFromUVEC4Array(uint u8ArrayIndex) {
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