Vel instead of px
This commit is contained in:
@ -1,5 +1,5 @@
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{
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"activeFile": "overworld.tsx",
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"activeFile": "map.tmj",
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"expandedProjectPaths": [
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"templates",
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"."
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@ -14,10 +14,10 @@
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},
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"map.tmj": {
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"scale": 3,
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"selectedLayer": 1,
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"selectedLayer": 2,
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"viewCenter": {
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"x": 6909.5,
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"y": 6948.166666666666
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"x": 6665.833333333333,
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"y": 6764.5
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}
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},
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"overworld.tsx": {
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@ -34,8 +34,8 @@
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],
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"project": "map project.tiled-project",
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"recentFiles": [
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"map.tmj",
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"overworld.tsx",
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"map.tmj",
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"entities.tsx"
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],
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"tileset.lastUsedFilter": "Tiled tileset files (*.tsx *.xml)",
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@ -42,4 +42,7 @@ void entityUpdate(entity_t *entity) {
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);
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ENTITY_CALLBACKS[entity->type].update(entity);
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entity->x += entity->vx;
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entity->y += entity->vy;
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}
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@ -32,47 +32,54 @@ void playerNPCUpdate(entity_t *entity) {
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if(inputIsDown(INPUT_BIND_UP)) {
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if(inputIsDown(INPUT_BIND_LEFT)) {
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fx248Subfx248(&entity->x, PLAYER_MOVE_SPEED_XY);
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fx248Subfx248(&entity->y, PLAYER_MOVE_SPEED_XY);
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entity->vx = -PLAYER_MOVE_SPEED_XY;
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entity->vy = -PLAYER_MOVE_SPEED_XY;
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if(entity->dir != ENTITY_DIR_NORTH && entity->dir != ENTITY_DIR_WEST) {
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entity->dir = ENTITY_DIR_NORTH;
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}
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} else if(inputIsDown(INPUT_BIND_RIGHT)) {
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fx248Addfx248(&entity->x, PLAYER_MOVE_SPEED_XY);
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fx248Subfx248(&entity->y, PLAYER_MOVE_SPEED_XY);
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entity->vx = PLAYER_MOVE_SPEED_XY;
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entity->vy = -PLAYER_MOVE_SPEED_XY;
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if(entity->dir != ENTITY_DIR_NORTH && entity->dir != ENTITY_DIR_EAST) {
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entity->dir = ENTITY_DIR_NORTH;
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}
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} else {
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fx248Subfx248(&entity->y, PLAYER_MOVE_SPEED);
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entity->vy = -PLAYER_MOVE_SPEED;
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entity->vx = 0;
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entity->dir = ENTITY_DIR_NORTH;
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}
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} else if(inputIsDown(INPUT_BIND_DOWN)) {
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if(inputIsDown(INPUT_BIND_LEFT)) {
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fx248Subfx248(&entity->x, PLAYER_MOVE_SPEED_XY);
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fx248Addfx248(&entity->y, PLAYER_MOVE_SPEED_XY);
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entity->vx = -PLAYER_MOVE_SPEED_XY;
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entity->vy = PLAYER_MOVE_SPEED_XY;
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if(entity->dir != ENTITY_DIR_SOUTH && entity->dir != ENTITY_DIR_WEST) {
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entity->dir = ENTITY_DIR_SOUTH;
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}
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} else if(inputIsDown(INPUT_BIND_RIGHT)) {
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fx248Addfx248(&entity->x, PLAYER_MOVE_SPEED_XY);
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fx248Addfx248(&entity->y, PLAYER_MOVE_SPEED_XY);
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entity->vx = PLAYER_MOVE_SPEED_XY;
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entity->vy = PLAYER_MOVE_SPEED_XY;
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if(entity->dir != ENTITY_DIR_SOUTH && entity->dir != ENTITY_DIR_EAST) {
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entity->dir = ENTITY_DIR_SOUTH;
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}
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} else {
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fx248Addfx248(&entity->y, PLAYER_MOVE_SPEED);
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entity->vy = PLAYER_MOVE_SPEED;
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entity->vx = 0;
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entity->dir = ENTITY_DIR_SOUTH;
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}
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} else if(inputIsDown(INPUT_BIND_LEFT)) {
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fx248Subfx248(&entity->x, PLAYER_MOVE_SPEED);
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entity->vx = -PLAYER_MOVE_SPEED;
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entity->vy = 0;
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entity->dir = ENTITY_DIR_WEST;
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} else if(inputIsDown(INPUT_BIND_RIGHT)) {
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fx248Addfx248(&entity->x, PLAYER_MOVE_SPEED);
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entity->vx = PLAYER_MOVE_SPEED;
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entity->vy = 0;
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entity->dir = ENTITY_DIR_EAST;
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} else {
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entity->vx = 0;
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entity->vy = 0;
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}
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}
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