Vel instead of px

This commit is contained in:
2025-06-18 22:17:02 -05:00
parent 3f22665e21
commit 04158a1ad2
3 changed files with 27 additions and 17 deletions

View File

@ -1,5 +1,5 @@
{ {
"activeFile": "overworld.tsx", "activeFile": "map.tmj",
"expandedProjectPaths": [ "expandedProjectPaths": [
"templates", "templates",
"." "."
@ -14,10 +14,10 @@
}, },
"map.tmj": { "map.tmj": {
"scale": 3, "scale": 3,
"selectedLayer": 1, "selectedLayer": 2,
"viewCenter": { "viewCenter": {
"x": 6909.5, "x": 6665.833333333333,
"y": 6948.166666666666 "y": 6764.5
} }
}, },
"overworld.tsx": { "overworld.tsx": {
@ -34,8 +34,8 @@
], ],
"project": "map project.tiled-project", "project": "map project.tiled-project",
"recentFiles": [ "recentFiles": [
"map.tmj",
"overworld.tsx", "overworld.tsx",
"map.tmj",
"entities.tsx" "entities.tsx"
], ],
"tileset.lastUsedFilter": "Tiled tileset files (*.tsx *.xml)", "tileset.lastUsedFilter": "Tiled tileset files (*.tsx *.xml)",

View File

@ -42,4 +42,7 @@ void entityUpdate(entity_t *entity) {
); );
ENTITY_CALLBACKS[entity->type].update(entity); ENTITY_CALLBACKS[entity->type].update(entity);
entity->x += entity->vx;
entity->y += entity->vy;
} }

View File

@ -32,47 +32,54 @@ void playerNPCUpdate(entity_t *entity) {
if(inputIsDown(INPUT_BIND_UP)) { if(inputIsDown(INPUT_BIND_UP)) {
if(inputIsDown(INPUT_BIND_LEFT)) { if(inputIsDown(INPUT_BIND_LEFT)) {
fx248Subfx248(&entity->x, PLAYER_MOVE_SPEED_XY); entity->vx = -PLAYER_MOVE_SPEED_XY;
fx248Subfx248(&entity->y, PLAYER_MOVE_SPEED_XY); entity->vy = -PLAYER_MOVE_SPEED_XY;
if(entity->dir != ENTITY_DIR_NORTH && entity->dir != ENTITY_DIR_WEST) { if(entity->dir != ENTITY_DIR_NORTH && entity->dir != ENTITY_DIR_WEST) {
entity->dir = ENTITY_DIR_NORTH; entity->dir = ENTITY_DIR_NORTH;
} }
} else if(inputIsDown(INPUT_BIND_RIGHT)) { } else if(inputIsDown(INPUT_BIND_RIGHT)) {
fx248Addfx248(&entity->x, PLAYER_MOVE_SPEED_XY); entity->vx = PLAYER_MOVE_SPEED_XY;
fx248Subfx248(&entity->y, PLAYER_MOVE_SPEED_XY); entity->vy = -PLAYER_MOVE_SPEED_XY;
if(entity->dir != ENTITY_DIR_NORTH && entity->dir != ENTITY_DIR_EAST) { if(entity->dir != ENTITY_DIR_NORTH && entity->dir != ENTITY_DIR_EAST) {
entity->dir = ENTITY_DIR_NORTH; entity->dir = ENTITY_DIR_NORTH;
} }
} else { } else {
fx248Subfx248(&entity->y, PLAYER_MOVE_SPEED); entity->vy = -PLAYER_MOVE_SPEED;
entity->vx = 0;
entity->dir = ENTITY_DIR_NORTH; entity->dir = ENTITY_DIR_NORTH;
} }
} else if(inputIsDown(INPUT_BIND_DOWN)) { } else if(inputIsDown(INPUT_BIND_DOWN)) {
if(inputIsDown(INPUT_BIND_LEFT)) { if(inputIsDown(INPUT_BIND_LEFT)) {
fx248Subfx248(&entity->x, PLAYER_MOVE_SPEED_XY); entity->vx = -PLAYER_MOVE_SPEED_XY;
fx248Addfx248(&entity->y, PLAYER_MOVE_SPEED_XY); entity->vy = PLAYER_MOVE_SPEED_XY;
if(entity->dir != ENTITY_DIR_SOUTH && entity->dir != ENTITY_DIR_WEST) { if(entity->dir != ENTITY_DIR_SOUTH && entity->dir != ENTITY_DIR_WEST) {
entity->dir = ENTITY_DIR_SOUTH; entity->dir = ENTITY_DIR_SOUTH;
} }
} else if(inputIsDown(INPUT_BIND_RIGHT)) { } else if(inputIsDown(INPUT_BIND_RIGHT)) {
fx248Addfx248(&entity->x, PLAYER_MOVE_SPEED_XY); entity->vx = PLAYER_MOVE_SPEED_XY;
fx248Addfx248(&entity->y, PLAYER_MOVE_SPEED_XY); entity->vy = PLAYER_MOVE_SPEED_XY;
if(entity->dir != ENTITY_DIR_SOUTH && entity->dir != ENTITY_DIR_EAST) { if(entity->dir != ENTITY_DIR_SOUTH && entity->dir != ENTITY_DIR_EAST) {
entity->dir = ENTITY_DIR_SOUTH; entity->dir = ENTITY_DIR_SOUTH;
} }
} else { } else {
fx248Addfx248(&entity->y, PLAYER_MOVE_SPEED); entity->vy = PLAYER_MOVE_SPEED;
entity->vx = 0;
entity->dir = ENTITY_DIR_SOUTH; entity->dir = ENTITY_DIR_SOUTH;
} }
} else if(inputIsDown(INPUT_BIND_LEFT)) { } else if(inputIsDown(INPUT_BIND_LEFT)) {
fx248Subfx248(&entity->x, PLAYER_MOVE_SPEED); entity->vx = -PLAYER_MOVE_SPEED;
entity->vy = 0;
entity->dir = ENTITY_DIR_WEST; entity->dir = ENTITY_DIR_WEST;
} else if(inputIsDown(INPUT_BIND_RIGHT)) { } else if(inputIsDown(INPUT_BIND_RIGHT)) {
fx248Addfx248(&entity->x, PLAYER_MOVE_SPEED); entity->vx = PLAYER_MOVE_SPEED;
entity->vy = 0;
entity->dir = ENTITY_DIR_EAST; entity->dir = ENTITY_DIR_EAST;
} else {
entity->vx = 0;
entity->vy = 0;
} }
} }