Map tweaks

This commit is contained in:
2026-07-01 21:07:24 -05:00
parent 503a3c799a
commit 01d89cf22c
2 changed files with 61 additions and 16 deletions
+60 -15
View File
@@ -41,16 +41,15 @@
[ChunkTerrain.TILE_SHAPE_RAMP_SOUTHWEST_INNER]: { dx: -1, dy: 1 },
};
// Draws an arrow centered at (cx, cy) pointing toward the ramp's high
// side, so ramp direction is visible at a glance on both the palette
// swatches and the tile grid.
function drawArrow(ctx, cx, cy, size, dx, dy) {
const mag = Math.hypot(dx, dy) || 1;
const ux = dx / mag, uy = dy / mag;
const len = size * 0.32;
const tipX = cx + ux * len, tipY = cy + uy * len;
const tailX = cx - ux * len, tailY = cy - uy * len;
const INNER_CORNER_SHAPES = new Set([
ChunkTerrain.TILE_SHAPE_RAMP_NORTHEAST_INNER,
ChunkTerrain.TILE_SHAPE_RAMP_NORTHWEST_INNER,
ChunkTerrain.TILE_SHAPE_RAMP_SOUTHEAST_INNER,
ChunkTerrain.TILE_SHAPE_RAMP_SOUTHWEST_INNER,
]);
// Draws a single-headed arrow from (tailX, tailY) to (tipX, tipY).
function drawArrowSegment(ctx, tailX, tailY, tipX, tipY, size) {
ctx.strokeStyle = "#ffffff";
ctx.fillStyle = "#ffffff";
ctx.lineWidth = Math.max(1, size * 0.08);
@@ -62,7 +61,7 @@
ctx.stroke();
const headLen = size * 0.18;
const angle = Math.atan2(uy, ux);
const angle = Math.atan2(tipY - tailY, tipX - tailX);
const leftAngle = angle + Math.PI * 0.8;
const rightAngle = angle - Math.PI * 0.8;
ctx.beginPath();
@@ -73,6 +72,54 @@
ctx.fill();
}
// Draws an arrow centered at (cx, cy) pointing toward the ramp's high
// side, so ramp direction is visible at a glance on both the palette
// swatches and the tile grid. Used for cardinal ramps and outer-corner
// ramps (a single raised corner).
function drawArrow(ctx, cx, cy, size, dx, dy) {
const mag = Math.hypot(dx, dy) || 1;
const ux = dx / mag, uy = dy / mag;
const len = size * 0.32;
drawArrowSegment(ctx, cx - ux * len, cy - uy * len, cx + ux * len, cy + uy * len, size);
}
// Draws a plain right-angle bracket - two line segments meeting at 90
// degrees at the tile's corner, one running along each of the two edges
// adjacent to it - so inner-corner ramps (three corners raised, one
// dropped) read as "the adjacent sides meeting in a 90-degree corner",
// distinct from the single diagonal arrow used for outer-corner ramps.
function drawCornerBracket(ctx, cx, cy, size, dx, dy) {
const cornerDist = size * 0.42;
const armLen = size * 0.34;
const cornerX = cx + dx * cornerDist;
const cornerY = cy + dy * cornerDist;
ctx.strokeStyle = "#ffffff";
ctx.lineWidth = Math.max(1, size * 0.08);
ctx.lineCap = "round";
ctx.lineJoin = "round";
ctx.beginPath();
ctx.moveTo(cornerX - dx * armLen, cornerY);
ctx.lineTo(cornerX, cornerY);
ctx.lineTo(cornerX, cornerY - dy * armLen);
ctx.stroke();
}
// Draws the direction icon for a ramp tile `type` in a `size`x`size` area
// centered at (cx, cy): a diagonal arrow for cardinal/outer-corner ramps,
// or a right-angle bracket for inner-corner ramps. No-op for shapes with
// no direction (ground, erase).
function drawShapeIcon(ctx, cx, cy, size, type) {
const dir = SHAPE_DIRECTIONS[type];
if(!dir) return;
if(INNER_CORNER_SHAPES.has(type)) {
drawCornerBracket(ctx, cx, cy, size, dir.dx, dir.dy);
} else {
drawArrow(ctx, cx, cy, size, dir.dx, dir.dy);
}
}
// Draws a small pencil icon centered in a `size`x`size` canvas.
function drawPencilIcon(ctx, size) {
ctx.save();
@@ -434,13 +481,12 @@
buildPalette();
});
const dir = SHAPE_DIRECTIONS[s.type];
if(dir) {
if(SHAPE_DIRECTIONS[s.type]) {
const icon = document.createElement("canvas");
icon.width = 32;
icon.height = 32;
icon.className = "tile-swatch-icon";
drawArrow(icon.getContext("2d"), 16, 16, 32, dir.dx, dir.dy);
drawShapeIcon(icon.getContext("2d"), 16, 16, 32, s.type);
btn.appendChild(icon);
}
@@ -500,8 +546,7 @@
ctx.strokeStyle = "rgba(255, 255, 255, 0.25)";
ctx.strokeRect(x * cell, sy, cell, cell);
const dir = SHAPE_DIRECTIONS[type];
if(dir) drawArrow(ctx, x * cell + cell / 2, sy + cell / 2, cell, dir.dx, dir.dy);
drawShapeIcon(ctx, x * cell + cell / 2, sy + cell / 2, cell, type);
}
}