/* * Copyright (c), Recep Aslantas. * * MIT License (MIT), http://opensource.org/licenses/MIT * Full license can be found in the LICENSE file */ #include "../include/cglm/cglm.h" #include "../include/cglm/call.h" CGLM_EXPORT void glmc_vec4_copy3(vec4 a, vec3 dest) { glm_vec4_copy3(a, dest); } CGLM_EXPORT void glmc_vec4_copy(vec4 v, vec4 dest) { glm_vec4_copy(v, dest); } CGLM_EXPORT float glmc_vec4_dot(vec4 a, vec4 b) { return glm_vec4_dot(a, b); } CGLM_EXPORT float glmc_vec4_norm(vec4 vec) { return glm_vec4_norm(vec); } CGLM_EXPORT void glmc_vec4_normalize_to(vec4 vec, vec4 dest) { glm_vec4_normalize_to(vec, dest); } CGLM_EXPORT void glmc_vec4_normalize(vec4 v) { glm_vec4_normalize(v); } CGLM_EXPORT float glmc_vec4_norm2(vec4 vec) { return glm_vec4_norm2(vec); } CGLM_EXPORT void glmc_vec4_add(vec4 v1, vec4 v2, vec4 dest) { glm_vec4_add(v1, v2, dest); } CGLM_EXPORT void glmc_vec4_sub(vec4 v1, vec4 v2, vec4 dest) { glm_vec4_sub(v1, v2, dest); } CGLM_EXPORT void glmc_vec4_scale(vec4 v, float s, vec4 dest) { glm_vec4_scale(v, s, dest); } CGLM_EXPORT void glmc_vec4_scale_as(vec3 v, float s, vec3 dest) { glm_vec4_scale_as(v, s, dest); } CGLM_EXPORT void glmc_vec4_flipsign(vec4 v) { glm_vec4_flipsign(v); } CGLM_EXPORT void glmc_vec4_inv(vec4 v) { glm_vec4_inv(v); } CGLM_EXPORT void glmc_vec4_inv_to(vec4 v, vec4 dest) { glm_vec4_inv_to(v, dest); } CGLM_EXPORT float glmc_vec4_distance(vec4 v1, vec4 v2) { return glm_vec4_distance(v1, v2); }