/* * Copyright (c), Recep Aslantas. * * MIT License (MIT), http://opensource.org/licenses/MIT * Full license can be found in the LICENSE file */ #include "../include/cglm.h" CGLM_EXPORT void glmc_vec_dup(vec3 a, vec3 dest) { glm_vec_dup(a, dest); } CGLM_EXPORT void glmc_vec4_dup3(vec4 a, vec3 dest) { glm_vec4_dup3(a, dest); } CGLM_EXPORT void glmc_vec4_dup(vec4 v, vec4 dest) { glm_vec4_dup(v, dest); } CGLM_EXPORT float glmc_vec_dot(vec3 a, vec3 b) { return glm_vec_dot(a, b); } CGLM_EXPORT float glmc_vec4_dot(vec4 a, vec4 b) { return glm_vec4_dot(a, b); } CGLM_EXPORT void glmc_vec_cross(vec3 a, vec3 b, vec3 d) { glm_vec_cross(a, b, d); } CGLM_EXPORT float glmc_vec_norm(vec3 vec) { return glm_vec_norm(vec); } CGLM_EXPORT float glmc_vec4_norm(vec4 vec) { return glm_vec4_norm(vec); } CGLM_EXPORT void glmc_vec_normalize_to(vec3 vec, vec3 dest) { glm_vec_normalize_to(vec, dest); } CGLM_EXPORT void glmc_vec4_normalize_to(vec4 vec, vec4 dest) { glm_vec4_normalize_to(vec, dest); } CGLM_EXPORT void glmc_vec_normalize(vec3 v) { glm_vec_normalize(v); } CGLM_EXPORT void glmc_vec4_normalize(vec4 v) { glm_vec4_normalize(v); } CGLM_EXPORT float glmc_vec_norm2(vec3 vec) { return glm_vec_norm2(vec); } CGLM_EXPORT float glmc_vec4_norm2(vec4 vec) { return glm_vec4_norm2(vec); } CGLM_EXPORT void glmc_vec_add(vec3 v1, vec3 v2, vec3 dest) { glm_vec_add(v1, v2, dest); } CGLM_EXPORT void glmc_vec4_add(vec4 v1, vec4 v2, vec4 dest) { glm_vec4_add(v1, v2, dest); } CGLM_EXPORT void glmc_vec_sub(vec3 v1, vec3 v2, vec3 dest) { glm_vec_sub(v1, v2, dest); } CGLM_EXPORT void glmc_vec4_sub(vec4 v1, vec4 v2, vec4 dest) { glm_vec4_sub(v1, v2, dest); } CGLM_EXPORT void glmc_vec_scale(vec3 v, float s, vec3 dest) { glm_vec_scale(v, s, dest); } CGLM_EXPORT void glmc_vec_flipsign(vec3 v) { glm_vec_flipsign(v); } CGLM_EXPORT void glmc_vec4_flipsign(vec4 v) { glm_vec4_flipsign(v); } CGLM_EXPORT void glmc_vec4_scale(vec4 v, float s, vec4 dest) { glm_vec4_scale(v, s, dest); } CGLM_EXPORT float glmc_vec_angle(vec3 v1, vec3 v2) { return glm_vec_angle(v1, v2); } CGLM_EXPORT void glmc_vec_rotate(vec3 v, float angle, vec3 axis) { glm_vec_rotate(v, angle, axis); } CGLM_EXPORT void glmc_vec_rotate_m4(mat4 m, vec3 v, vec3 dest) { glm_vec_rotate_m4(m, v, dest); } CGLM_EXPORT void glmc_vec_proj(vec3 a, vec3 b, vec3 dest) { glm_vec_proj(a, b, dest); }