/* * Copyright (c), Recep Aslantas. * * MIT License (MIT), http://opensource.org/licenses/MIT * Full license can be found in the LICENSE file */ #include "../include/cglm/cglm.h" #include "../include/cglm/call.h" CGLM_EXPORT void glmc_mat3x4_copy(mat3x4 src, mat3x4 dest) { glm_mat3x4_copy(src, dest); } CGLM_EXPORT void glmc_mat3x4_zero(mat3x4 m) { glm_mat3x4_zero(m); } CGLM_EXPORT void glmc_mat3x4_make(const float * __restrict src, mat3x4 dest) { glm_mat3x4_make(src, dest); } CGLM_EXPORT void glmc_mat3x4_mul(mat3x4 m1, mat4x3 m2, mat4 dest) { glm_mat3x4_mul(m1, m2, dest); } CGLM_EXPORT void glmc_mat3x4_mulv(mat3x4 m, vec3 v, vec4 dest) { glm_mat3x4_mulv(m, v, dest); } CGLM_EXPORT void glmc_mat3x4_transpose(mat3x4 src, mat4x3 dest) { glm_mat3x4_transpose(src, dest); } CGLM_EXPORT void glmc_mat3x4_scale(mat3x4 m, float s) { glm_mat3x4_scale(m, s); }