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vec-update
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v0.5.4
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1
.gitignore
vendored
1
.gitignore
vendored
@@ -69,3 +69,4 @@ win/cglm_test_*
|
|||||||
win/x64
|
win/x64
|
||||||
win/x85
|
win/x85
|
||||||
win/Debug
|
win/Debug
|
||||||
|
cglm-test-ios*
|
||||||
|
|||||||
@@ -57,3 +57,6 @@ after_success:
|
|||||||
--gcov-options '\-lp'
|
--gcov-options '\-lp'
|
||||||
--verbose;
|
--verbose;
|
||||||
fi
|
fi
|
||||||
|
|
||||||
|
after_failure:
|
||||||
|
- cat ./test-suite.log
|
||||||
|
|||||||
9
CREDITS
9
CREDITS
@@ -52,3 +52,12 @@ https://gamedev.stackexchange.com/questions/28395/rotating-vector3-by-a-quaterni
|
|||||||
|
|
||||||
9. Sphere AABB intersect
|
9. Sphere AABB intersect
|
||||||
https://github.com/erich666/GraphicsGems/blob/master/gems/BoxSphere.c
|
https://github.com/erich666/GraphicsGems/blob/master/gems/BoxSphere.c
|
||||||
|
|
||||||
|
10. Horizontal add
|
||||||
|
https://stackoverflow.com/questions/6996764/fastest-way-to-do-horizontal-float-vector-sum-on-x86
|
||||||
|
|
||||||
|
11. de casteljau implementation and comments
|
||||||
|
https://forums.khronos.org/showthread.php/10264-Animations-in-1-4-1-release-notes-revision-A/page2?highlight=bezier
|
||||||
|
https://forums.khronos.org/showthread.php/10644-Animation-Bezier-interpolation
|
||||||
|
https://forums.khronos.org/showthread.php/10387-2D-Tangents-in-Bezier-Splines?p=34164&viewfull=1#post34164
|
||||||
|
https://forums.khronos.org/showthread.php/10651-Animation-TCB-Spline-Interpolation-in-COLLADA?highlight=bezier
|
||||||
|
|||||||
72
README.md
72
README.md
@@ -24,6 +24,8 @@ you have the latest version
|
|||||||
- **[major change]** by starting v0.4.0, quaternions are stored as [x, y, z, w], it was [w, x, y, z] in v0.3.5 and earlier versions
|
- **[major change]** by starting v0.4.0, quaternions are stored as [x, y, z, w], it was [w, x, y, z] in v0.3.5 and earlier versions
|
||||||
- **[api rename]** by starting v0.4.5, **glm_simd** functions are renamed to **glmm_**
|
- **[api rename]** by starting v0.4.5, **glm_simd** functions are renamed to **glmm_**
|
||||||
- **[new option]** by starting v0.4.5, you can disable alignment requirement, check options in docs.
|
- **[new option]** by starting v0.4.5, you can disable alignment requirement, check options in docs.
|
||||||
|
- **[major change]** by starting v0.5.0, vec3 functions use **glm_vec3_** namespace, it was **glm_vec_** until v0.5.0
|
||||||
|
- **[major change]** by starting v0.5.1, built-in alignment is removed from **vec3** and **mat3** types
|
||||||
|
|
||||||
#### Note for C++ developers:
|
#### Note for C++ developers:
|
||||||
If you don't aware about original GLM library yet, you may also want to look at:
|
If you don't aware about original GLM library yet, you may also want to look at:
|
||||||
@@ -80,7 +82,12 @@ Currently *cglm* uses default clip space configuration (-1, 1) for camera functi
|
|||||||
- inline or pre-compiled function call
|
- inline or pre-compiled function call
|
||||||
- frustum (extract view frustum planes, corners...)
|
- frustum (extract view frustum planes, corners...)
|
||||||
- bounding box (AABB in Frustum (culling), crop, merge...)
|
- bounding box (AABB in Frustum (culling), crop, merge...)
|
||||||
|
- bounding sphere
|
||||||
- project, unproject
|
- project, unproject
|
||||||
|
- easing functions
|
||||||
|
- curves
|
||||||
|
- curve interpolation helpers (S*M*C, deCasteljau...)
|
||||||
|
- and other...
|
||||||
|
|
||||||
<hr />
|
<hr />
|
||||||
|
|
||||||
@@ -122,39 +129,6 @@ glm_mul(T, R, modelMat);
|
|||||||
glm_inv_tr(modelMat);
|
glm_inv_tr(modelMat);
|
||||||
```
|
```
|
||||||
|
|
||||||
## Contributors
|
|
||||||
|
|
||||||
This project exists thanks to all the people who contribute. [[Contribute](CONTRIBUTING.md)].
|
|
||||||
<a href="graphs/contributors"><img src="https://opencollective.com/cglm/contributors.svg?width=890&button=false" /></a>
|
|
||||||
|
|
||||||
|
|
||||||
## Backers
|
|
||||||
|
|
||||||
Thank you to all our backers! 🙏 [[Become a backer](https://opencollective.com/cglm#backer)]
|
|
||||||
|
|
||||||
<a href="https://opencollective.com/cglm#backers" target="_blank"><img src="https://opencollective.com/cglm/backers.svg?width=890"></a>
|
|
||||||
|
|
||||||
|
|
||||||
## Sponsors
|
|
||||||
|
|
||||||
Support this project by becoming a sponsor. Your logo will show up here with a link to your website. [[Become a sponsor](https://opencollective.com/cglm#sponsor)]
|
|
||||||
|
|
||||||
<a href="https://opencollective.com/cglm/sponsor/0/website" target="_blank"><img src="https://opencollective.com/cglm/sponsor/0/avatar.svg"></a>
|
|
||||||
<a href="https://opencollective.com/cglm/sponsor/1/website" target="_blank"><img src="https://opencollective.com/cglm/sponsor/1/avatar.svg"></a>
|
|
||||||
<a href="https://opencollective.com/cglm/sponsor/2/website" target="_blank"><img src="https://opencollective.com/cglm/sponsor/2/avatar.svg"></a>
|
|
||||||
<a href="https://opencollective.com/cglm/sponsor/3/website" target="_blank"><img src="https://opencollective.com/cglm/sponsor/3/avatar.svg"></a>
|
|
||||||
<a href="https://opencollective.com/cglm/sponsor/4/website" target="_blank"><img src="https://opencollective.com/cglm/sponsor/4/avatar.svg"></a>
|
|
||||||
<a href="https://opencollective.com/cglm/sponsor/5/website" target="_blank"><img src="https://opencollective.com/cglm/sponsor/5/avatar.svg"></a>
|
|
||||||
<a href="https://opencollective.com/cglm/sponsor/6/website" target="_blank"><img src="https://opencollective.com/cglm/sponsor/6/avatar.svg"></a>
|
|
||||||
<a href="https://opencollective.com/cglm/sponsor/7/website" target="_blank"><img src="https://opencollective.com/cglm/sponsor/7/avatar.svg"></a>
|
|
||||||
<a href="https://opencollective.com/cglm/sponsor/8/website" target="_blank"><img src="https://opencollective.com/cglm/sponsor/8/avatar.svg"></a>
|
|
||||||
<a href="https://opencollective.com/cglm/sponsor/9/website" target="_blank"><img src="https://opencollective.com/cglm/sponsor/9/avatar.svg"></a>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
## License
|
|
||||||
MIT. check the LICENSE file
|
|
||||||
|
|
||||||
## Build
|
## Build
|
||||||
|
|
||||||
### Unix (Autotools)
|
### Unix (Autotools)
|
||||||
@@ -284,3 +258,35 @@ You can pass same way to another APIs e.g. Vulkan, DX...
|
|||||||
- [ ] Unaligned operations (e.g. `glm_umat4_mul`)
|
- [ ] Unaligned operations (e.g. `glm_umat4_mul`)
|
||||||
- [x] Extra documentation
|
- [x] Extra documentation
|
||||||
- [ ] ARM Neon Arch (In Progress)
|
- [ ] ARM Neon Arch (In Progress)
|
||||||
|
|
||||||
|
|
||||||
|
## Contributors
|
||||||
|
|
||||||
|
This project exists thanks to all the people who contribute. [[Contribute](CONTRIBUTING.md)].
|
||||||
|
<a href="graphs/contributors"><img src="https://opencollective.com/cglm/contributors.svg?width=890&button=false" /></a>
|
||||||
|
|
||||||
|
|
||||||
|
## Backers
|
||||||
|
|
||||||
|
Thank you to all our backers! 🙏 [[Become a backer](https://opencollective.com/cglm#backer)]
|
||||||
|
|
||||||
|
<a href="https://opencollective.com/cglm#backers" target="_blank"><img src="https://opencollective.com/cglm/backers.svg?width=890"></a>
|
||||||
|
|
||||||
|
|
||||||
|
## Sponsors
|
||||||
|
|
||||||
|
Support this project by becoming a sponsor. Your logo will show up here with a link to your website. [[Become a sponsor](https://opencollective.com/cglm#sponsor)]
|
||||||
|
|
||||||
|
<a href="https://opencollective.com/cglm/sponsor/0/website" target="_blank"><img src="https://opencollective.com/cglm/sponsor/0/avatar.svg"></a>
|
||||||
|
<a href="https://opencollective.com/cglm/sponsor/1/website" target="_blank"><img src="https://opencollective.com/cglm/sponsor/1/avatar.svg"></a>
|
||||||
|
<a href="https://opencollective.com/cglm/sponsor/2/website" target="_blank"><img src="https://opencollective.com/cglm/sponsor/2/avatar.svg"></a>
|
||||||
|
<a href="https://opencollective.com/cglm/sponsor/3/website" target="_blank"><img src="https://opencollective.com/cglm/sponsor/3/avatar.svg"></a>
|
||||||
|
<a href="https://opencollective.com/cglm/sponsor/4/website" target="_blank"><img src="https://opencollective.com/cglm/sponsor/4/avatar.svg"></a>
|
||||||
|
<a href="https://opencollective.com/cglm/sponsor/5/website" target="_blank"><img src="https://opencollective.com/cglm/sponsor/5/avatar.svg"></a>
|
||||||
|
<a href="https://opencollective.com/cglm/sponsor/6/website" target="_blank"><img src="https://opencollective.com/cglm/sponsor/6/avatar.svg"></a>
|
||||||
|
<a href="https://opencollective.com/cglm/sponsor/7/website" target="_blank"><img src="https://opencollective.com/cglm/sponsor/7/avatar.svg"></a>
|
||||||
|
<a href="https://opencollective.com/cglm/sponsor/8/website" target="_blank"><img src="https://opencollective.com/cglm/sponsor/8/avatar.svg"></a>
|
||||||
|
<a href="https://opencollective.com/cglm/sponsor/9/website" target="_blank"><img src="https://opencollective.com/cglm/sponsor/9/avatar.svg"></a>
|
||||||
|
|
||||||
|
## License
|
||||||
|
MIT. check the LICENSE file
|
||||||
|
|||||||
@@ -2,7 +2,7 @@ Pod::Spec.new do |s|
|
|||||||
|
|
||||||
# Description
|
# Description
|
||||||
s.name = "cglm"
|
s.name = "cglm"
|
||||||
s.version = "0.4.6"
|
s.version = "0.5.1"
|
||||||
s.summary = "📽 Optimized OpenGL/Graphics Math (glm) for C"
|
s.summary = "📽 Optimized OpenGL/Graphics Math (glm) for C"
|
||||||
s.description = <<-DESC
|
s.description = <<-DESC
|
||||||
cglm is math library for graphics programming for C. It is similar to original glm but it is written for C instead of C++ (you can use here too). See the documentation or README for all features.
|
cglm is math library for graphics programming for C. It is similar to original glm but it is written for C instead of C++ (you can use here too). See the documentation or README for all features.
|
||||||
|
|||||||
@@ -7,7 +7,7 @@
|
|||||||
#*****************************************************************************
|
#*****************************************************************************
|
||||||
|
|
||||||
AC_PREREQ([2.69])
|
AC_PREREQ([2.69])
|
||||||
AC_INIT([cglm], [0.5.0], [info@recp.me])
|
AC_INIT([cglm], [0.5.4], [info@recp.me])
|
||||||
AM_INIT_AUTOMAKE([-Wall -Werror foreign subdir-objects])
|
AM_INIT_AUTOMAKE([-Wall -Werror foreign subdir-objects])
|
||||||
|
|
||||||
AC_CONFIG_MACRO_DIR([m4])
|
AC_CONFIG_MACRO_DIR([m4])
|
||||||
@@ -29,6 +29,7 @@ LT_INIT
|
|||||||
# Checks for libraries.
|
# Checks for libraries.
|
||||||
AC_CHECK_LIB([m], [floor])
|
AC_CHECK_LIB([m], [floor])
|
||||||
|
|
||||||
|
m4_ifdef([AM_SILENT_RULES], [AM_SILENT_RULES([yes])])
|
||||||
AC_SYS_LARGEFILE
|
AC_SYS_LARGEFILE
|
||||||
|
|
||||||
# Checks for header files.
|
# Checks for header files.
|
||||||
|
|||||||
@@ -46,3 +46,5 @@ Follow the :doc:`build` documentation for this
|
|||||||
io
|
io
|
||||||
call
|
call
|
||||||
sphere
|
sphere
|
||||||
|
curve
|
||||||
|
bezier
|
||||||
|
|||||||
89
docs/source/bezier.rst
Normal file
89
docs/source/bezier.rst
Normal file
@@ -0,0 +1,89 @@
|
|||||||
|
.. default-domain:: C
|
||||||
|
|
||||||
|
Bezier
|
||||||
|
================================================================================
|
||||||
|
|
||||||
|
Header: cglm/bezier.h
|
||||||
|
|
||||||
|
Common helpers for cubic bezier and similar curves.
|
||||||
|
|
||||||
|
Table of contents (click to go):
|
||||||
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
|
Functions:
|
||||||
|
|
||||||
|
1. :c:func:`glm_bezier`
|
||||||
|
2. :c:func:`glm_hermite`
|
||||||
|
3. :c:func:`glm_decasteljau`
|
||||||
|
|
||||||
|
Functions documentation
|
||||||
|
~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
|
.. c:function:: float glm_bezier(float s, float p0, float c0, float c1, float p1)
|
||||||
|
|
||||||
|
| cubic bezier interpolation
|
||||||
|
| formula:
|
||||||
|
|
||||||
|
.. code-block:: text
|
||||||
|
|
||||||
|
B(s) = P0*(1-s)^3 + 3*C0*s*(1-s)^2 + 3*C1*s^2*(1-s) + P1*s^3
|
||||||
|
|
||||||
|
| similar result using matrix:
|
||||||
|
|
||||||
|
.. code-block:: text
|
||||||
|
|
||||||
|
B(s) = glm_smc(t, GLM_BEZIER_MAT, (vec4){p0, c0, c1, p1})
|
||||||
|
|
||||||
|
| glm_eq(glm_smc(...), glm_bezier(...)) should return TRUE
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **s** parameter between 0 and 1
|
||||||
|
| *[in]* **p0** begin point
|
||||||
|
| *[in]* **c0** control point 1
|
||||||
|
| *[in]* **c1** control point 2
|
||||||
|
| *[in]* **p1** end point
|
||||||
|
|
||||||
|
Returns:
|
||||||
|
B(s)
|
||||||
|
|
||||||
|
.. c:function:: float glm_hermite(float s, float p0, float t0, float t1, float p1)
|
||||||
|
|
||||||
|
| cubic hermite interpolation
|
||||||
|
| formula:
|
||||||
|
|
||||||
|
.. code-block:: text
|
||||||
|
|
||||||
|
H(s) = P0*(2*s^3 - 3*s^2 + 1) + T0*(s^3 - 2*s^2 + s) + P1*(-2*s^3 + 3*s^2) + T1*(s^3 - s^2)
|
||||||
|
|
||||||
|
| similar result using matrix:
|
||||||
|
|
||||||
|
.. code-block:: text
|
||||||
|
|
||||||
|
H(s) = glm_smc(t, GLM_HERMITE_MAT, (vec4){p0, p1, c0, c1})
|
||||||
|
|
||||||
|
| glm_eq(glm_smc(...), glm_hermite(...)) should return TRUE
|
||||||
|
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **s** parameter between 0 and 1
|
||||||
|
| *[in]* **p0** begin point
|
||||||
|
| *[in]* **t0** tangent 1
|
||||||
|
| *[in]* **t1** tangent 2
|
||||||
|
| *[in]* **p1** end point
|
||||||
|
|
||||||
|
Returns:
|
||||||
|
B(s)
|
||||||
|
|
||||||
|
.. c:function:: float glm_decasteljau(float prm, float p0, float c0, float c1, float p1)
|
||||||
|
|
||||||
|
| iterative way to solve cubic equation
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **prm** parameter between 0 and 1
|
||||||
|
| *[in]* **p0** begin point
|
||||||
|
| *[in]* **c0** control point 1
|
||||||
|
| *[in]* **c1** control point 2
|
||||||
|
| *[in]* **p1** end point
|
||||||
|
|
||||||
|
Returns:
|
||||||
|
parameter to use in cubic equation
|
||||||
@@ -1,9 +1,7 @@
|
|||||||
Building cglm
|
Build cglm
|
||||||
================================
|
================================
|
||||||
|
|
||||||
| **cglm** does not have external dependencies except for unit testing.
|
| **cglm** does not have external dependencies except for unit testing. When you pulled **cglm** repo with submodules all dependencies will be pulled too. `build-deps.sh` will pull all dependencies/submodules and build for you.
|
||||||
| When you pulled cglm repo with submodules all dependencies will be pulled too.
|
|
||||||
| `build-deps.sh` will pull all dependencies/submodules and build for you.
|
|
||||||
|
|
||||||
External dependencies:
|
External dependencies:
|
||||||
* cmocka - for unit testing
|
* cmocka - for unit testing
|
||||||
@@ -12,7 +10,8 @@ External dependencies:
|
|||||||
If you only need to inline versions, you don't need to build **cglm**, you don't need to link it to your program.
|
If you only need to inline versions, you don't need to build **cglm**, you don't need to link it to your program.
|
||||||
Just import cglm to your project as dependency / external lib by copy-paste then use it as usual
|
Just import cglm to your project as dependency / external lib by copy-paste then use it as usual
|
||||||
|
|
||||||
**Unix (Autotools):**
|
Unix (Autotools):
|
||||||
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
.. code-block:: bash
|
.. code-block:: bash
|
||||||
:linenos:
|
:linenos:
|
||||||
@@ -26,11 +25,12 @@ Just import cglm to your project as dependency / external lib by copy-paste then
|
|||||||
$ [sudo] make install # install to system (optional)
|
$ [sudo] make install # install to system (optional)
|
||||||
|
|
||||||
**make** will build cglm to **.libs** sub folder in project folder.
|
**make** will build cglm to **.libs** sub folder in project folder.
|
||||||
If you don't want to install cglm to your system's folder you can get static and dynamic libs in this folder.
|
If you don't want to install **cglm** to your system's folder you can get static and dynamic libs in this folder.
|
||||||
|
|
||||||
**Build dependencies (windows):**
|
Windows (MSBuild):
|
||||||
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
Windows related build files, project files are located in win folder,
|
Windows related build files, project files are located in `win` folder,
|
||||||
make sure you are inside in cglm/win folder.
|
make sure you are inside in cglm/win folder.
|
||||||
|
|
||||||
Code Analysis are enabled, it may take awhile to build.
|
Code Analysis are enabled, it may take awhile to build.
|
||||||
@@ -50,3 +50,19 @@ then try to build with *devenv*:
|
|||||||
$ devenv cglm.sln /Build Release
|
$ devenv cglm.sln /Build Release
|
||||||
|
|
||||||
Currently tests are not available on Windows.
|
Currently tests are not available on Windows.
|
||||||
|
|
||||||
|
Documentation (Sphinx):
|
||||||
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
|
**cglm** uses sphinx framework for documentation, it allows lot of formats for documentation. To see all options see sphinx build page:
|
||||||
|
|
||||||
|
https://www.sphinx-doc.org/en/master/man/sphinx-build.html
|
||||||
|
|
||||||
|
Example build:
|
||||||
|
|
||||||
|
.. code-block:: bash
|
||||||
|
:linenos:
|
||||||
|
|
||||||
|
$ cd cglm/docs
|
||||||
|
$ sphinx-build source build
|
||||||
|
|
||||||
|
|||||||
@@ -36,6 +36,7 @@ Functions:
|
|||||||
#. :c:func:`glm_ortho_default`
|
#. :c:func:`glm_ortho_default`
|
||||||
#. :c:func:`glm_ortho_default_s`
|
#. :c:func:`glm_ortho_default_s`
|
||||||
#. :c:func:`glm_perspective`
|
#. :c:func:`glm_perspective`
|
||||||
|
#. :c:func:`glm_persp_move_far`
|
||||||
#. :c:func:`glm_perspective_default`
|
#. :c:func:`glm_perspective_default`
|
||||||
#. :c:func:`glm_perspective_resize`
|
#. :c:func:`glm_perspective_resize`
|
||||||
#. :c:func:`glm_lookat`
|
#. :c:func:`glm_lookat`
|
||||||
@@ -145,6 +146,16 @@ Functions documentation
|
|||||||
| *[in]* **farVal** far clipping planes
|
| *[in]* **farVal** far clipping planes
|
||||||
| *[out]* **dest** result matrix
|
| *[out]* **dest** result matrix
|
||||||
|
|
||||||
|
.. c:function:: void glm_persp_move_far(mat4 proj, float deltaFar)
|
||||||
|
|
||||||
|
| extend perspective projection matrix's far distance
|
||||||
|
|
||||||
|
| this function does not guarantee far >= near, be aware of that!
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in, out]* **proj** projection matrix to extend
|
||||||
|
| *[in]* **deltaFar** distance from existing far (negative to shink)
|
||||||
|
|
||||||
.. c:function:: void glm_perspective_default(float aspect, mat4 dest)
|
.. c:function:: void glm_perspective_default(float aspect, mat4 dest)
|
||||||
|
|
||||||
| set up perspective projection matrix with default near/far
|
| set up perspective projection matrix with default near/far
|
||||||
|
|||||||
@@ -62,9 +62,9 @@ author = u'Recep Aslantas'
|
|||||||
# built documents.
|
# built documents.
|
||||||
#
|
#
|
||||||
# The short X.Y version.
|
# The short X.Y version.
|
||||||
version = u'0.5.0'
|
version = u'0.5.4'
|
||||||
# The full version, including alpha/beta/rc tags.
|
# The full version, including alpha/beta/rc tags.
|
||||||
release = u'0.5.0'
|
release = u'0.5.4'
|
||||||
|
|
||||||
# The language for content autogenerated by Sphinx. Refer to documentation
|
# The language for content autogenerated by Sphinx. Refer to documentation
|
||||||
# for a list of supported languages.
|
# for a list of supported languages.
|
||||||
@@ -90,7 +90,7 @@ todo_include_todos = False
|
|||||||
# The theme to use for HTML and HTML Help pages. See the documentation for
|
# The theme to use for HTML and HTML Help pages. See the documentation for
|
||||||
# a list of builtin themes.
|
# a list of builtin themes.
|
||||||
#
|
#
|
||||||
html_theme = 'alabaster'
|
html_theme = 'sphinx_rtd_theme'
|
||||||
|
|
||||||
# Theme options are theme-specific and customize the look and feel of a theme
|
# Theme options are theme-specific and customize the look and feel of a theme
|
||||||
# further. For a list of options available for each theme, see the
|
# further. For a list of options available for each theme, see the
|
||||||
@@ -99,13 +99,13 @@ html_theme = 'alabaster'
|
|||||||
# html_theme_options = {}
|
# html_theme_options = {}
|
||||||
|
|
||||||
html_theme_options = {
|
html_theme_options = {
|
||||||
'github_banner': 'true',
|
# 'github_banner': 'true',
|
||||||
'github_button': 'true',
|
# 'github_button': 'true',
|
||||||
'github_user': 'recp',
|
# 'github_user': 'recp',
|
||||||
'github_repo': 'cglm',
|
# 'github_repo': 'cglm',
|
||||||
'travis_button': 'true',
|
# 'travis_button': 'true',
|
||||||
'show_related': 'true',
|
# 'show_related': 'true',
|
||||||
'fixed_sidebar': 'true'
|
# 'fixed_sidebar': 'true'
|
||||||
}
|
}
|
||||||
|
|
||||||
# Add any paths that contain custom static files (such as style sheets) here,
|
# Add any paths that contain custom static files (such as style sheets) here,
|
||||||
|
|||||||
41
docs/source/curve.rst
Normal file
41
docs/source/curve.rst
Normal file
@@ -0,0 +1,41 @@
|
|||||||
|
.. default-domain:: C
|
||||||
|
|
||||||
|
Curve
|
||||||
|
================================================================================
|
||||||
|
|
||||||
|
Header: cglm/curve.h
|
||||||
|
|
||||||
|
Common helpers for common curves. For specific curve see its header/doc
|
||||||
|
e.g bezier
|
||||||
|
|
||||||
|
Table of contents (click to go):
|
||||||
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
|
Functions:
|
||||||
|
|
||||||
|
1. :c:func:`glm_smc`
|
||||||
|
|
||||||
|
Functions documentation
|
||||||
|
~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
|
.. c:function:: float glm_smc(float s, mat4 m, vec4 c)
|
||||||
|
|
||||||
|
| helper function to calculate **S** * **M** * **C** multiplication for curves
|
||||||
|
|
||||||
|
| this function does not encourage you to use SMC, instead it is a helper if you use SMC.
|
||||||
|
|
||||||
|
| if you want to specify S as vector then use more generic glm_mat4_rmc() func.
|
||||||
|
|
||||||
|
| Example usage:
|
||||||
|
|
||||||
|
.. code-block:: c
|
||||||
|
|
||||||
|
Bs = glm_smc(s, GLM_BEZIER_MAT, (vec4){p0, c0, c1, p1})
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **s** parameter between 0 and 1 (this will be [s3, s2, s, 1])
|
||||||
|
| *[in]* **m** basis matrix
|
||||||
|
| *[out]* **c** position/control vector
|
||||||
|
|
||||||
|
Returns:
|
||||||
|
scalar value e.g. Bs
|
||||||
23
docs/source/features.rst
Normal file
23
docs/source/features.rst
Normal file
@@ -0,0 +1,23 @@
|
|||||||
|
Features
|
||||||
|
================================================================================
|
||||||
|
|
||||||
|
* general purpose matrix operations (mat4, mat3)
|
||||||
|
* chain matrix multiplication (square only)
|
||||||
|
* general purpose vector operations (cross, dot, rotate, proj, angle...)
|
||||||
|
* affine transforms
|
||||||
|
* matrix decomposition (extract rotation, scaling factor)
|
||||||
|
* optimized affine transform matrices (mul, rigid-body inverse)
|
||||||
|
* camera (lookat)
|
||||||
|
* projections (ortho, perspective)
|
||||||
|
* quaternions
|
||||||
|
* euler angles / yaw-pitch-roll to matrix
|
||||||
|
* extract euler angles
|
||||||
|
* inline or pre-compiled function call
|
||||||
|
* frustum (extract view frustum planes, corners...)
|
||||||
|
* bounding box (AABB in Frustum (culling), crop, merge...)
|
||||||
|
* bounding sphere
|
||||||
|
* project, unproject
|
||||||
|
* easing functions
|
||||||
|
* curves
|
||||||
|
* curve interpolation helpers (SMC, deCasteljau...)
|
||||||
|
* and other...
|
||||||
@@ -9,23 +9,26 @@ Types:
|
|||||||
.. code-block:: c
|
.. code-block:: c
|
||||||
:linenos:
|
:linenos:
|
||||||
|
|
||||||
typedef float vec3[3];
|
typedef float vec2[2];
|
||||||
typedef int ivec3[3];
|
typedef float vec3[3];
|
||||||
typedef CGLM_ALIGN(16) float vec4[4];
|
typedef int ivec3[3];
|
||||||
|
typedef CGLM_ALIGN_IF(16) float vec4[4];
|
||||||
|
typedef vec4 versor;
|
||||||
|
typedef vec3 mat3[3];
|
||||||
|
|
||||||
typedef vec3 mat3[3];
|
#ifdef __AVX__
|
||||||
typedef vec4 mat4[4];
|
typedef CGLM_ALIGN_IF(32) vec4 mat4[4];
|
||||||
|
#else
|
||||||
typedef vec4 versor;
|
typedef CGLM_ALIGN_IF(16) vec4 mat4[4];
|
||||||
|
#endif
|
||||||
|
|
||||||
As you can see types don't store extra informations in favor of space.
|
As you can see types don't store extra informations in favor of space.
|
||||||
You can send these values e.g. matrix to OpenGL directly without casting or calling a function like *value_ptr*
|
You can send these values e.g. matrix to OpenGL directly without casting or calling a function like *value_ptr*
|
||||||
|
|
||||||
Alignment is Required:
|
Alignment Is Required:
|
||||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
**vec4** and **mat4** requires 16 byte alignment because vec4 and mat4 operations are
|
**vec4** and **mat4** requires 16 (32 for **mat4** if AVX is enabled) byte alignment because **vec4** and **mat4** operations are vectorized by SIMD instructions (SSE/AVX/NEON).
|
||||||
vectorized by SIMD instructions (SSE/AVX).
|
|
||||||
|
|
||||||
**UPDATE:**
|
**UPDATE:**
|
||||||
By starting v0.4.5 cglm provides an option to disable alignment requirement, it is enabled as default
|
By starting v0.4.5 cglm provides an option to disable alignment requirement, it is enabled as default
|
||||||
@@ -37,10 +40,9 @@ vectorized by SIMD instructions (SSE/AVX).
|
|||||||
Allocations:
|
Allocations:
|
||||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
*cglm* doesn't alloc any memory on heap. So it doesn't provide any allocator.
|
*cglm* doesn't alloc any memory on heap. So it doesn't provide any allocator.
|
||||||
You must allocate memory yourself. You should alloc memory for out parameters too if you pass pointer of memory location.
|
You must allocate memory yourself. You should alloc memory for out parameters too if you pass pointer of memory location. When allocating memory, don't forget that **vec4** and **mat4** require alignment.
|
||||||
When allocating memory don't forget that **vec4** and **mat4** requires alignment.
|
|
||||||
|
|
||||||
**NOTE:** Unaligned vec4 and unaligned mat4 operations will be supported in the future. Check todo list.
|
**NOTE:** Unaligned **vec4** and unaligned **mat4** operations will be supported in the future. Check todo list.
|
||||||
Because you may want to multiply a CGLM matrix with external matrix.
|
Because you may want to multiply a CGLM matrix with external matrix.
|
||||||
There is no guarantee that non-CGLM matrix is aligned. Unaligned types will have *u* prefix e.g. **umat4**
|
There is no guarantee that non-CGLM matrix is aligned. Unaligned types will have *u* prefix e.g. **umat4**
|
||||||
|
|
||||||
|
|||||||
@@ -3,7 +3,7 @@
|
|||||||
You can adapt this file completely to your liking, but it should at least
|
You can adapt this file completely to your liking, but it should at least
|
||||||
contain the root `toctree` directive.
|
contain the root `toctree` directive.
|
||||||
|
|
||||||
Welcome to cglm's documentation!
|
cglm Documentation
|
||||||
================================
|
================================
|
||||||
|
|
||||||
**cglm** is optimized 3D math library written in C99 (compatible with C89).
|
**cglm** is optimized 3D math library written in C99 (compatible with C89).
|
||||||
@@ -14,33 +14,36 @@ is considered to be supported as optional.
|
|||||||
|
|
||||||
Also currently only **float** type is supported for most operations.
|
Also currently only **float** type is supported for most operations.
|
||||||
|
|
||||||
**Features**
|
|
||||||
|
|
||||||
* general purpose matrix operations (mat4, mat3)
|
|
||||||
* chain matrix multiplication (square only)
|
|
||||||
* general purpose vector operations (cross, dot, rotate, proj, angle...)
|
|
||||||
* affine transforms
|
|
||||||
* matrix decomposition (extract rotation, scaling factor)
|
|
||||||
* optimized affine transform matrices (mul, rigid-body inverse)
|
|
||||||
* camera (lookat)
|
|
||||||
* projections (ortho, perspective)
|
|
||||||
* quaternions
|
|
||||||
* euler angles / yaw-pitch-roll to matrix
|
|
||||||
* extract euler angles
|
|
||||||
* inline or pre-compiled function call
|
|
||||||
* frustum (extract view frustum planes, corners...)
|
|
||||||
* bounding box (AABB in Frustum (culling), crop, merge...)
|
|
||||||
|
|
||||||
|
|
||||||
.. toctree::
|
.. toctree::
|
||||||
:maxdepth: 1
|
:maxdepth: 2
|
||||||
:caption: Table Of Contents:
|
:caption: Getting Started:
|
||||||
|
|
||||||
|
features
|
||||||
build
|
build
|
||||||
getting_started
|
getting_started
|
||||||
|
|
||||||
|
.. toctree::
|
||||||
|
:maxdepth: 2
|
||||||
|
:caption: How To:
|
||||||
|
|
||||||
opengl
|
opengl
|
||||||
|
|
||||||
|
.. toctree::
|
||||||
|
:maxdepth: 2
|
||||||
|
:caption: API:
|
||||||
|
|
||||||
api
|
api
|
||||||
|
|
||||||
|
.. toctree::
|
||||||
|
:maxdepth: 2
|
||||||
|
:caption: Options:
|
||||||
|
|
||||||
opt
|
opt
|
||||||
|
|
||||||
|
.. toctree::
|
||||||
|
:maxdepth: 2
|
||||||
|
:caption: Troubleshooting:
|
||||||
|
|
||||||
troubleshooting
|
troubleshooting
|
||||||
|
|
||||||
Indices and tables
|
Indices and tables
|
||||||
|
|||||||
@@ -21,6 +21,7 @@ Functions:
|
|||||||
1. :c:func:`glm_mat3_copy`
|
1. :c:func:`glm_mat3_copy`
|
||||||
#. :c:func:`glm_mat3_identity`
|
#. :c:func:`glm_mat3_identity`
|
||||||
#. :c:func:`glm_mat3_identity_array`
|
#. :c:func:`glm_mat3_identity_array`
|
||||||
|
#. :c:func:`glm_mat3_zero`
|
||||||
#. :c:func:`glm_mat3_mul`
|
#. :c:func:`glm_mat3_mul`
|
||||||
#. :c:func:`glm_mat3_transpose_to`
|
#. :c:func:`glm_mat3_transpose_to`
|
||||||
#. :c:func:`glm_mat3_transpose`
|
#. :c:func:`glm_mat3_transpose`
|
||||||
@@ -29,8 +30,10 @@ Functions:
|
|||||||
#. :c:func:`glm_mat3_scale`
|
#. :c:func:`glm_mat3_scale`
|
||||||
#. :c:func:`glm_mat3_det`
|
#. :c:func:`glm_mat3_det`
|
||||||
#. :c:func:`glm_mat3_inv`
|
#. :c:func:`glm_mat3_inv`
|
||||||
|
#. :c:func:`glm_mat3_trace`
|
||||||
#. :c:func:`glm_mat3_swap_col`
|
#. :c:func:`glm_mat3_swap_col`
|
||||||
#. :c:func:`glm_mat3_swap_row`
|
#. :c:func:`glm_mat3_swap_row`
|
||||||
|
#. :c:func:`glm_mat3_rmc`
|
||||||
|
|
||||||
Functions documentation
|
Functions documentation
|
||||||
~~~~~~~~~~~~~~~~~~~~~~~
|
~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
@@ -58,6 +61,13 @@ Functions documentation
|
|||||||
| *[in,out]* **mat** matrix array (must be aligned (16/32) if alignment is not disabled)
|
| *[in,out]* **mat** matrix array (must be aligned (16/32) if alignment is not disabled)
|
||||||
| *[in]* **count** count of matrices
|
| *[in]* **count** count of matrices
|
||||||
|
|
||||||
|
.. c:function:: void glm_mat3_zero(mat3 mat)
|
||||||
|
|
||||||
|
make given matrix zero
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in,out]* **mat** matrix to
|
||||||
|
|
||||||
.. c:function:: void glm_mat3_mul(mat3 m1, mat3 m2, mat3 dest)
|
.. c:function:: void glm_mat3_mul(mat3 m1, mat3 m2, mat3 dest)
|
||||||
|
|
||||||
multiply m1 and m2 to dest
|
multiply m1 and m2 to dest
|
||||||
@@ -133,6 +143,16 @@ Functions documentation
|
|||||||
| *[in]* **mat** matrix
|
| *[in]* **mat** matrix
|
||||||
| *[out]* **dest** destination (inverse matrix)
|
| *[out]* **dest** destination (inverse matrix)
|
||||||
|
|
||||||
|
.. c:function:: void glm_mat3_trace(mat3 m)
|
||||||
|
|
||||||
|
| sum of the elements on the main diagonal from upper left to the lower right
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **m** matrix
|
||||||
|
|
||||||
|
Returns:
|
||||||
|
trace of matrix
|
||||||
|
|
||||||
.. c:function:: void glm_mat3_swap_col(mat3 mat, int col1, int col2)
|
.. c:function:: void glm_mat3_swap_col(mat3 mat, int col1, int col2)
|
||||||
|
|
||||||
swap two matrix columns
|
swap two matrix columns
|
||||||
@@ -150,3 +170,20 @@ Functions documentation
|
|||||||
| *[in, out]* **mat** matrix
|
| *[in, out]* **mat** matrix
|
||||||
| *[in]* **row1** row1
|
| *[in]* **row1** row1
|
||||||
| *[in]* **row2** row2
|
| *[in]* **row2** row2
|
||||||
|
|
||||||
|
.. c:function:: float glm_mat3_rmc(vec3 r, mat3 m, vec3 c)
|
||||||
|
|
||||||
|
| **rmc** stands for **Row** * **Matrix** * **Column**
|
||||||
|
|
||||||
|
| helper for R (row vector) * M (matrix) * C (column vector)
|
||||||
|
|
||||||
|
| the result is scalar because R * M = Matrix1x3 (row vector),
|
||||||
|
| then Matrix1x3 * Vec3 (column vector) = Matrix1x1 (Scalar)
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **r** row vector or matrix1x3
|
||||||
|
| *[in]* **m** matrix3x3
|
||||||
|
| *[in]* **c** column vector or matrix3x1
|
||||||
|
|
||||||
|
Returns:
|
||||||
|
scalar value e.g. Matrix1x1
|
||||||
|
|||||||
@@ -26,6 +26,7 @@ Functions:
|
|||||||
#. :c:func:`glm_mat4_copy`
|
#. :c:func:`glm_mat4_copy`
|
||||||
#. :c:func:`glm_mat4_identity`
|
#. :c:func:`glm_mat4_identity`
|
||||||
#. :c:func:`glm_mat4_identity_array`
|
#. :c:func:`glm_mat4_identity_array`
|
||||||
|
#. :c:func:`glm_mat4_zero`
|
||||||
#. :c:func:`glm_mat4_pick3`
|
#. :c:func:`glm_mat4_pick3`
|
||||||
#. :c:func:`glm_mat4_pick3t`
|
#. :c:func:`glm_mat4_pick3t`
|
||||||
#. :c:func:`glm_mat4_ins3`
|
#. :c:func:`glm_mat4_ins3`
|
||||||
@@ -33,6 +34,8 @@ Functions:
|
|||||||
#. :c:func:`glm_mat4_mulN`
|
#. :c:func:`glm_mat4_mulN`
|
||||||
#. :c:func:`glm_mat4_mulv`
|
#. :c:func:`glm_mat4_mulv`
|
||||||
#. :c:func:`glm_mat4_mulv3`
|
#. :c:func:`glm_mat4_mulv3`
|
||||||
|
#. :c:func:`glm_mat3_trace`
|
||||||
|
#. :c:func:`glm_mat3_trace3`
|
||||||
#. :c:func:`glm_mat4_quat`
|
#. :c:func:`glm_mat4_quat`
|
||||||
#. :c:func:`glm_mat4_transpose_to`
|
#. :c:func:`glm_mat4_transpose_to`
|
||||||
#. :c:func:`glm_mat4_transpose`
|
#. :c:func:`glm_mat4_transpose`
|
||||||
@@ -43,6 +46,7 @@ Functions:
|
|||||||
#. :c:func:`glm_mat4_inv_fast`
|
#. :c:func:`glm_mat4_inv_fast`
|
||||||
#. :c:func:`glm_mat4_swap_col`
|
#. :c:func:`glm_mat4_swap_col`
|
||||||
#. :c:func:`glm_mat4_swap_row`
|
#. :c:func:`glm_mat4_swap_row`
|
||||||
|
#. :c:func:`glm_mat4_rmc`
|
||||||
|
|
||||||
Functions documentation
|
Functions documentation
|
||||||
~~~~~~~~~~~~~~~~~~~~~~~
|
~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
@@ -78,6 +82,13 @@ Functions documentation
|
|||||||
| *[in,out]* **mat** matrix array (must be aligned (16/32) if alignment is not disabled)
|
| *[in,out]* **mat** matrix array (must be aligned (16/32) if alignment is not disabled)
|
||||||
| *[in]* **count** count of matrices
|
| *[in]* **count** count of matrices
|
||||||
|
|
||||||
|
.. c:function:: void glm_mat4_zero(mat4 mat)
|
||||||
|
|
||||||
|
make given matrix zero
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in,out]* **mat** matrix to
|
||||||
|
|
||||||
.. c:function:: void glm_mat4_pick3(mat4 mat, mat3 dest)
|
.. c:function:: void glm_mat4_pick3(mat4 mat, mat3 dest)
|
||||||
|
|
||||||
copy upper-left of mat4 to mat3
|
copy upper-left of mat4 to mat3
|
||||||
@@ -156,6 +167,27 @@ Functions documentation
|
|||||||
| *[in]* **v** vec3 (right, column vector)
|
| *[in]* **v** vec3 (right, column vector)
|
||||||
| *[out]* **dest** vec3 (result, column vector)
|
| *[out]* **dest** vec3 (result, column vector)
|
||||||
|
|
||||||
|
.. c:function:: void glm_mat4_trace(mat4 m)
|
||||||
|
|
||||||
|
| sum of the elements on the main diagonal from upper left to the lower right
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **m** matrix
|
||||||
|
|
||||||
|
Returns:
|
||||||
|
trace of matrix
|
||||||
|
|
||||||
|
.. c:function:: void glm_mat4_trace3(mat4 m)
|
||||||
|
|
||||||
|
| trace of matrix (rotation part)
|
||||||
|
| sum of the elements on the main diagonal from upper left to the lower right
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **m** matrix
|
||||||
|
|
||||||
|
Returns:
|
||||||
|
trace of matrix
|
||||||
|
|
||||||
.. c:function:: void glm_mat4_quat(mat4 m, versor dest)
|
.. c:function:: void glm_mat4_quat(mat4 m, versor dest)
|
||||||
|
|
||||||
convert mat4's rotation part to quaternion
|
convert mat4's rotation part to quaternion
|
||||||
@@ -247,3 +279,20 @@ Functions documentation
|
|||||||
| *[in, out]* **mat** matrix
|
| *[in, out]* **mat** matrix
|
||||||
| *[in]* **row1** row1
|
| *[in]* **row1** row1
|
||||||
| *[in]* **row2** row2
|
| *[in]* **row2** row2
|
||||||
|
|
||||||
|
.. c:function:: float glm_mat4_rmc(vec4 r, mat4 m, vec4 c)
|
||||||
|
|
||||||
|
| **rmc** stands for **Row** * **Matrix** * **Column**
|
||||||
|
|
||||||
|
| helper for R (row vector) * M (matrix) * C (column vector)
|
||||||
|
|
||||||
|
| the result is scalar because R * M = Matrix1x4 (row vector),
|
||||||
|
| then Matrix1x4 * Vec4 (column vector) = Matrix1x1 (Scalar)
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **r** row vector or matrix1x4
|
||||||
|
| *[in]* **m** matrix4x4
|
||||||
|
| *[in]* **c** column vector or matrix4x1
|
||||||
|
|
||||||
|
Returns:
|
||||||
|
scalar value e.g. Matrix1x1
|
||||||
|
|||||||
@@ -45,7 +45,7 @@ array of matrices:
|
|||||||
|
|
||||||
in this way, passing aray of matrices is same
|
in this way, passing aray of matrices is same
|
||||||
|
|
||||||
Passing / Uniforming Vectors to OpenGL:¶
|
Passing / Uniforming Vectors to OpenGL:
|
||||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
You don't need to do extra thing when passing cglm vectors to OpengL or other APIs.
|
You don't need to do extra thing when passing cglm vectors to OpengL or other APIs.
|
||||||
|
|||||||
@@ -40,3 +40,13 @@ SSE and SSE2 Shuffle Option
|
|||||||
**_mm_shuffle_ps** generates **shufps** instruction even if registers are same.
|
**_mm_shuffle_ps** generates **shufps** instruction even if registers are same.
|
||||||
You can force it to generate **pshufd** instruction by defining
|
You can force it to generate **pshufd** instruction by defining
|
||||||
**CGLM_USE_INT_DOMAIN** macro. As default it is not defined.
|
**CGLM_USE_INT_DOMAIN** macro. As default it is not defined.
|
||||||
|
|
||||||
|
SSE3 and SSE4 Dot Product Options
|
||||||
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
|
You have to extra options for dot product: **CGLM_SSE4_DOT** and **CGLM_SSE3_DOT**.
|
||||||
|
|
||||||
|
- If **SSE4** is enabled then you can define **CGLM_SSE4_DOT** to force cglm to use **_mm_dp_ps** instruction.
|
||||||
|
- If **SSE3** is enabled then you can define **CGLM_SSE3_DOT** to force cglm to use **_mm_hadd_ps** instructions.
|
||||||
|
|
||||||
|
otherwise cglm will use custom cglm's hadd functions which are optimized too.
|
||||||
|
|||||||
@@ -39,7 +39,6 @@ Functions:
|
|||||||
#. :c:func:`glm_vec3_zero`
|
#. :c:func:`glm_vec3_zero`
|
||||||
#. :c:func:`glm_vec3_one`
|
#. :c:func:`glm_vec3_one`
|
||||||
#. :c:func:`glm_vec3_dot`
|
#. :c:func:`glm_vec3_dot`
|
||||||
#. :c:func:`glm_vec3_cross`
|
|
||||||
#. :c:func:`glm_vec3_norm2`
|
#. :c:func:`glm_vec3_norm2`
|
||||||
#. :c:func:`glm_vec3_norm`
|
#. :c:func:`glm_vec3_norm`
|
||||||
#. :c:func:`glm_vec3_add`
|
#. :c:func:`glm_vec3_add`
|
||||||
@@ -65,6 +64,8 @@ Functions:
|
|||||||
#. :c:func:`glm_vec3_negate_to`
|
#. :c:func:`glm_vec3_negate_to`
|
||||||
#. :c:func:`glm_vec3_normalize`
|
#. :c:func:`glm_vec3_normalize`
|
||||||
#. :c:func:`glm_vec3_normalize_to`
|
#. :c:func:`glm_vec3_normalize_to`
|
||||||
|
#. :c:func:`glm_vec3_cross`
|
||||||
|
#. :c:func:`glm_vec3_crossn`
|
||||||
#. :c:func:`glm_vec3_distance2`
|
#. :c:func:`glm_vec3_distance2`
|
||||||
#. :c:func:`glm_vec3_distance`
|
#. :c:func:`glm_vec3_distance`
|
||||||
#. :c:func:`glm_vec3_angle`
|
#. :c:func:`glm_vec3_angle`
|
||||||
@@ -125,12 +126,21 @@ Functions documentation
|
|||||||
|
|
||||||
.. c:function:: void glm_vec3_cross(vec3 a, vec3 b, vec3 d)
|
.. c:function:: void glm_vec3_cross(vec3 a, vec3 b, vec3 d)
|
||||||
|
|
||||||
cross product
|
cross product of two vector (RH)
|
||||||
|
|
||||||
Parameters:
|
Parameters:
|
||||||
| *[in]* **a** source 1
|
| *[in]* **a** vector 1
|
||||||
| *[in]* **b** source 2
|
| *[in]* **b** vector 2
|
||||||
| *[out]* **d** destination
|
| *[out]* **dest** destination
|
||||||
|
|
||||||
|
.. c:function:: void glm_vec3_crossn(vec3 a, vec3 b, vec3 dest)
|
||||||
|
|
||||||
|
cross product of two vector (RH) and normalize the result
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **a** vector 1
|
||||||
|
| *[in]* **b** vector 2
|
||||||
|
| *[out]* **dest** destination
|
||||||
|
|
||||||
.. c:function:: float glm_vec3_norm2(vec3 v)
|
.. c:function:: float glm_vec3_norm2(vec3 v)
|
||||||
|
|
||||||
|
|||||||
@@ -58,11 +58,7 @@ Functions:
|
|||||||
#. :c:func:`glm_vec4_minv`
|
#. :c:func:`glm_vec4_minv`
|
||||||
#. :c:func:`glm_vec4_clamp`
|
#. :c:func:`glm_vec4_clamp`
|
||||||
#. :c:func:`glm_vec4_lerp`
|
#. :c:func:`glm_vec4_lerp`
|
||||||
#. :c:func:`glm_vec4_isnan`
|
#. :c:func:`glm_vec4_cubic`
|
||||||
#. :c:func:`glm_vec4_isinf`
|
|
||||||
#. :c:func:`glm_vec4_isvalid`
|
|
||||||
#. :c:func:`glm_vec4_sign`
|
|
||||||
#. :c:func:`glm_vec4_sqrt`
|
|
||||||
|
|
||||||
Functions documentation
|
Functions documentation
|
||||||
~~~~~~~~~~~~~~~~~~~~~~~
|
~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
@@ -401,3 +397,11 @@ Functions documentation
|
|||||||
| *[in]* **to** to value
|
| *[in]* **to** to value
|
||||||
| *[in]* **t** interpolant (amount) clamped between 0 and 1
|
| *[in]* **t** interpolant (amount) clamped between 0 and 1
|
||||||
| *[out]* **dest** destination
|
| *[out]* **dest** destination
|
||||||
|
|
||||||
|
.. c:function:: void glm_vec4_cubic(float s, vec4 dest)
|
||||||
|
|
||||||
|
helper to fill vec4 as [S^3, S^2, S, 1]
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
| *[in]* **s** parameter
|
||||||
|
| *[out]* **dest** destination
|
||||||
|
|||||||
@@ -152,7 +152,7 @@ glm_inv_tr(mat4 mat) {
|
|||||||
glm_inv_tr_sse2(mat);
|
glm_inv_tr_sse2(mat);
|
||||||
#else
|
#else
|
||||||
CGLM_ALIGN_MAT mat3 r;
|
CGLM_ALIGN_MAT mat3 r;
|
||||||
CGLM_ALIGN(16) vec3 t;
|
CGLM_ALIGN(8) vec3 t;
|
||||||
|
|
||||||
/* rotate */
|
/* rotate */
|
||||||
glm_mat4_pick3t(mat, r);
|
glm_mat4_pick3t(mat, r);
|
||||||
|
|||||||
154
include/cglm/bezier.h
Normal file
154
include/cglm/bezier.h
Normal file
@@ -0,0 +1,154 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglm_bezier_h
|
||||||
|
#define cglm_bezier_h
|
||||||
|
|
||||||
|
#include "common.h"
|
||||||
|
|
||||||
|
#define GLM_BEZIER_MAT_INIT {{-1.0f, 3.0f, -3.0f, 1.0f}, \
|
||||||
|
{ 3.0f, -6.0f, 3.0f, 0.0f}, \
|
||||||
|
{-3.0f, 3.0f, 0.0f, 0.0f}, \
|
||||||
|
{ 1.0f, 0.0f, 0.0f, 0.0f}}
|
||||||
|
#define GLM_HERMITE_MAT_INIT {{ 2.0f, -3.0f, 0.0f, 1.0f}, \
|
||||||
|
{-2.0f, 3.0f, 0.0f, 0.0f}, \
|
||||||
|
{ 1.0f, -2.0f, 1.0f, 0.0f}, \
|
||||||
|
{ 1.0f, -1.0f, 0.0f, 0.0f}}
|
||||||
|
/* for C only */
|
||||||
|
#define GLM_BEZIER_MAT ((mat4)GLM_BEZIER_MAT_INIT)
|
||||||
|
#define GLM_HERMITE_MAT ((mat4)GLM_HERMITE_MAT_INIT)
|
||||||
|
|
||||||
|
#define CGLM_DECASTEL_EPS 1e-9
|
||||||
|
#define CGLM_DECASTEL_MAX 1000
|
||||||
|
#define CGLM_DECASTEL_SMALL 1e-20
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief cubic bezier interpolation
|
||||||
|
*
|
||||||
|
* Formula:
|
||||||
|
* B(s) = P0*(1-s)^3 + 3*C0*s*(1-s)^2 + 3*C1*s^2*(1-s) + P1*s^3
|
||||||
|
*
|
||||||
|
* similar result using matrix:
|
||||||
|
* B(s) = glm_smc(t, GLM_BEZIER_MAT, (vec4){p0, c0, c1, p1})
|
||||||
|
*
|
||||||
|
* glm_eq(glm_smc(...), glm_bezier(...)) should return TRUE
|
||||||
|
*
|
||||||
|
* @param[in] s parameter between 0 and 1
|
||||||
|
* @param[in] p0 begin point
|
||||||
|
* @param[in] c0 control point 1
|
||||||
|
* @param[in] c1 control point 2
|
||||||
|
* @param[in] p1 end point
|
||||||
|
*
|
||||||
|
* @return B(s)
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
float
|
||||||
|
glm_bezier(float s, float p0, float c0, float c1, float p1) {
|
||||||
|
float x, xx, ss, xs3, a;
|
||||||
|
|
||||||
|
x = 1.0f - s;
|
||||||
|
xx = x * x;
|
||||||
|
ss = s * s;
|
||||||
|
xs3 = (s - ss) * 3.0f;
|
||||||
|
a = p0 * xx + c0 * xs3;
|
||||||
|
|
||||||
|
return a + s * (c1 * xs3 + p1 * ss - a);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief cubic hermite interpolation
|
||||||
|
*
|
||||||
|
* Formula:
|
||||||
|
* H(s) = P0*(2*s^3 - 3*s^2 + 1) + T0*(s^3 - 2*s^2 + s)
|
||||||
|
* + P1*(-2*s^3 + 3*s^2) + T1*(s^3 - s^2)
|
||||||
|
*
|
||||||
|
* similar result using matrix:
|
||||||
|
* H(s) = glm_smc(t, GLM_HERMITE_MAT, (vec4){p0, p1, c0, c1})
|
||||||
|
*
|
||||||
|
* glm_eq(glm_smc(...), glm_hermite(...)) should return TRUE
|
||||||
|
*
|
||||||
|
* @param[in] s parameter between 0 and 1
|
||||||
|
* @param[in] p0 begin point
|
||||||
|
* @param[in] t0 tangent 1
|
||||||
|
* @param[in] t1 tangent 2
|
||||||
|
* @param[in] p1 end point
|
||||||
|
*
|
||||||
|
* @return H(s)
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
float
|
||||||
|
glm_hermite(float s, float p0, float t0, float t1, float p1) {
|
||||||
|
float ss, d, a, b, c, e, f;
|
||||||
|
|
||||||
|
ss = s * s;
|
||||||
|
a = ss + ss;
|
||||||
|
c = a + ss;
|
||||||
|
b = a * s;
|
||||||
|
d = s * ss;
|
||||||
|
f = d - ss;
|
||||||
|
e = b - c;
|
||||||
|
|
||||||
|
return p0 * (e + 1.0f) + t0 * (f - ss + s) + t1 * f - p1 * e;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief iterative way to solve cubic equation
|
||||||
|
*
|
||||||
|
* @param[in] prm parameter between 0 and 1
|
||||||
|
* @param[in] p0 begin point
|
||||||
|
* @param[in] c0 control point 1
|
||||||
|
* @param[in] c1 control point 2
|
||||||
|
* @param[in] p1 end point
|
||||||
|
*
|
||||||
|
* @return parameter to use in cubic equation
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
float
|
||||||
|
glm_decasteljau(float prm, float p0, float c0, float c1, float p1) {
|
||||||
|
float u, v, a, b, c, d, e, f;
|
||||||
|
int i;
|
||||||
|
|
||||||
|
if (prm - p0 < CGLM_DECASTEL_SMALL)
|
||||||
|
return 0.0f;
|
||||||
|
|
||||||
|
if (p1 - prm < CGLM_DECASTEL_SMALL)
|
||||||
|
return 1.0f;
|
||||||
|
|
||||||
|
u = 0.0f;
|
||||||
|
v = 1.0f;
|
||||||
|
|
||||||
|
for (i = 0; i < CGLM_DECASTEL_MAX; i++) {
|
||||||
|
/* de Casteljau Subdivision */
|
||||||
|
a = (p0 + c0) * 0.5f;
|
||||||
|
b = (c0 + c1) * 0.5f;
|
||||||
|
c = (c1 + p1) * 0.5f;
|
||||||
|
d = (a + b) * 0.5f;
|
||||||
|
e = (b + c) * 0.5f;
|
||||||
|
f = (d + e) * 0.5f; /* this one is on the curve! */
|
||||||
|
|
||||||
|
/* The curve point is close enough to our wanted t */
|
||||||
|
if (fabsf(f - prm) < CGLM_DECASTEL_EPS)
|
||||||
|
return glm_clamp_zo((u + v) * 0.5f);
|
||||||
|
|
||||||
|
/* dichotomy */
|
||||||
|
if (f < prm) {
|
||||||
|
p0 = f;
|
||||||
|
c0 = e;
|
||||||
|
c1 = c;
|
||||||
|
u = (u + v) * 0.5f;
|
||||||
|
} else {
|
||||||
|
c0 = a;
|
||||||
|
c1 = d;
|
||||||
|
p1 = f;
|
||||||
|
v = (u + v) * 0.5f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return glm_clamp_zo((u + v) * 0.5f);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif /* cglm_bezier_h */
|
||||||
@@ -27,6 +27,8 @@ extern "C" {
|
|||||||
#include "call/project.h"
|
#include "call/project.h"
|
||||||
#include "call/sphere.h"
|
#include "call/sphere.h"
|
||||||
#include "call/ease.h"
|
#include "call/ease.h"
|
||||||
|
#include "call/curve.h"
|
||||||
|
#include "call/bezier.h"
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
}
|
}
|
||||||
|
|||||||
31
include/cglm/call/bezier.h
Normal file
31
include/cglm/call/bezier.h
Normal file
@@ -0,0 +1,31 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglmc_bezier_h
|
||||||
|
#define cglmc_bezier_h
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include "../cglm.h"
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
float
|
||||||
|
glmc_bezier(float s, float p0, float c0, float c1, float p1);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
float
|
||||||
|
glmc_hermite(float s, float p0, float t0, float t1, float p1);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
float
|
||||||
|
glmc_decasteljau(float prm, float p0, float c0, float c1, float p1);
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
#endif /* cglmc_bezier_h */
|
||||||
@@ -61,6 +61,10 @@ glmc_perspective(float fovy,
|
|||||||
float farVal,
|
float farVal,
|
||||||
mat4 dest);
|
mat4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_persp_move_far(mat4 proj, float deltaFar);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_perspective_default(float aspect, mat4 dest);
|
glmc_perspective_default(float aspect, mat4 dest);
|
||||||
|
|||||||
23
include/cglm/call/curve.h
Normal file
23
include/cglm/call/curve.h
Normal file
@@ -0,0 +1,23 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglmc_curve_h
|
||||||
|
#define cglmc_curve_h
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include "../cglm.h"
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
float
|
||||||
|
glmc_smc(float s, mat4 m, vec4 c);
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
#endif /* cglmc_curve_h */
|
||||||
@@ -137,4 +137,7 @@ CGLM_EXPORT
|
|||||||
float
|
float
|
||||||
glmc_ease_bounce_inout(float t);
|
glmc_ease_bounce_inout(float t);
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
#endif /* cglmc_ease_h */
|
#endif /* cglmc_ease_h */
|
||||||
|
|||||||
@@ -44,6 +44,10 @@ CGLM_EXPORT
|
|||||||
void
|
void
|
||||||
glmc_mat3_mulv(mat3 m, vec3 v, vec3 dest);
|
glmc_mat3_mulv(mat3 m, vec3 v, vec3 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
float
|
||||||
|
glmc_mat3_trace(mat3 m);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_mat3_quat(mat3 m, versor dest);
|
glmc_mat3_quat(mat3 m, versor dest);
|
||||||
@@ -68,6 +72,10 @@ CGLM_EXPORT
|
|||||||
void
|
void
|
||||||
glmc_mat3_swap_row(mat3 mat, int row1, int row2);
|
glmc_mat3_swap_row(mat3 mat, int row1, int row2);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
float
|
||||||
|
glmc_mat3_rmc(vec3 r, mat3 m, vec3 c);
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -61,6 +61,14 @@ CGLM_EXPORT
|
|||||||
void
|
void
|
||||||
glmc_mat4_mulv3(mat4 m, vec3 v, float last, vec3 dest);
|
glmc_mat4_mulv3(mat4 m, vec3 v, float last, vec3 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
float
|
||||||
|
glmc_mat4_trace(mat4 m);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
float
|
||||||
|
glmc_mat4_trace3(mat4 m);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_mat4_quat(mat4 m, versor dest);
|
glmc_mat4_quat(mat4 m, versor dest);
|
||||||
@@ -105,6 +113,10 @@ CGLM_EXPORT
|
|||||||
void
|
void
|
||||||
glmc_mat4_swap_row(mat4 mat, int row1, int row2);
|
glmc_mat4_swap_row(mat4 mat, int row1, int row2);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
float
|
||||||
|
glmc_mat4_rmc(vec4 r, mat4 m, vec4 c);
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -33,4 +33,7 @@ CGLM_EXPORT
|
|||||||
bool
|
bool
|
||||||
glmc_sphere_point(vec4 s, vec3 point);
|
glmc_sphere_point(vec4 s, vec3 point);
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
#endif /* cglmc_sphere_h */
|
#endif /* cglmc_sphere_h */
|
||||||
|
|||||||
@@ -42,7 +42,11 @@ glmc_vec3_dot(vec3 a, vec3 b);
|
|||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_vec3_cross(vec3 a, vec3 b, vec3 d);
|
glmc_vec3_cross(vec3 a, vec3 b, vec3 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec3_crossn(vec3 a, vec3 b, vec3 dest);
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
float
|
float
|
||||||
|
|||||||
@@ -153,6 +153,10 @@ CGLM_EXPORT
|
|||||||
void
|
void
|
||||||
glmc_vec4_lerp(vec4 from, vec4 to, float t, vec4 dest);
|
glmc_vec4_lerp(vec4 from, vec4 to, float t, vec4 dest);
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec4_cubic(float s, vec4 dest);
|
||||||
|
|
||||||
/* ext */
|
/* ext */
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
|
|||||||
@@ -84,7 +84,7 @@ glm_frustum(float left,
|
|||||||
mat4 dest) {
|
mat4 dest) {
|
||||||
float rl, tb, fn, nv;
|
float rl, tb, fn, nv;
|
||||||
|
|
||||||
glm__memzero(float, dest, sizeof(mat4));
|
glm_mat4_zero(dest);
|
||||||
|
|
||||||
rl = 1.0f / (right - left);
|
rl = 1.0f / (right - left);
|
||||||
tb = 1.0f / (top - bottom);
|
tb = 1.0f / (top - bottom);
|
||||||
@@ -122,7 +122,7 @@ glm_ortho(float left,
|
|||||||
mat4 dest) {
|
mat4 dest) {
|
||||||
float rl, tb, fn;
|
float rl, tb, fn;
|
||||||
|
|
||||||
glm__memzero(float, dest, sizeof(mat4));
|
glm_mat4_zero(dest);
|
||||||
|
|
||||||
rl = 1.0f / (right - left);
|
rl = 1.0f / (right - left);
|
||||||
tb = 1.0f / (top - bottom);
|
tb = 1.0f / (top - bottom);
|
||||||
@@ -259,7 +259,7 @@ glm_perspective(float fovy,
|
|||||||
mat4 dest) {
|
mat4 dest) {
|
||||||
float f, fn;
|
float f, fn;
|
||||||
|
|
||||||
glm__memzero(float, dest, sizeof(mat4));
|
glm_mat4_zero(dest);
|
||||||
|
|
||||||
f = 1.0f / tanf(fovy * 0.5f);
|
f = 1.0f / tanf(fovy * 0.5f);
|
||||||
fn = 1.0f / (nearVal - farVal);
|
fn = 1.0f / (nearVal - farVal);
|
||||||
@@ -271,6 +271,30 @@ glm_perspective(float fovy,
|
|||||||
dest[3][2] = 2.0f * nearVal * farVal * fn;
|
dest[3][2] = 2.0f * nearVal * farVal * fn;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief extend perspective projection matrix's far distance
|
||||||
|
*
|
||||||
|
* this function does not guarantee far >= near, be aware of that!
|
||||||
|
*
|
||||||
|
* @param[in, out] proj projection matrix to extend
|
||||||
|
* @param[in] deltaFar distance from existing far (negative to shink)
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_persp_move_far(mat4 proj, float deltaFar) {
|
||||||
|
float fn, farVal, nearVal, p22, p32;
|
||||||
|
|
||||||
|
p22 = proj[2][2];
|
||||||
|
p32 = proj[3][2];
|
||||||
|
|
||||||
|
nearVal = p32 / (p22 - 1.0f);
|
||||||
|
farVal = p32 / (p22 + 1.0f) + deltaFar;
|
||||||
|
fn = 1.0f / (nearVal - farVal);
|
||||||
|
|
||||||
|
proj[2][2] = (nearVal + farVal) * fn;
|
||||||
|
proj[3][2] = 2.0f * nearVal * farVal * fn;
|
||||||
|
}
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
* @brief set up perspective projection matrix with default near/far
|
* @brief set up perspective projection matrix with default near/far
|
||||||
* and angle values
|
* and angle values
|
||||||
@@ -323,9 +347,7 @@ glm_lookat(vec3 eye,
|
|||||||
glm_vec3_sub(center, eye, f);
|
glm_vec3_sub(center, eye, f);
|
||||||
glm_vec3_normalize(f);
|
glm_vec3_normalize(f);
|
||||||
|
|
||||||
glm_vec3_cross(f, up, s);
|
glm_vec3_crossn(f, up, s);
|
||||||
glm_vec3_normalize(s);
|
|
||||||
|
|
||||||
glm_vec3_cross(s, f, u);
|
glm_vec3_cross(s, f, u);
|
||||||
|
|
||||||
dest[0][0] = s[0];
|
dest[0][0] = s[0];
|
||||||
|
|||||||
@@ -26,5 +26,7 @@
|
|||||||
#include "project.h"
|
#include "project.h"
|
||||||
#include "sphere.h"
|
#include "sphere.h"
|
||||||
#include "ease.h"
|
#include "ease.h"
|
||||||
|
#include "curve.h"
|
||||||
|
#include "bezier.h"
|
||||||
|
|
||||||
#endif /* cglm_h */
|
#endif /* cglm_h */
|
||||||
|
|||||||
@@ -11,8 +11,10 @@
|
|||||||
#define _USE_MATH_DEFINES /* for windows */
|
#define _USE_MATH_DEFINES /* for windows */
|
||||||
|
|
||||||
#include <stdint.h>
|
#include <stdint.h>
|
||||||
|
#include <stddef.h>
|
||||||
#include <math.h>
|
#include <math.h>
|
||||||
#include <float.h>
|
#include <float.h>
|
||||||
|
#include <stdbool.h>
|
||||||
|
|
||||||
#if defined(_MSC_VER)
|
#if defined(_MSC_VER)
|
||||||
# ifdef CGLM_DLL
|
# ifdef CGLM_DLL
|
||||||
@@ -26,34 +28,6 @@
|
|||||||
# define CGLM_INLINE static inline __attribute((always_inline))
|
# define CGLM_INLINE static inline __attribute((always_inline))
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#define glm__memcpy(type, dest, src, size) \
|
|
||||||
do { \
|
|
||||||
type *srci; \
|
|
||||||
type *srci_end; \
|
|
||||||
type *desti; \
|
|
||||||
\
|
|
||||||
srci = (type *)src; \
|
|
||||||
srci_end = (type *)((char *)srci + size); \
|
|
||||||
desti = (type *)dest; \
|
|
||||||
\
|
|
||||||
while (srci != srci_end) \
|
|
||||||
*desti++ = *srci++; \
|
|
||||||
} while (0)
|
|
||||||
|
|
||||||
#define glm__memset(type, dest, size, val) \
|
|
||||||
do { \
|
|
||||||
type *desti; \
|
|
||||||
type *desti_end; \
|
|
||||||
\
|
|
||||||
desti = (type *)dest; \
|
|
||||||
desti_end = (type *)((char *)desti + size); \
|
|
||||||
\
|
|
||||||
while (desti != desti_end) \
|
|
||||||
*desti++ = val; \
|
|
||||||
} while (0)
|
|
||||||
|
|
||||||
#define glm__memzero(type, dest, size) glm__memset(type, dest, size, 0)
|
|
||||||
|
|
||||||
#include "types.h"
|
#include "types.h"
|
||||||
#include "simd/intrin.h"
|
#include "simd/intrin.h"
|
||||||
|
|
||||||
|
|||||||
40
include/cglm/curve.h
Normal file
40
include/cglm/curve.h
Normal file
@@ -0,0 +1,40 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglm_curve_h
|
||||||
|
#define cglm_curve_h
|
||||||
|
|
||||||
|
#include "common.h"
|
||||||
|
#include "vec4.h"
|
||||||
|
#include "mat4.h"
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief helper function to calculate S*M*C multiplication for curves
|
||||||
|
*
|
||||||
|
* This function does not encourage you to use SMC,
|
||||||
|
* instead it is a helper if you use SMC.
|
||||||
|
*
|
||||||
|
* if you want to specify S as vector then use more generic glm_mat4_rmc() func.
|
||||||
|
*
|
||||||
|
* Example usage:
|
||||||
|
* B(s) = glm_smc(s, GLM_BEZIER_MAT, (vec4){p0, c0, c1, p1})
|
||||||
|
*
|
||||||
|
* @param[in] s parameter between 0 and 1 (this will be [s3, s2, s, 1])
|
||||||
|
* @param[in] m basis matrix
|
||||||
|
* @param[in] c position/control vector
|
||||||
|
*
|
||||||
|
* @return B(s)
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
float
|
||||||
|
glm_smc(float s, mat4 m, vec4 c) {
|
||||||
|
vec4 vs;
|
||||||
|
glm_vec4_cubic(s, vs);
|
||||||
|
return glm_mat4_rmc(vs, m, c);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif /* cglm_curve_h */
|
||||||
@@ -17,15 +17,19 @@
|
|||||||
CGLM_INLINE void glm_mat3_copy(mat3 mat, mat3 dest);
|
CGLM_INLINE void glm_mat3_copy(mat3 mat, mat3 dest);
|
||||||
CGLM_INLINE void glm_mat3_identity(mat3 mat);
|
CGLM_INLINE void glm_mat3_identity(mat3 mat);
|
||||||
CGLM_INLINE void glm_mat3_identity_array(mat3 * restrict mat, size_t count);
|
CGLM_INLINE void glm_mat3_identity_array(mat3 * restrict mat, size_t count);
|
||||||
|
CGLM_INLINE void glm_mat3_zero(mat3 mat);
|
||||||
CGLM_INLINE void glm_mat3_mul(mat3 m1, mat3 m2, mat3 dest);
|
CGLM_INLINE void glm_mat3_mul(mat3 m1, mat3 m2, mat3 dest);
|
||||||
CGLM_INLINE void glm_mat3_transpose_to(mat3 m, mat3 dest);
|
CGLM_INLINE void glm_mat3_transpose_to(mat3 m, mat3 dest);
|
||||||
CGLM_INLINE void glm_mat3_transpose(mat3 m);
|
CGLM_INLINE void glm_mat3_transpose(mat3 m);
|
||||||
CGLM_INLINE void glm_mat3_mulv(mat3 m, vec3 v, vec3 dest);
|
CGLM_INLINE void glm_mat3_mulv(mat3 m, vec3 v, vec3 dest);
|
||||||
|
CGLM_INLINE float glm_mat3_trace(mat3 m);
|
||||||
|
CGLM_INLINE void glm_mat3_quat(mat3 m, versor dest);
|
||||||
CGLM_INLINE void glm_mat3_scale(mat3 m, float s);
|
CGLM_INLINE void glm_mat3_scale(mat3 m, float s);
|
||||||
CGLM_INLINE float glm_mat3_det(mat3 mat);
|
CGLM_INLINE float glm_mat3_det(mat3 mat);
|
||||||
CGLM_INLINE void glm_mat3_inv(mat3 mat, mat3 dest);
|
CGLM_INLINE void glm_mat3_inv(mat3 mat, mat3 dest);
|
||||||
CGLM_INLINE void glm_mat3_swap_col(mat3 mat, int col1, int col2);
|
CGLM_INLINE void glm_mat3_swap_col(mat3 mat, int col1, int col2);
|
||||||
CGLM_INLINE void glm_mat3_swap_row(mat3 mat, int row1, int row2);
|
CGLM_INLINE void glm_mat3_swap_row(mat3 mat, int row1, int row2);
|
||||||
|
CGLM_INLINE float glm_mat3_rmc(vec3 r, mat3 m, vec3 c);
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef cglm_mat3_h
|
#ifndef cglm_mat3_h
|
||||||
@@ -62,7 +66,17 @@
|
|||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
void
|
void
|
||||||
glm_mat3_copy(mat3 mat, mat3 dest) {
|
glm_mat3_copy(mat3 mat, mat3 dest) {
|
||||||
glm__memcpy(float, dest, mat, sizeof(mat3));
|
dest[0][0] = mat[0][0];
|
||||||
|
dest[0][1] = mat[0][1];
|
||||||
|
dest[0][2] = mat[0][2];
|
||||||
|
|
||||||
|
dest[1][0] = mat[1][0];
|
||||||
|
dest[1][1] = mat[1][1];
|
||||||
|
dest[1][2] = mat[1][2];
|
||||||
|
|
||||||
|
dest[2][0] = mat[2][0];
|
||||||
|
dest[2][1] = mat[2][1];
|
||||||
|
dest[2][2] = mat[2][2];
|
||||||
}
|
}
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
@@ -105,6 +119,18 @@ glm_mat3_identity_array(mat3 * __restrict mat, size_t count) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief make given matrix zero.
|
||||||
|
*
|
||||||
|
* @param[in, out] mat matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_mat3_zero(mat3 mat) {
|
||||||
|
CGLM_ALIGN_MAT mat3 t = GLM_MAT3_ZERO_INIT;
|
||||||
|
glm_mat3_copy(t, mat);
|
||||||
|
}
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
* @brief multiply m1 and m2 to dest
|
* @brief multiply m1 and m2 to dest
|
||||||
*
|
*
|
||||||
@@ -207,6 +233,18 @@ glm_mat3_mulv(mat3 m, vec3 v, vec3 dest) {
|
|||||||
dest[2] = m[0][2] * v[0] + m[1][2] * v[1] + m[2][2] * v[2];
|
dest[2] = m[0][2] * v[0] + m[1][2] * v[1] + m[2][2] * v[2];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief trace of matrix
|
||||||
|
*
|
||||||
|
* sum of the elements on the main diagonal from upper left to the lower right
|
||||||
|
*
|
||||||
|
* @param[in] m matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
float
|
||||||
|
glm_mat3_trace(mat3 m) {
|
||||||
|
return m[0][0] + m[1][1] + m[2][2];
|
||||||
|
}
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
* @brief convert mat3 to quaternion
|
* @brief convert mat3 to quaternion
|
||||||
@@ -359,4 +397,26 @@ glm_mat3_swap_row(mat3 mat, int row1, int row2) {
|
|||||||
mat[2][row2] = tmp[2];
|
mat[2][row2] = tmp[2];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief helper for R (row vector) * M (matrix) * C (column vector)
|
||||||
|
*
|
||||||
|
* rmc stands for Row * Matrix * Column
|
||||||
|
*
|
||||||
|
* the result is scalar because R * M = Matrix1x3 (row vector),
|
||||||
|
* then Matrix1x3 * Vec3 (column vector) = Matrix1x1 (Scalar)
|
||||||
|
*
|
||||||
|
* @param[in] r row vector or matrix1x3
|
||||||
|
* @param[in] m matrix3x3
|
||||||
|
* @param[in] c column vector or matrix3x1
|
||||||
|
*
|
||||||
|
* @return scalar value e.g. Matrix1x1
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
float
|
||||||
|
glm_mat3_rmc(vec3 r, mat3 m, vec3 c) {
|
||||||
|
vec3 tmp;
|
||||||
|
glm_mat3_mulv(m, c, tmp);
|
||||||
|
return glm_vec3_dot(r, tmp);
|
||||||
|
}
|
||||||
|
|
||||||
#endif /* cglm_mat3_h */
|
#endif /* cglm_mat3_h */
|
||||||
|
|||||||
@@ -22,6 +22,7 @@
|
|||||||
CGLM_INLINE void glm_mat4_copy(mat4 mat, mat4 dest);
|
CGLM_INLINE void glm_mat4_copy(mat4 mat, mat4 dest);
|
||||||
CGLM_INLINE void glm_mat4_identity(mat4 mat);
|
CGLM_INLINE void glm_mat4_identity(mat4 mat);
|
||||||
CGLM_INLINE void glm_mat4_identity_array(mat4 * restrict mat, size_t count);
|
CGLM_INLINE void glm_mat4_identity_array(mat4 * restrict mat, size_t count);
|
||||||
|
CGLM_INLINE void glm_mat4_zero(mat4 mat);
|
||||||
CGLM_INLINE void glm_mat4_pick3(mat4 mat, mat3 dest);
|
CGLM_INLINE void glm_mat4_pick3(mat4 mat, mat3 dest);
|
||||||
CGLM_INLINE void glm_mat4_pick3t(mat4 mat, mat3 dest);
|
CGLM_INLINE void glm_mat4_pick3t(mat4 mat, mat3 dest);
|
||||||
CGLM_INLINE void glm_mat4_ins3(mat3 mat, mat4 dest);
|
CGLM_INLINE void glm_mat4_ins3(mat3 mat, mat4 dest);
|
||||||
@@ -29,6 +30,9 @@
|
|||||||
CGLM_INLINE void glm_mat4_mulN(mat4 *matrices[], int len, mat4 dest);
|
CGLM_INLINE void glm_mat4_mulN(mat4 *matrices[], int len, mat4 dest);
|
||||||
CGLM_INLINE void glm_mat4_mulv(mat4 m, vec4 v, vec4 dest);
|
CGLM_INLINE void glm_mat4_mulv(mat4 m, vec4 v, vec4 dest);
|
||||||
CGLM_INLINE void glm_mat4_mulv3(mat4 m, vec3 v, vec3 dest);
|
CGLM_INLINE void glm_mat4_mulv3(mat4 m, vec3 v, vec3 dest);
|
||||||
|
CGLM_INLINE float glm_mat4_trace(mat4 m);
|
||||||
|
CGLM_INLINE float glm_mat4_trace3(mat4 m);
|
||||||
|
CGLM_INLINE void glm_mat4_quat(mat4 m, versor dest) ;
|
||||||
CGLM_INLINE void glm_mat4_transpose_to(mat4 m, mat4 dest);
|
CGLM_INLINE void glm_mat4_transpose_to(mat4 m, mat4 dest);
|
||||||
CGLM_INLINE void glm_mat4_transpose(mat4 m);
|
CGLM_INLINE void glm_mat4_transpose(mat4 m);
|
||||||
CGLM_INLINE void glm_mat4_scale_p(mat4 m, float s);
|
CGLM_INLINE void glm_mat4_scale_p(mat4 m, float s);
|
||||||
@@ -38,6 +42,7 @@
|
|||||||
CGLM_INLINE void glm_mat4_inv_fast(mat4 mat, mat4 dest);
|
CGLM_INLINE void glm_mat4_inv_fast(mat4 mat, mat4 dest);
|
||||||
CGLM_INLINE void glm_mat4_swap_col(mat4 mat, int col1, int col2);
|
CGLM_INLINE void glm_mat4_swap_col(mat4 mat, int col1, int col2);
|
||||||
CGLM_INLINE void glm_mat4_swap_row(mat4 mat, int row1, int row2);
|
CGLM_INLINE void glm_mat4_swap_row(mat4 mat, int row1, int row2);
|
||||||
|
CGLM_INLINE float glm_mat4_rmc(vec4 r, mat4 m, vec4 c);
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef cglm_mat_h
|
#ifndef cglm_mat_h
|
||||||
@@ -96,7 +101,15 @@
|
|||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
void
|
void
|
||||||
glm_mat4_ucopy(mat4 mat, mat4 dest) {
|
glm_mat4_ucopy(mat4 mat, mat4 dest) {
|
||||||
glm__memcpy(float, dest, mat, sizeof(mat4));
|
dest[0][0] = mat[0][0]; dest[1][0] = mat[1][0];
|
||||||
|
dest[0][1] = mat[0][1]; dest[1][1] = mat[1][1];
|
||||||
|
dest[0][2] = mat[0][2]; dest[1][2] = mat[1][2];
|
||||||
|
dest[0][3] = mat[0][3]; dest[1][3] = mat[1][3];
|
||||||
|
|
||||||
|
dest[2][0] = mat[2][0]; dest[3][0] = mat[3][0];
|
||||||
|
dest[2][1] = mat[2][1]; dest[3][1] = mat[3][1];
|
||||||
|
dest[2][2] = mat[2][2]; dest[3][2] = mat[3][2];
|
||||||
|
dest[2][3] = mat[2][3]; dest[3][3] = mat[3][3];
|
||||||
}
|
}
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
@@ -116,6 +129,11 @@ glm_mat4_copy(mat4 mat, mat4 dest) {
|
|||||||
glmm_store(dest[1], glmm_load(mat[1]));
|
glmm_store(dest[1], glmm_load(mat[1]));
|
||||||
glmm_store(dest[2], glmm_load(mat[2]));
|
glmm_store(dest[2], glmm_load(mat[2]));
|
||||||
glmm_store(dest[3], glmm_load(mat[3]));
|
glmm_store(dest[3], glmm_load(mat[3]));
|
||||||
|
#elif defined(CGLM_NEON_FP)
|
||||||
|
vst1q_f32(dest[0], vld1q_f32(mat[0]));
|
||||||
|
vst1q_f32(dest[1], vld1q_f32(mat[1]));
|
||||||
|
vst1q_f32(dest[2], vld1q_f32(mat[2]));
|
||||||
|
vst1q_f32(dest[3], vld1q_f32(mat[3]));
|
||||||
#else
|
#else
|
||||||
glm_mat4_ucopy(mat, dest);
|
glm_mat4_ucopy(mat, dest);
|
||||||
#endif
|
#endif
|
||||||
@@ -161,6 +179,18 @@ glm_mat4_identity_array(mat4 * __restrict mat, size_t count) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief make given matrix zero.
|
||||||
|
*
|
||||||
|
* @param[in, out] mat matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_mat4_zero(mat4 mat) {
|
||||||
|
CGLM_ALIGN_MAT mat4 t = GLM_MAT4_ZERO_INIT;
|
||||||
|
glm_mat4_copy(t, mat);
|
||||||
|
}
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
* @brief copy upper-left of mat4 to mat3
|
* @brief copy upper-left of mat4 to mat3
|
||||||
*
|
*
|
||||||
@@ -250,7 +280,7 @@ glm_mat4_mul(mat4 m1, mat4 m2, mat4 dest) {
|
|||||||
glm_mat4_mul_avx(m1, m2, dest);
|
glm_mat4_mul_avx(m1, m2, dest);
|
||||||
#elif defined( __SSE__ ) || defined( __SSE2__ )
|
#elif defined( __SSE__ ) || defined( __SSE2__ )
|
||||||
glm_mat4_mul_sse2(m1, m2, dest);
|
glm_mat4_mul_sse2(m1, m2, dest);
|
||||||
#elif defined( __ARM_NEON_FP )
|
#elif defined(CGLM_NEON_FP)
|
||||||
glm_mat4_mul_neon(m1, m2, dest);
|
glm_mat4_mul_neon(m1, m2, dest);
|
||||||
#else
|
#else
|
||||||
float a00 = m1[0][0], a01 = m1[0][1], a02 = m1[0][2], a03 = m1[0][3],
|
float a00 = m1[0][0], a01 = m1[0][1], a02 = m1[0][2], a03 = m1[0][3],
|
||||||
@@ -338,6 +368,32 @@ glm_mat4_mulv(mat4 m, vec4 v, vec4 dest) {
|
|||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief trace of matrix
|
||||||
|
*
|
||||||
|
* sum of the elements on the main diagonal from upper left to the lower right
|
||||||
|
*
|
||||||
|
* @param[in] m matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
float
|
||||||
|
glm_mat4_trace(mat4 m) {
|
||||||
|
return m[0][0] + m[1][1] + m[2][2] + m[3][3];
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief trace of matrix (rotation part)
|
||||||
|
*
|
||||||
|
* sum of the elements on the main diagonal from upper left to the lower right
|
||||||
|
*
|
||||||
|
* @param[in] m matrix
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
float
|
||||||
|
glm_mat4_trace3(mat4 m) {
|
||||||
|
return m[0][0] + m[1][1] + m[2][2];
|
||||||
|
}
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
* @brief convert mat4's rotation part to quaternion
|
* @brief convert mat4's rotation part to quaternion
|
||||||
*
|
*
|
||||||
@@ -441,10 +497,8 @@ glm_mat4_transpose(mat4 m) {
|
|||||||
glm_mat4_transp_sse2(m, m);
|
glm_mat4_transp_sse2(m, m);
|
||||||
#else
|
#else
|
||||||
mat4 d;
|
mat4 d;
|
||||||
|
|
||||||
glm_mat4_transpose_to(m, d);
|
glm_mat4_transpose_to(m, d);
|
||||||
|
glm_mat4_ucopy(d, m);
|
||||||
glm__memcpy(float, m, d, sizeof(mat4));
|
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -478,6 +532,13 @@ void
|
|||||||
glm_mat4_scale(mat4 m, float s) {
|
glm_mat4_scale(mat4 m, float s) {
|
||||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||||
glm_mat4_scale_sse2(m, s);
|
glm_mat4_scale_sse2(m, s);
|
||||||
|
#elif defined(CGLM_NEON_FP)
|
||||||
|
float32x4_t v0;
|
||||||
|
v0 = vdupq_n_f32(s);
|
||||||
|
vst1q_f32(m[0], vmulq_f32(vld1q_f32(m[0]), v0));
|
||||||
|
vst1q_f32(m[1], vmulq_f32(vld1q_f32(m[1]), v0));
|
||||||
|
vst1q_f32(m[2], vmulq_f32(vld1q_f32(m[2]), v0));
|
||||||
|
vst1q_f32(m[3], vmulq_f32(vld1q_f32(m[3]), v0));
|
||||||
#else
|
#else
|
||||||
glm_mat4_scale_p(m, s);
|
glm_mat4_scale_p(m, s);
|
||||||
#endif
|
#endif
|
||||||
@@ -637,4 +698,26 @@ glm_mat4_swap_row(mat4 mat, int row1, int row2) {
|
|||||||
mat[3][row2] = tmp[3];
|
mat[3][row2] = tmp[3];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief helper for R (row vector) * M (matrix) * C (column vector)
|
||||||
|
*
|
||||||
|
* rmc stands for Row * Matrix * Column
|
||||||
|
*
|
||||||
|
* the result is scalar because R * M = Matrix1x4 (row vector),
|
||||||
|
* then Matrix1x4 * Vec4 (column vector) = Matrix1x1 (Scalar)
|
||||||
|
*
|
||||||
|
* @param[in] r row vector or matrix1x4
|
||||||
|
* @param[in] m matrix4x4
|
||||||
|
* @param[in] c column vector or matrix4x1
|
||||||
|
*
|
||||||
|
* @return scalar value e.g. B(s)
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
float
|
||||||
|
glm_mat4_rmc(vec4 r, mat4 m, vec4 c) {
|
||||||
|
vec4 tmp;
|
||||||
|
glm_mat4_mulv(m, c, tmp);
|
||||||
|
return glm_vec4_dot(r, tmp);
|
||||||
|
}
|
||||||
|
|
||||||
#endif /* cglm_mat_h */
|
#endif /* cglm_mat_h */
|
||||||
|
|||||||
@@ -8,6 +8,7 @@
|
|||||||
#ifndef cglm_project_h
|
#ifndef cglm_project_h
|
||||||
#define cglm_project_h
|
#define cglm_project_h
|
||||||
|
|
||||||
|
#include "common.h"
|
||||||
#include "vec3.h"
|
#include "vec3.h"
|
||||||
#include "vec4.h"
|
#include "vec4.h"
|
||||||
#include "mat4.h"
|
#include "mat4.h"
|
||||||
|
|||||||
@@ -218,7 +218,7 @@ glm_quat_normalize_to(versor q, versor dest) {
|
|||||||
float dot;
|
float dot;
|
||||||
|
|
||||||
x0 = glmm_load(q);
|
x0 = glmm_load(q);
|
||||||
xdot = glmm_dot(x0, x0);
|
xdot = glmm_vdot(x0, x0);
|
||||||
dot = _mm_cvtss_f32(xdot);
|
dot = _mm_cvtss_f32(xdot);
|
||||||
|
|
||||||
if (dot <= 0.0f) {
|
if (dot <= 0.0f) {
|
||||||
@@ -233,7 +233,7 @@ glm_quat_normalize_to(versor q, versor dest) {
|
|||||||
dot = glm_vec4_norm2(q);
|
dot = glm_vec4_norm2(q);
|
||||||
|
|
||||||
if (dot <= 0.0f) {
|
if (dot <= 0.0f) {
|
||||||
glm_quat_identity(q);
|
glm_quat_identity(dest);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
41
include/cglm/simd/arm.h
Normal file
41
include/cglm/simd/arm.h
Normal file
@@ -0,0 +1,41 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglm_simd_arm_h
|
||||||
|
#define cglm_simd_arm_h
|
||||||
|
#include "intrin.h"
|
||||||
|
#ifdef CGLM_SIMD_ARM
|
||||||
|
|
||||||
|
#define glmm_load(p) vld1q_f32(p)
|
||||||
|
#define glmm_store(p, a) vst1q_f32(p, a)
|
||||||
|
|
||||||
|
static inline
|
||||||
|
float
|
||||||
|
glmm_hadd(float32x4_t v) {
|
||||||
|
#if defined(__aarch64__)
|
||||||
|
return vaddvq_f32(v);
|
||||||
|
#else
|
||||||
|
v = vaddq_f32(v, vrev64q_f32(v));
|
||||||
|
v = vaddq_f32(v, vcombine_f32(vget_high_f32(v), vget_low_f32(v)));
|
||||||
|
return vgetq_lane_f32(v, 0);
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
static inline
|
||||||
|
float
|
||||||
|
glmm_dot(float32x4_t a, float32x4_t b) {
|
||||||
|
return glmm_hadd(vmulq_f32(a, b));
|
||||||
|
}
|
||||||
|
|
||||||
|
static inline
|
||||||
|
float
|
||||||
|
glmm_norm(float32x4_t a) {
|
||||||
|
return sqrtf(glmm_dot(a, a));
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
|
#endif /* cglm_simd_arm_h */
|
||||||
@@ -27,90 +27,64 @@
|
|||||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||||
# include <xmmintrin.h>
|
# include <xmmintrin.h>
|
||||||
# include <emmintrin.h>
|
# include <emmintrin.h>
|
||||||
|
|
||||||
/* OPTIONAL: You may save some instructions but latency (not sure) */
|
|
||||||
#ifdef CGLM_USE_INT_DOMAIN
|
|
||||||
# define glmm_shuff1(xmm, z, y, x, w) \
|
|
||||||
_mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(xmm), \
|
|
||||||
_MM_SHUFFLE(z, y, x, w)))
|
|
||||||
#else
|
|
||||||
# define glmm_shuff1(xmm, z, y, x, w) \
|
|
||||||
_mm_shuffle_ps(xmm, xmm, _MM_SHUFFLE(z, y, x, w))
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#define glmm_shuff1x(xmm, x) glmm_shuff1(xmm, x, x, x, x)
|
|
||||||
#define glmm_shuff2(a, b, z0, y0, x0, w0, z1, y1, x1, w1) \
|
|
||||||
glmm_shuff1(_mm_shuffle_ps(a, b, _MM_SHUFFLE(z0, y0, x0, w0)), \
|
|
||||||
z1, y1, x1, w1)
|
|
||||||
|
|
||||||
static inline
|
|
||||||
__m128
|
|
||||||
glmm_dot(__m128 a, __m128 b) {
|
|
||||||
__m128 x0;
|
|
||||||
x0 = _mm_mul_ps(a, b);
|
|
||||||
x0 = _mm_add_ps(x0, glmm_shuff1(x0, 1, 0, 3, 2));
|
|
||||||
return _mm_add_ps(x0, glmm_shuff1(x0, 0, 1, 0, 1));
|
|
||||||
}
|
|
||||||
|
|
||||||
static inline
|
|
||||||
__m128
|
|
||||||
glmm_norm(__m128 a) {
|
|
||||||
return _mm_sqrt_ps(glmm_dot(a, a));
|
|
||||||
}
|
|
||||||
|
|
||||||
static inline
|
|
||||||
__m128
|
|
||||||
glmm_load3(float v[3]) {
|
|
||||||
__m128i xy;
|
|
||||||
__m128 z;
|
|
||||||
|
|
||||||
xy = _mm_loadl_epi64((const __m128i *)v);
|
|
||||||
z = _mm_load_ss(&v[2]);
|
|
||||||
|
|
||||||
return _mm_movelh_ps(_mm_castsi128_ps(xy), z);
|
|
||||||
}
|
|
||||||
|
|
||||||
static inline
|
|
||||||
void
|
|
||||||
glmm_store3(__m128 vx, float v[3]) {
|
|
||||||
_mm_storel_pi((__m64 *)&v[0], vx);
|
|
||||||
_mm_store_ss(&v[2], glmm_shuff1(vx, 2, 2, 2, 2));
|
|
||||||
}
|
|
||||||
|
|
||||||
#ifdef CGLM_ALL_UNALIGNED
|
|
||||||
# define glmm_load(p) _mm_loadu_ps(p)
|
|
||||||
# define glmm_store(p, a) _mm_storeu_ps(p, a)
|
|
||||||
#else
|
|
||||||
# define glmm_load(p) _mm_load_ps(p)
|
|
||||||
# define glmm_store(p, a) _mm_store_ps(p, a)
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#endif
|
|
||||||
|
|
||||||
/* x86, x64 */
|
|
||||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
|
||||||
# define CGLM_SSE_FP 1
|
# define CGLM_SSE_FP 1
|
||||||
|
# ifndef CGLM_SIMD_x86
|
||||||
|
# define CGLM_SIMD_x86
|
||||||
|
# endif
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if defined(__SSE3__)
|
||||||
|
# include <x86intrin.h>
|
||||||
|
# ifndef CGLM_SIMD_x86
|
||||||
|
# define CGLM_SIMD_x86
|
||||||
|
# endif
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if defined(__SSE4_1__)
|
||||||
|
# include <smmintrin.h>
|
||||||
|
# ifndef CGLM_SIMD_x86
|
||||||
|
# define CGLM_SIMD_x86
|
||||||
|
# endif
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if defined(__SSE4_2__)
|
||||||
|
# include <nmmintrin.h>
|
||||||
|
# ifndef CGLM_SIMD_x86
|
||||||
|
# define CGLM_SIMD_x86
|
||||||
|
# endif
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#ifdef __AVX__
|
#ifdef __AVX__
|
||||||
|
# include <immintrin.h>
|
||||||
# define CGLM_AVX_FP 1
|
# define CGLM_AVX_FP 1
|
||||||
|
# ifndef CGLM_SIMD_x86
|
||||||
#ifdef CGLM_ALL_UNALIGNED
|
# define CGLM_SIMD_x86
|
||||||
# define glmm_load256(p) _mm256_loadu_ps(p)
|
# endif
|
||||||
# define glmm_store256(p, a) _mm256_storeu_ps(p, a)
|
|
||||||
#else
|
|
||||||
# define glmm_load256(p) _mm256_load_ps(p)
|
|
||||||
# define glmm_store256(p, a) _mm256_store_ps(p, a)
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
/* ARM Neon */
|
/* ARM Neon */
|
||||||
#if defined(__ARM_NEON) && defined(__ARM_NEON_FP)
|
#if defined(__ARM_NEON)
|
||||||
# include <arm_neon.h>
|
# include <arm_neon.h>
|
||||||
# define CGLM_NEON_FP 1
|
# if defined(__ARM_NEON_FP)
|
||||||
#else
|
# define CGLM_NEON_FP 1
|
||||||
# undef CGLM_NEON_FP
|
# ifndef CGLM_SIMD_ARM
|
||||||
|
# define CGLM_SIMD_ARM
|
||||||
|
# endif
|
||||||
|
# endif
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if defined(CGLM_SIMD_x86) || defined(CGLM_NEON_FP)
|
||||||
|
# ifndef CGLM_SIMD
|
||||||
|
# define CGLM_SIMD
|
||||||
|
# endif
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if defined(CGLM_SIMD_x86)
|
||||||
|
# include "x86.h"
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if defined(CGLM_SIMD_ARM)
|
||||||
|
# include "arm.h"
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#endif /* cglm_intrin_h */
|
#endif /* cglm_intrin_h */
|
||||||
|
|||||||
136
include/cglm/simd/x86.h
Normal file
136
include/cglm/simd/x86.h
Normal file
@@ -0,0 +1,136 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cglm_simd_x86_h
|
||||||
|
#define cglm_simd_x86_h
|
||||||
|
#include "intrin.h"
|
||||||
|
#ifdef CGLM_SIMD_x86
|
||||||
|
|
||||||
|
#ifdef CGLM_ALL_UNALIGNED
|
||||||
|
# define glmm_load(p) _mm_loadu_ps(p)
|
||||||
|
# define glmm_store(p, a) _mm_storeu_ps(p, a)
|
||||||
|
#else
|
||||||
|
# define glmm_load(p) _mm_load_ps(p)
|
||||||
|
# define glmm_store(p, a) _mm_store_ps(p, a)
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifdef CGLM_USE_INT_DOMAIN
|
||||||
|
# define glmm_shuff1(xmm, z, y, x, w) \
|
||||||
|
_mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(xmm), \
|
||||||
|
_MM_SHUFFLE(z, y, x, w)))
|
||||||
|
#else
|
||||||
|
# define glmm_shuff1(xmm, z, y, x, w) \
|
||||||
|
_mm_shuffle_ps(xmm, xmm, _MM_SHUFFLE(z, y, x, w))
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#define glmm_shuff1x(xmm, x) glmm_shuff1(xmm, x, x, x, x)
|
||||||
|
#define glmm_shuff2(a, b, z0, y0, x0, w0, z1, y1, x1, w1) \
|
||||||
|
glmm_shuff1(_mm_shuffle_ps(a, b, _MM_SHUFFLE(z0, y0, x0, w0)), \
|
||||||
|
z1, y1, x1, w1)
|
||||||
|
|
||||||
|
#ifdef __AVX__
|
||||||
|
# ifdef CGLM_ALL_UNALIGNED
|
||||||
|
# define glmm_load256(p) _mm256_loadu_ps(p)
|
||||||
|
# define glmm_store256(p, a) _mm256_storeu_ps(p, a)
|
||||||
|
# else
|
||||||
|
# define glmm_load256(p) _mm256_load_ps(p)
|
||||||
|
# define glmm_store256(p, a) _mm256_store_ps(p, a)
|
||||||
|
# endif
|
||||||
|
#endif
|
||||||
|
|
||||||
|
static inline
|
||||||
|
__m128
|
||||||
|
glmm_vhadds(__m128 v) {
|
||||||
|
#if defined(__SSE3__)
|
||||||
|
__m128 shuf, sums;
|
||||||
|
shuf = _mm_movehdup_ps(v);
|
||||||
|
sums = _mm_add_ps(v, shuf);
|
||||||
|
shuf = _mm_movehl_ps(shuf, sums);
|
||||||
|
sums = _mm_add_ss(sums, shuf);
|
||||||
|
return sums;
|
||||||
|
#else
|
||||||
|
__m128 shuf, sums;
|
||||||
|
shuf = glmm_shuff1(v, 2, 3, 0, 1);
|
||||||
|
sums = _mm_add_ps(v, shuf);
|
||||||
|
shuf = _mm_movehl_ps(shuf, sums);
|
||||||
|
sums = _mm_add_ss(sums, shuf);
|
||||||
|
return sums;
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
static inline
|
||||||
|
float
|
||||||
|
glmm_hadd(__m128 v) {
|
||||||
|
return _mm_cvtss_f32(glmm_vhadds(v));
|
||||||
|
}
|
||||||
|
|
||||||
|
static inline
|
||||||
|
__m128
|
||||||
|
glmm_vdots(__m128 a, __m128 b) {
|
||||||
|
#if (defined(__SSE4_1__) || defined(__SSE4_2__)) && defined(CGLM_SSE4_DOT)
|
||||||
|
return _mm_dp_ps(a, b, 0xFF);
|
||||||
|
#elif defined(__SSE3__) && defined(CGLM_SSE3_DOT)
|
||||||
|
__m128 x0, x1;
|
||||||
|
x0 = _mm_mul_ps(a, b);
|
||||||
|
x1 = _mm_hadd_ps(x0, x0);
|
||||||
|
return _mm_hadd_ps(x1, x1);
|
||||||
|
#else
|
||||||
|
return glmm_vhadds(_mm_mul_ps(a, b));
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
static inline
|
||||||
|
__m128
|
||||||
|
glmm_vdot(__m128 a, __m128 b) {
|
||||||
|
#if (defined(__SSE4_1__) || defined(__SSE4_2__)) && defined(CGLM_SSE4_DOT)
|
||||||
|
return _mm_dp_ps(a, b, 0xFF);
|
||||||
|
#elif defined(__SSE3__) && defined(CGLM_SSE3_DOT)
|
||||||
|
__m128 x0, x1;
|
||||||
|
x0 = _mm_mul_ps(a, b);
|
||||||
|
x1 = _mm_hadd_ps(x0, x0);
|
||||||
|
return _mm_hadd_ps(x1, x1);
|
||||||
|
#else
|
||||||
|
__m128 x0;
|
||||||
|
x0 = _mm_mul_ps(a, b);
|
||||||
|
x0 = _mm_add_ps(x0, glmm_shuff1(x0, 1, 0, 3, 2));
|
||||||
|
return _mm_add_ps(x0, glmm_shuff1(x0, 0, 1, 0, 1));
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
static inline
|
||||||
|
float
|
||||||
|
glmm_dot(__m128 a, __m128 b) {
|
||||||
|
return _mm_cvtss_f32(glmm_vdots(a, b));
|
||||||
|
}
|
||||||
|
|
||||||
|
static inline
|
||||||
|
float
|
||||||
|
glmm_norm(__m128 a) {
|
||||||
|
return _mm_cvtss_f32(_mm_sqrt_ss(glmm_vhadds(_mm_mul_ps(a, a))));
|
||||||
|
}
|
||||||
|
|
||||||
|
static inline
|
||||||
|
__m128
|
||||||
|
glmm_load3(float v[3]) {
|
||||||
|
__m128i xy;
|
||||||
|
__m128 z;
|
||||||
|
|
||||||
|
xy = _mm_loadl_epi64((const __m128i *)v);
|
||||||
|
z = _mm_load_ss(&v[2]);
|
||||||
|
|
||||||
|
return _mm_movelh_ps(_mm_castsi128_ps(xy), z);
|
||||||
|
}
|
||||||
|
|
||||||
|
static inline
|
||||||
|
void
|
||||||
|
glmm_store3(__m128 vx, float v[3]) {
|
||||||
|
_mm_storel_pi((__m64 *)&v[0], vx);
|
||||||
|
_mm_store_ss(&v[2], glmm_shuff1(vx, 2, 2, 2, 2));
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
|
#endif /* cglm_simd_x86_h */
|
||||||
@@ -10,12 +10,12 @@
|
|||||||
|
|
||||||
#if defined(_MSC_VER)
|
#if defined(_MSC_VER)
|
||||||
/* do not use alignment for older visual studio versions */
|
/* do not use alignment for older visual studio versions */
|
||||||
#if _MSC_VER < 1913 /* Visual Studio 2017 version 15.6 */
|
# if _MSC_VER < 1913 /* Visual Studio 2017 version 15.6 */
|
||||||
# define CGLM_ALL_UNALIGNED
|
# define CGLM_ALL_UNALIGNED
|
||||||
# define CGLM_ALIGN(X) /* no alignment */
|
# define CGLM_ALIGN(X) /* no alignment */
|
||||||
#else
|
# else
|
||||||
# define CGLM_ALIGN(X) __declspec(align(X))
|
# define CGLM_ALIGN(X) __declspec(align(X))
|
||||||
#endif
|
# endif
|
||||||
#else
|
#else
|
||||||
# define CGLM_ALIGN(X) __attribute((aligned(X)))
|
# define CGLM_ALIGN(X) __attribute((aligned(X)))
|
||||||
#endif
|
#endif
|
||||||
@@ -33,20 +33,18 @@
|
|||||||
#endif
|
#endif
|
||||||
|
|
||||||
typedef float vec2[2];
|
typedef float vec2[2];
|
||||||
typedef CGLM_ALIGN_IF(8) float vec3[3];
|
typedef float vec3[3];
|
||||||
typedef int ivec3[3];
|
typedef int ivec3[3];
|
||||||
typedef CGLM_ALIGN_IF(16) float vec4[4];
|
typedef CGLM_ALIGN_IF(16) float vec4[4];
|
||||||
|
typedef vec4 versor;
|
||||||
|
typedef vec3 mat3[3];
|
||||||
|
|
||||||
#ifdef __AVX__
|
#ifdef __AVX__
|
||||||
typedef CGLM_ALIGN_IF(32) vec3 mat3[3];
|
|
||||||
typedef CGLM_ALIGN_IF(32) vec4 mat4[4];
|
typedef CGLM_ALIGN_IF(32) vec4 mat4[4];
|
||||||
#else
|
#else
|
||||||
typedef vec3 mat3[3];
|
|
||||||
typedef CGLM_ALIGN_IF(16) vec4 mat4[4];
|
typedef CGLM_ALIGN_IF(16) vec4 mat4[4];
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
typedef vec4 versor;
|
|
||||||
|
|
||||||
#define GLM_E 2.71828182845904523536028747135266250 /* e */
|
#define GLM_E 2.71828182845904523536028747135266250 /* e */
|
||||||
#define GLM_LOG2E 1.44269504088896340735992468100189214 /* log2(e) */
|
#define GLM_LOG2E 1.44269504088896340735992468100189214 /* log2(e) */
|
||||||
#define GLM_LOG10E 0.434294481903251827651128918916605082 /* log10(e) */
|
#define GLM_LOG10E 0.434294481903251827651128918916605082 /* log10(e) */
|
||||||
|
|||||||
@@ -19,7 +19,6 @@
|
|||||||
#define cglm_util_h
|
#define cglm_util_h
|
||||||
|
|
||||||
#include "common.h"
|
#include "common.h"
|
||||||
#include <stdbool.h>
|
|
||||||
|
|
||||||
#define GLM_MIN(X, Y) (((X) < (Y)) ? (X) : (Y))
|
#define GLM_MIN(X, Y) (((X) < (Y)) ? (X) : (Y))
|
||||||
#define GLM_MAX(X, Y) (((X) > (Y)) ? (X) : (Y))
|
#define GLM_MAX(X, Y) (((X) > (Y)) ? (X) : (Y))
|
||||||
|
|||||||
@@ -31,9 +31,6 @@
|
|||||||
|
|
||||||
#include "common.h"
|
#include "common.h"
|
||||||
#include "util.h"
|
#include "util.h"
|
||||||
#include <stdbool.h>
|
|
||||||
#include <math.h>
|
|
||||||
#include <float.h>
|
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
* @brief fill a vector with specified value
|
* @brief fill a vector with specified value
|
||||||
|
|||||||
@@ -21,7 +21,6 @@
|
|||||||
CGLM_INLINE void glm_vec3_zero(vec3 v);
|
CGLM_INLINE void glm_vec3_zero(vec3 v);
|
||||||
CGLM_INLINE void glm_vec3_one(vec3 v);
|
CGLM_INLINE void glm_vec3_one(vec3 v);
|
||||||
CGLM_INLINE float glm_vec3_dot(vec3 a, vec3 b);
|
CGLM_INLINE float glm_vec3_dot(vec3 a, vec3 b);
|
||||||
CGLM_INLINE void glm_vec3_cross(vec3 a, vec3 b, vec3 d);
|
|
||||||
CGLM_INLINE float glm_vec3_norm2(vec3 v);
|
CGLM_INLINE float glm_vec3_norm2(vec3 v);
|
||||||
CGLM_INLINE float glm_vec3_norm(vec3 v);
|
CGLM_INLINE float glm_vec3_norm(vec3 v);
|
||||||
CGLM_INLINE void glm_vec3_add(vec3 a, vec3 b, vec3 dest);
|
CGLM_INLINE void glm_vec3_add(vec3 a, vec3 b, vec3 dest);
|
||||||
@@ -47,6 +46,8 @@
|
|||||||
CGLM_INLINE void glm_vec3_inv_to(vec3 v, vec3 dest);
|
CGLM_INLINE void glm_vec3_inv_to(vec3 v, vec3 dest);
|
||||||
CGLM_INLINE void glm_vec3_normalize(vec3 v);
|
CGLM_INLINE void glm_vec3_normalize(vec3 v);
|
||||||
CGLM_INLINE void glm_vec3_normalize_to(vec3 v, vec3 dest);
|
CGLM_INLINE void glm_vec3_normalize_to(vec3 v, vec3 dest);
|
||||||
|
CGLM_INLINE void glm_vec3_cross(vec3 a, vec3 b, vec3 d);
|
||||||
|
CGLM_INLINE void glm_vec3_crossn(vec3 a, vec3 b, vec3 dest);
|
||||||
CGLM_INLINE float glm_vec3_distance(vec3 a, vec3 b);
|
CGLM_INLINE float glm_vec3_distance(vec3 a, vec3 b);
|
||||||
CGLM_INLINE float glm_vec3_angle(vec3 a, vec3 b);
|
CGLM_INLINE float glm_vec3_angle(vec3 a, vec3 b);
|
||||||
CGLM_INLINE void glm_vec3_rotate(vec3 v, float angle, vec3 axis);
|
CGLM_INLINE void glm_vec3_rotate(vec3 v, float angle, vec3 axis);
|
||||||
@@ -166,22 +167,6 @@ glm_vec3_dot(vec3 a, vec3 b) {
|
|||||||
return a[0] * b[0] + a[1] * b[1] + a[2] * b[2];
|
return a[0] * b[0] + a[1] * b[1] + a[2] * b[2];
|
||||||
}
|
}
|
||||||
|
|
||||||
/*!
|
|
||||||
* @brief vec3 cross product
|
|
||||||
*
|
|
||||||
* @param[in] a source 1
|
|
||||||
* @param[in] b source 2
|
|
||||||
* @param[out] d destination
|
|
||||||
*/
|
|
||||||
CGLM_INLINE
|
|
||||||
void
|
|
||||||
glm_vec3_cross(vec3 a, vec3 b, vec3 d) {
|
|
||||||
/* (u2.v3 - u3.v2, u3.v1 - u1.v3, u1.v2 - u2.v1) */
|
|
||||||
d[0] = a[1] * b[2] - a[2] * b[1];
|
|
||||||
d[1] = a[2] * b[0] - a[0] * b[2];
|
|
||||||
d[2] = a[0] * b[1] - a[1] * b[0];
|
|
||||||
}
|
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
* @brief norm * norm (magnitude) of vec
|
* @brief norm * norm (magnitude) of vec
|
||||||
*
|
*
|
||||||
@@ -443,8 +428,8 @@ glm_vec3_maxadd(vec3 a, vec3 b, vec3 dest) {
|
|||||||
*
|
*
|
||||||
* it applies += operator so dest must be initialized
|
* it applies += operator so dest must be initialized
|
||||||
*
|
*
|
||||||
* @param[in] a vector
|
* @param[in] a vector 1
|
||||||
* @param[in] s scalar
|
* @param[in] b vector 2
|
||||||
* @param[out] dest dest += min(a, b)
|
* @param[out] dest dest += min(a, b)
|
||||||
*/
|
*/
|
||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
@@ -521,6 +506,36 @@ glm_vec3_normalize_to(vec3 v, vec3 dest) {
|
|||||||
glm_vec3_scale(v, 1.0f / norm, dest);
|
glm_vec3_scale(v, 1.0f / norm, dest);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief cross product of two vector (RH)
|
||||||
|
*
|
||||||
|
* @param[in] a vector 1
|
||||||
|
* @param[in] b vector 2
|
||||||
|
* @param[out] dest destination
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_vec3_cross(vec3 a, vec3 b, vec3 dest) {
|
||||||
|
/* (u2.v3 - u3.v2, u3.v1 - u1.v3, u1.v2 - u2.v1) */
|
||||||
|
dest[0] = a[1] * b[2] - a[2] * b[1];
|
||||||
|
dest[1] = a[2] * b[0] - a[0] * b[2];
|
||||||
|
dest[2] = a[0] * b[1] - a[1] * b[0];
|
||||||
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief cross product of two vector (RH) and normalize the result
|
||||||
|
*
|
||||||
|
* @param[in] a vector 1
|
||||||
|
* @param[in] b vector 2
|
||||||
|
* @param[out] dest destination
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_vec3_crossn(vec3 a, vec3 b, vec3 dest) {
|
||||||
|
glm_vec3_cross(a, b, dest);
|
||||||
|
glm_vec3_normalize(dest);
|
||||||
|
}
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
* @brief angle betwen two vector
|
* @brief angle betwen two vector
|
||||||
*
|
*
|
||||||
|
|||||||
@@ -31,9 +31,6 @@
|
|||||||
|
|
||||||
#include "common.h"
|
#include "common.h"
|
||||||
#include "vec3-ext.h"
|
#include "vec3-ext.h"
|
||||||
#include <stdbool.h>
|
|
||||||
#include <math.h>
|
|
||||||
#include <float.h>
|
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
* @brief fill a vector with specified value
|
* @brief fill a vector with specified value
|
||||||
|
|||||||
@@ -122,6 +122,8 @@ void
|
|||||||
glm_vec4_copy(vec4 v, vec4 dest) {
|
glm_vec4_copy(vec4 v, vec4 dest) {
|
||||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||||
glmm_store(dest, glmm_load(v));
|
glmm_store(dest, glmm_load(v));
|
||||||
|
#elif defined(CGLM_NEON_FP)
|
||||||
|
vst1q_f32(dest, vld1q_f32(v));
|
||||||
#else
|
#else
|
||||||
dest[0] = v[0];
|
dest[0] = v[0];
|
||||||
dest[1] = v[1];
|
dest[1] = v[1];
|
||||||
@@ -157,6 +159,8 @@ void
|
|||||||
glm_vec4_zero(vec4 v) {
|
glm_vec4_zero(vec4 v) {
|
||||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||||
glmm_store(v, _mm_setzero_ps());
|
glmm_store(v, _mm_setzero_ps());
|
||||||
|
#elif defined(CGLM_NEON_FP)
|
||||||
|
vst1q_f32(v, vdupq_n_f32(0.0f));
|
||||||
#else
|
#else
|
||||||
v[0] = 0.0f;
|
v[0] = 0.0f;
|
||||||
v[1] = 0.0f;
|
v[1] = 0.0f;
|
||||||
@@ -175,6 +179,8 @@ void
|
|||||||
glm_vec4_one(vec4 v) {
|
glm_vec4_one(vec4 v) {
|
||||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||||
glmm_store(v, _mm_set1_ps(1.0f));
|
glmm_store(v, _mm_set1_ps(1.0f));
|
||||||
|
#elif defined(CGLM_NEON_FP)
|
||||||
|
vst1q_f32(v, vdupq_n_f32(1.0f));
|
||||||
#else
|
#else
|
||||||
v[0] = 1.0f;
|
v[0] = 1.0f;
|
||||||
v[1] = 1.0f;
|
v[1] = 1.0f;
|
||||||
@@ -194,11 +200,8 @@ glm_vec4_one(vec4 v) {
|
|||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
float
|
float
|
||||||
glm_vec4_dot(vec4 a, vec4 b) {
|
glm_vec4_dot(vec4 a, vec4 b) {
|
||||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
#if defined(CGLM_SIMD)
|
||||||
__m128 x0;
|
return glmm_dot(glmm_load(a), glmm_load(b));
|
||||||
x0 = _mm_mul_ps(glmm_load(a), glmm_load(b));
|
|
||||||
x0 = _mm_add_ps(x0, glmm_shuff1(x0, 1, 0, 3, 2));
|
|
||||||
return _mm_cvtss_f32(_mm_add_ss(x0, glmm_shuff1(x0, 0, 1, 0, 1)));
|
|
||||||
#else
|
#else
|
||||||
return a[0] * b[0] + a[1] * b[1] + a[2] * b[2] + a[3] * b[3];
|
return a[0] * b[0] + a[1] * b[1] + a[2] * b[2] + a[3] * b[3];
|
||||||
#endif
|
#endif
|
||||||
@@ -218,15 +221,7 @@ glm_vec4_dot(vec4 a, vec4 b) {
|
|||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
float
|
float
|
||||||
glm_vec4_norm2(vec4 v) {
|
glm_vec4_norm2(vec4 v) {
|
||||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
return glm_vec4_dot(v, v);
|
||||||
__m128 x0;
|
|
||||||
x0 = glmm_load(v);
|
|
||||||
x0 = _mm_mul_ps(x0, x0);
|
|
||||||
x0 = _mm_add_ps(x0, glmm_shuff1(x0, 1, 0, 3, 2));
|
|
||||||
return _mm_cvtss_f32(_mm_add_ss(x0, glmm_shuff1(x0, 0, 1, 0, 1)));
|
|
||||||
#else
|
|
||||||
return v[0] * v[0] + v[1] * v[1] + v[2] * v[2] + v[3] * v[3];
|
|
||||||
#endif
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
@@ -239,12 +234,10 @@ glm_vec4_norm2(vec4 v) {
|
|||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
float
|
float
|
||||||
glm_vec4_norm(vec4 v) {
|
glm_vec4_norm(vec4 v) {
|
||||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
#if defined(CGLM_SIMD)
|
||||||
__m128 x0;
|
return glmm_norm(glmm_load(v));
|
||||||
x0 = glmm_load(v);
|
|
||||||
return _mm_cvtss_f32(_mm_sqrt_ss(glmm_dot(x0, x0)));
|
|
||||||
#else
|
#else
|
||||||
return sqrtf(glm_vec4_norm2(v));
|
return sqrtf(glm_vec4_dot(v, v));
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -260,6 +253,8 @@ void
|
|||||||
glm_vec4_add(vec4 a, vec4 b, vec4 dest) {
|
glm_vec4_add(vec4 a, vec4 b, vec4 dest) {
|
||||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||||
glmm_store(dest, _mm_add_ps(glmm_load(a), glmm_load(b)));
|
glmm_store(dest, _mm_add_ps(glmm_load(a), glmm_load(b)));
|
||||||
|
#elif defined(CGLM_NEON_FP)
|
||||||
|
vst1q_f32(dest, vaddq_f32(vld1q_f32(a), vld1q_f32(b)));
|
||||||
#else
|
#else
|
||||||
dest[0] = a[0] + b[0];
|
dest[0] = a[0] + b[0];
|
||||||
dest[1] = a[1] + b[1];
|
dest[1] = a[1] + b[1];
|
||||||
@@ -280,6 +275,8 @@ void
|
|||||||
glm_vec4_adds(vec4 v, float s, vec4 dest) {
|
glm_vec4_adds(vec4 v, float s, vec4 dest) {
|
||||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||||
glmm_store(dest, _mm_add_ps(glmm_load(v), _mm_set1_ps(s)));
|
glmm_store(dest, _mm_add_ps(glmm_load(v), _mm_set1_ps(s)));
|
||||||
|
#elif defined(CGLM_NEON_FP)
|
||||||
|
vst1q_f32(dest, vaddq_f32(vld1q_f32(v), vdupq_n_f32(s)));
|
||||||
#else
|
#else
|
||||||
dest[0] = v[0] + s;
|
dest[0] = v[0] + s;
|
||||||
dest[1] = v[1] + s;
|
dest[1] = v[1] + s;
|
||||||
@@ -300,6 +297,8 @@ void
|
|||||||
glm_vec4_sub(vec4 a, vec4 b, vec4 dest) {
|
glm_vec4_sub(vec4 a, vec4 b, vec4 dest) {
|
||||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||||
glmm_store(dest, _mm_sub_ps(glmm_load(a), glmm_load(b)));
|
glmm_store(dest, _mm_sub_ps(glmm_load(a), glmm_load(b)));
|
||||||
|
#elif defined(CGLM_NEON_FP)
|
||||||
|
vst1q_f32(dest, vsubq_f32(vld1q_f32(a), vld1q_f32(b)));
|
||||||
#else
|
#else
|
||||||
dest[0] = a[0] - b[0];
|
dest[0] = a[0] - b[0];
|
||||||
dest[1] = a[1] - b[1];
|
dest[1] = a[1] - b[1];
|
||||||
@@ -320,6 +319,8 @@ void
|
|||||||
glm_vec4_subs(vec4 v, float s, vec4 dest) {
|
glm_vec4_subs(vec4 v, float s, vec4 dest) {
|
||||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||||
glmm_store(dest, _mm_sub_ps(glmm_load(v), _mm_set1_ps(s)));
|
glmm_store(dest, _mm_sub_ps(glmm_load(v), _mm_set1_ps(s)));
|
||||||
|
#elif defined(CGLM_NEON_FP)
|
||||||
|
vst1q_f32(dest, vsubq_f32(vld1q_f32(v), vdupq_n_f32(s)));
|
||||||
#else
|
#else
|
||||||
dest[0] = v[0] - s;
|
dest[0] = v[0] - s;
|
||||||
dest[1] = v[1] - s;
|
dest[1] = v[1] - s;
|
||||||
@@ -331,15 +332,17 @@ glm_vec4_subs(vec4 v, float s, vec4 dest) {
|
|||||||
/*!
|
/*!
|
||||||
* @brief multiply two vector (component-wise multiplication)
|
* @brief multiply two vector (component-wise multiplication)
|
||||||
*
|
*
|
||||||
* @param a vector1
|
* @param a vector1
|
||||||
* @param b vector2
|
* @param b vector2
|
||||||
* @param d dest = (a[0] * b[0], a[1] * b[1], a[2] * b[2], a[3] * b[3])
|
* @param dest dest = (a[0] * b[0], a[1] * b[1], a[2] * b[2], a[3] * b[3])
|
||||||
*/
|
*/
|
||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
void
|
void
|
||||||
glm_vec4_mul(vec4 a, vec4 b, vec4 dest) {
|
glm_vec4_mul(vec4 a, vec4 b, vec4 dest) {
|
||||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||||
glmm_store(dest, _mm_mul_ps(glmm_load(a), glmm_load(b)));
|
glmm_store(dest, _mm_mul_ps(glmm_load(a), glmm_load(b)));
|
||||||
|
#elif defined(CGLM_NEON_FP)
|
||||||
|
vst1q_f32(dest, vmulq_f32(vld1q_f32(a), vld1q_f32(b)));
|
||||||
#else
|
#else
|
||||||
dest[0] = a[0] * b[0];
|
dest[0] = a[0] * b[0];
|
||||||
dest[1] = a[1] * b[1];
|
dest[1] = a[1] * b[1];
|
||||||
@@ -360,6 +363,8 @@ void
|
|||||||
glm_vec4_scale(vec4 v, float s, vec4 dest) {
|
glm_vec4_scale(vec4 v, float s, vec4 dest) {
|
||||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||||
glmm_store(dest, _mm_mul_ps(glmm_load(v), _mm_set1_ps(s)));
|
glmm_store(dest, _mm_mul_ps(glmm_load(v), _mm_set1_ps(s)));
|
||||||
|
#elif defined(CGLM_NEON_FP)
|
||||||
|
vst1q_f32(dest, vmulq_f32(vld1q_f32(v), vdupq_n_f32(s)));
|
||||||
#else
|
#else
|
||||||
dest[0] = v[0] * s;
|
dest[0] = v[0] * s;
|
||||||
dest[1] = v[1] * s;
|
dest[1] = v[1] * s;
|
||||||
@@ -426,7 +431,6 @@ glm_vec4_divs(vec4 v, float s, vec4 dest) {
|
|||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
* @brief add two vectors and add result to sum
|
* @brief add two vectors and add result to sum
|
||||||
*
|
*
|
||||||
@@ -443,6 +447,10 @@ glm_vec4_addadd(vec4 a, vec4 b, vec4 dest) {
|
|||||||
glmm_store(dest, _mm_add_ps(glmm_load(dest),
|
glmm_store(dest, _mm_add_ps(glmm_load(dest),
|
||||||
_mm_add_ps(glmm_load(a),
|
_mm_add_ps(glmm_load(a),
|
||||||
glmm_load(b))));
|
glmm_load(b))));
|
||||||
|
#elif defined(CGLM_NEON_FP)
|
||||||
|
vst1q_f32(dest, vaddq_f32(vld1q_f32(dest),
|
||||||
|
vaddq_f32(vld1q_f32(a),
|
||||||
|
vld1q_f32(b))));
|
||||||
#else
|
#else
|
||||||
dest[0] += a[0] + b[0];
|
dest[0] += a[0] + b[0];
|
||||||
dest[1] += a[1] + b[1];
|
dest[1] += a[1] + b[1];
|
||||||
@@ -467,6 +475,10 @@ glm_vec4_subadd(vec4 a, vec4 b, vec4 dest) {
|
|||||||
glmm_store(dest, _mm_add_ps(glmm_load(dest),
|
glmm_store(dest, _mm_add_ps(glmm_load(dest),
|
||||||
_mm_sub_ps(glmm_load(a),
|
_mm_sub_ps(glmm_load(a),
|
||||||
glmm_load(b))));
|
glmm_load(b))));
|
||||||
|
#elif defined(CGLM_NEON_FP)
|
||||||
|
vst1q_f32(dest, vaddq_f32(vld1q_f32(dest),
|
||||||
|
vsubq_f32(vld1q_f32(a),
|
||||||
|
vld1q_f32(b))));
|
||||||
#else
|
#else
|
||||||
dest[0] += a[0] - b[0];
|
dest[0] += a[0] - b[0];
|
||||||
dest[1] += a[1] - b[1];
|
dest[1] += a[1] - b[1];
|
||||||
@@ -491,6 +503,10 @@ glm_vec4_muladd(vec4 a, vec4 b, vec4 dest) {
|
|||||||
glmm_store(dest, _mm_add_ps(glmm_load(dest),
|
glmm_store(dest, _mm_add_ps(glmm_load(dest),
|
||||||
_mm_mul_ps(glmm_load(a),
|
_mm_mul_ps(glmm_load(a),
|
||||||
glmm_load(b))));
|
glmm_load(b))));
|
||||||
|
#elif defined(CGLM_NEON_FP)
|
||||||
|
vst1q_f32(dest, vaddq_f32(vld1q_f32(dest),
|
||||||
|
vmulq_f32(vld1q_f32(a),
|
||||||
|
vld1q_f32(b))));
|
||||||
#else
|
#else
|
||||||
dest[0] += a[0] * b[0];
|
dest[0] += a[0] * b[0];
|
||||||
dest[1] += a[1] * b[1];
|
dest[1] += a[1] * b[1];
|
||||||
@@ -515,6 +531,10 @@ glm_vec4_muladds(vec4 a, float s, vec4 dest) {
|
|||||||
glmm_store(dest, _mm_add_ps(glmm_load(dest),
|
glmm_store(dest, _mm_add_ps(glmm_load(dest),
|
||||||
_mm_mul_ps(glmm_load(a),
|
_mm_mul_ps(glmm_load(a),
|
||||||
_mm_set1_ps(s))));
|
_mm_set1_ps(s))));
|
||||||
|
#elif defined(CGLM_NEON_FP)
|
||||||
|
vst1q_f32(dest, vaddq_f32(vld1q_f32(dest),
|
||||||
|
vsubq_f32(vld1q_f32(a),
|
||||||
|
vdupq_n_f32(s))));
|
||||||
#else
|
#else
|
||||||
dest[0] += a[0] * s;
|
dest[0] += a[0] * s;
|
||||||
dest[1] += a[1] * s;
|
dest[1] += a[1] * s;
|
||||||
@@ -539,6 +559,10 @@ glm_vec4_maxadd(vec4 a, vec4 b, vec4 dest) {
|
|||||||
glmm_store(dest, _mm_add_ps(glmm_load(dest),
|
glmm_store(dest, _mm_add_ps(glmm_load(dest),
|
||||||
_mm_max_ps(glmm_load(a),
|
_mm_max_ps(glmm_load(a),
|
||||||
glmm_load(b))));
|
glmm_load(b))));
|
||||||
|
#elif defined(CGLM_NEON_FP)
|
||||||
|
vst1q_f32(dest, vaddq_f32(vld1q_f32(dest),
|
||||||
|
vmaxq_f32(vld1q_f32(a),
|
||||||
|
vld1q_f32(b))));
|
||||||
#else
|
#else
|
||||||
dest[0] += glm_max(a[0], b[0]);
|
dest[0] += glm_max(a[0], b[0]);
|
||||||
dest[1] += glm_max(a[1], b[1]);
|
dest[1] += glm_max(a[1], b[1]);
|
||||||
@@ -552,8 +576,8 @@ glm_vec4_maxadd(vec4 a, vec4 b, vec4 dest) {
|
|||||||
*
|
*
|
||||||
* it applies += operator so dest must be initialized
|
* it applies += operator so dest must be initialized
|
||||||
*
|
*
|
||||||
* @param[in] a vector
|
* @param[in] a vector 1
|
||||||
* @param[in] s scalar
|
* @param[in] b vector 2
|
||||||
* @param[out] dest dest += min(a, b)
|
* @param[out] dest dest += min(a, b)
|
||||||
*/
|
*/
|
||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
@@ -563,6 +587,10 @@ glm_vec4_minadd(vec4 a, vec4 b, vec4 dest) {
|
|||||||
glmm_store(dest, _mm_add_ps(glmm_load(dest),
|
glmm_store(dest, _mm_add_ps(glmm_load(dest),
|
||||||
_mm_min_ps(glmm_load(a),
|
_mm_min_ps(glmm_load(a),
|
||||||
glmm_load(b))));
|
glmm_load(b))));
|
||||||
|
#elif defined(CGLM_NEON_FP)
|
||||||
|
vst1q_f32(dest, vaddq_f32(vld1q_f32(dest),
|
||||||
|
vminq_f32(vld1q_f32(a),
|
||||||
|
vld1q_f32(b))));
|
||||||
#else
|
#else
|
||||||
dest[0] += glm_min(a[0], b[0]);
|
dest[0] += glm_min(a[0], b[0]);
|
||||||
dest[1] += glm_min(a[1], b[1]);
|
dest[1] += glm_min(a[1], b[1]);
|
||||||
@@ -582,6 +610,8 @@ void
|
|||||||
glm_vec4_negate_to(vec4 v, vec4 dest) {
|
glm_vec4_negate_to(vec4 v, vec4 dest) {
|
||||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||||
glmm_store(dest, _mm_xor_ps(glmm_load(v), _mm_set1_ps(-0.0f)));
|
glmm_store(dest, _mm_xor_ps(glmm_load(v), _mm_set1_ps(-0.0f)));
|
||||||
|
#elif defined(CGLM_NEON_FP)
|
||||||
|
vst1q_f32(dest, veorq_s32(vld1q_f32(v), vdupq_n_f32(-0.0f)));
|
||||||
#else
|
#else
|
||||||
dest[0] = -v[0];
|
dest[0] = -v[0];
|
||||||
dest[1] = -v[1];
|
dest[1] = -v[1];
|
||||||
@@ -615,7 +645,7 @@ glm_vec4_normalize_to(vec4 v, vec4 dest) {
|
|||||||
float dot;
|
float dot;
|
||||||
|
|
||||||
x0 = glmm_load(v);
|
x0 = glmm_load(v);
|
||||||
xdot = glmm_dot(x0, x0);
|
xdot = glmm_vdot(x0, x0);
|
||||||
dot = _mm_cvtss_f32(xdot);
|
dot = _mm_cvtss_f32(xdot);
|
||||||
|
|
||||||
if (dot == 0.0f) {
|
if (dot == 0.0f) {
|
||||||
@@ -659,10 +689,16 @@ glm_vec4_normalize(vec4 v) {
|
|||||||
CGLM_INLINE
|
CGLM_INLINE
|
||||||
float
|
float
|
||||||
glm_vec4_distance(vec4 a, vec4 b) {
|
glm_vec4_distance(vec4 a, vec4 b) {
|
||||||
|
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||||
|
return glmm_norm(_mm_sub_ps(glmm_load(b), glmm_load(a)));
|
||||||
|
#elif defined(CGLM_NEON_FP)
|
||||||
|
return glmm_norm(vsubq_f32(glmm_load(a), glmm_load(b)));
|
||||||
|
#else
|
||||||
return sqrtf(glm_pow2(b[0] - a[0])
|
return sqrtf(glm_pow2(b[0] - a[0])
|
||||||
+ glm_pow2(b[1] - a[1])
|
+ glm_pow2(b[1] - a[1])
|
||||||
+ glm_pow2(b[2] - a[2])
|
+ glm_pow2(b[2] - a[2])
|
||||||
+ glm_pow2(b[3] - a[3]));
|
+ glm_pow2(b[3] - a[3]));
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
@@ -677,6 +713,8 @@ void
|
|||||||
glm_vec4_maxv(vec4 a, vec4 b, vec4 dest) {
|
glm_vec4_maxv(vec4 a, vec4 b, vec4 dest) {
|
||||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||||
glmm_store(dest, _mm_max_ps(glmm_load(a), glmm_load(b)));
|
glmm_store(dest, _mm_max_ps(glmm_load(a), glmm_load(b)));
|
||||||
|
#elif defined(CGLM_NEON_FP)
|
||||||
|
vst1q_f32(dest, vmaxq_f32(vld1q_f32(a), vld1q_f32(b)));
|
||||||
#else
|
#else
|
||||||
dest[0] = glm_max(a[0], b[0]);
|
dest[0] = glm_max(a[0], b[0]);
|
||||||
dest[1] = glm_max(a[1], b[1]);
|
dest[1] = glm_max(a[1], b[1]);
|
||||||
@@ -697,6 +735,8 @@ void
|
|||||||
glm_vec4_minv(vec4 a, vec4 b, vec4 dest) {
|
glm_vec4_minv(vec4 a, vec4 b, vec4 dest) {
|
||||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||||
glmm_store(dest, _mm_min_ps(glmm_load(a), glmm_load(b)));
|
glmm_store(dest, _mm_min_ps(glmm_load(a), glmm_load(b)));
|
||||||
|
#elif defined(CGLM_NEON_FP)
|
||||||
|
vst1q_f32(dest, vminq_f32(vld1q_f32(a), vld1q_f32(b)));
|
||||||
#else
|
#else
|
||||||
dest[0] = glm_min(a[0], b[0]);
|
dest[0] = glm_min(a[0], b[0]);
|
||||||
dest[1] = glm_min(a[1], b[1]);
|
dest[1] = glm_min(a[1], b[1]);
|
||||||
@@ -718,6 +758,9 @@ glm_vec4_clamp(vec4 v, float minVal, float maxVal) {
|
|||||||
#if defined( __SSE__ ) || defined( __SSE2__ )
|
#if defined( __SSE__ ) || defined( __SSE2__ )
|
||||||
glmm_store(v, _mm_min_ps(_mm_max_ps(glmm_load(v), _mm_set1_ps(minVal)),
|
glmm_store(v, _mm_min_ps(_mm_max_ps(glmm_load(v), _mm_set1_ps(minVal)),
|
||||||
_mm_set1_ps(maxVal)));
|
_mm_set1_ps(maxVal)));
|
||||||
|
#elif defined(CGLM_NEON_FP)
|
||||||
|
vst1q_f32(v, vminq_f32(vmaxq_f32(vld1q_f32(v), vdupq_n_f32(minVal)),
|
||||||
|
vdupq_n_f32(maxVal)));
|
||||||
#else
|
#else
|
||||||
v[0] = glm_clamp(v[0], minVal, maxVal);
|
v[0] = glm_clamp(v[0], minVal, maxVal);
|
||||||
v[1] = glm_clamp(v[1], minVal, maxVal);
|
v[1] = glm_clamp(v[1], minVal, maxVal);
|
||||||
@@ -748,4 +791,23 @@ glm_vec4_lerp(vec4 from, vec4 to, float t, vec4 dest) {
|
|||||||
glm_vec4_add(from, v, dest);
|
glm_vec4_add(from, v, dest);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief helper to fill vec4 as [S^3, S^2, S, 1]
|
||||||
|
*
|
||||||
|
* @param[in] s parameter
|
||||||
|
* @param[out] dest destination
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
void
|
||||||
|
glm_vec4_cubic(float s, vec4 dest) {
|
||||||
|
float ss;
|
||||||
|
|
||||||
|
ss = s * s;
|
||||||
|
|
||||||
|
dest[0] = ss * s;
|
||||||
|
dest[1] = ss;
|
||||||
|
dest[2] = s;
|
||||||
|
dest[3] = 1.0f;
|
||||||
|
}
|
||||||
|
|
||||||
#endif /* cglm_vec4_h */
|
#endif /* cglm_vec4_h */
|
||||||
|
|||||||
@@ -10,6 +10,6 @@
|
|||||||
|
|
||||||
#define CGLM_VERSION_MAJOR 0
|
#define CGLM_VERSION_MAJOR 0
|
||||||
#define CGLM_VERSION_MINOR 5
|
#define CGLM_VERSION_MINOR 5
|
||||||
#define CGLM_VERSION_PATCH 0
|
#define CGLM_VERSION_PATCH 4
|
||||||
|
|
||||||
#endif /* cglm_version_h */
|
#endif /* cglm_version_h */
|
||||||
|
|||||||
65
makefile.am
65
makefile.am
@@ -34,30 +34,32 @@ test_tests_CFLAGS = $(checkCFLAGS)
|
|||||||
|
|
||||||
cglmdir=$(includedir)/cglm
|
cglmdir=$(includedir)/cglm
|
||||||
cglm_HEADERS = include/cglm/version.h \
|
cglm_HEADERS = include/cglm/version.h \
|
||||||
include/cglm/cglm.h \
|
include/cglm/cglm.h \
|
||||||
include/cglm/call.h \
|
include/cglm/call.h \
|
||||||
include/cglm/cam.h \
|
include/cglm/cam.h \
|
||||||
include/cglm/io.h \
|
include/cglm/io.h \
|
||||||
include/cglm/mat4.h \
|
include/cglm/mat4.h \
|
||||||
include/cglm/mat3.h \
|
include/cglm/mat3.h \
|
||||||
include/cglm/types.h \
|
include/cglm/types.h \
|
||||||
include/cglm/common.h \
|
include/cglm/common.h \
|
||||||
include/cglm/affine.h \
|
include/cglm/affine.h \
|
||||||
include/cglm/vec3.h \
|
include/cglm/vec3.h \
|
||||||
include/cglm/vec3-ext.h \
|
include/cglm/vec3-ext.h \
|
||||||
include/cglm/vec4.h \
|
include/cglm/vec4.h \
|
||||||
include/cglm/vec4-ext.h \
|
include/cglm/vec4-ext.h \
|
||||||
include/cglm/euler.h \
|
include/cglm/euler.h \
|
||||||
include/cglm/util.h \
|
include/cglm/util.h \
|
||||||
include/cglm/quat.h \
|
include/cglm/quat.h \
|
||||||
include/cglm/affine-mat.h \
|
include/cglm/affine-mat.h \
|
||||||
include/cglm/plane.h \
|
include/cglm/plane.h \
|
||||||
include/cglm/frustum.h \
|
include/cglm/frustum.h \
|
||||||
include/cglm/box.h \
|
include/cglm/box.h \
|
||||||
include/cglm/color.h \
|
include/cglm/color.h \
|
||||||
include/cglm/project.h \
|
include/cglm/project.h \
|
||||||
include/cglm/sphere.h \
|
include/cglm/sphere.h \
|
||||||
include/cglm/ease.h
|
include/cglm/ease.h \
|
||||||
|
include/cglm/curve.h \
|
||||||
|
include/cglm/bezier.h
|
||||||
|
|
||||||
cglm_calldir=$(includedir)/cglm/call
|
cglm_calldir=$(includedir)/cglm/call
|
||||||
cglm_call_HEADERS = include/cglm/call/mat4.h \
|
cglm_call_HEADERS = include/cglm/call/mat4.h \
|
||||||
@@ -74,10 +76,14 @@ cglm_call_HEADERS = include/cglm/call/mat4.h \
|
|||||||
include/cglm/call/box.h \
|
include/cglm/call/box.h \
|
||||||
include/cglm/call/project.h \
|
include/cglm/call/project.h \
|
||||||
include/cglm/call/sphere.h \
|
include/cglm/call/sphere.h \
|
||||||
include/cglm/call/ease.h
|
include/cglm/call/ease.h \
|
||||||
|
include/cglm/call/curve.h \
|
||||||
|
include/cglm/call/bezier.h
|
||||||
|
|
||||||
cglm_simddir=$(includedir)/cglm/simd
|
cglm_simddir=$(includedir)/cglm/simd
|
||||||
cglm_simd_HEADERS = include/cglm/simd/intrin.h
|
cglm_simd_HEADERS = include/cglm/simd/intrin.h \
|
||||||
|
include/cglm/simd/x86.h \
|
||||||
|
include/cglm/simd/arm.h
|
||||||
|
|
||||||
cglm_simd_sse2dir=$(includedir)/cglm/simd/sse2
|
cglm_simd_sse2dir=$(includedir)/cglm/simd/sse2
|
||||||
cglm_simd_sse2_HEADERS = include/cglm/simd/sse2/affine.h \
|
cglm_simd_sse2_HEADERS = include/cglm/simd/sse2/affine.h \
|
||||||
@@ -107,7 +113,9 @@ libcglm_la_SOURCES=\
|
|||||||
src/box.c \
|
src/box.c \
|
||||||
src/project.c \
|
src/project.c \
|
||||||
src/sphere.c \
|
src/sphere.c \
|
||||||
src/ease.c
|
src/ease.c \
|
||||||
|
src/curve.c \
|
||||||
|
src/bezier.c
|
||||||
|
|
||||||
test_tests_SOURCES=\
|
test_tests_SOURCES=\
|
||||||
test/src/test_common.c \
|
test/src/test_common.c \
|
||||||
@@ -121,7 +129,8 @@ test_tests_SOURCES=\
|
|||||||
test/src/test_vec4.c \
|
test/src/test_vec4.c \
|
||||||
test/src/test_vec3.c \
|
test/src/test_vec3.c \
|
||||||
test/src/test_mat3.c \
|
test/src/test_mat3.c \
|
||||||
test/src/test_affine.c
|
test/src/test_affine.c \
|
||||||
|
test/src/test_bezier.c
|
||||||
|
|
||||||
all-local:
|
all-local:
|
||||||
sh ./post-build.sh
|
sh ./post-build.sh
|
||||||
|
|||||||
@@ -8,12 +8,17 @@
|
|||||||
|
|
||||||
cd $(dirname "$0")
|
cd $(dirname "$0")
|
||||||
|
|
||||||
mkdir -p .libs
|
mkdir -p "$(pwd)/.libs"
|
||||||
|
|
||||||
|
libmocka_folder=$(pwd)/test/lib/cmocka/build/src/
|
||||||
|
|
||||||
if [ "$(uname)" = "Darwin" ]; then
|
if [ "$(uname)" = "Darwin" ]; then
|
||||||
ln -sf $(pwd)/test/lib/cmocka/build/src/libcmocka.0.dylib \
|
libcmocka=libcmocka.0.dylib
|
||||||
.libs/libcmocka.0.dylib;
|
|
||||||
else
|
else
|
||||||
ln -sf $(pwd)/test/lib/cmocka/build/src/libcmocka.so.0 \
|
libcmocka=libcmocka.so.0
|
||||||
.libs/libcmocka.so.0;
|
fi
|
||||||
|
|
||||||
|
libcmocka_path="$libmocka_folder$libcmocka"
|
||||||
|
if [ -f "$libcmocka_path" ]; then
|
||||||
|
ln -sf "$libcmocka_path" "$(pwd)/.libs/$libcmocka";
|
||||||
fi
|
fi
|
||||||
|
|||||||
27
src/bezier.c
Normal file
27
src/bezier.c
Normal file
@@ -0,0 +1,27 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "../include/cglm/cglm.h"
|
||||||
|
#include "../include/cglm/call.h"
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
float
|
||||||
|
glmc_bezier(float s, float p0, float c0, float c1, float p1) {
|
||||||
|
return glm_bezier(s, p0, c0, c1, p1);
|
||||||
|
}
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
float
|
||||||
|
glmc_hermite(float s, float p0, float t0, float t1, float p1) {
|
||||||
|
return glm_hermite(s, p0, t0, t1, p1);
|
||||||
|
}
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
float
|
||||||
|
glmc_decasteljau(float prm, float p0, float c0, float c1, float p1) {
|
||||||
|
return glm_decasteljau(prm, p0, c0, c1, p1);
|
||||||
|
}
|
||||||
@@ -88,6 +88,12 @@ glmc_perspective(float fovy,
|
|||||||
dest);
|
dest);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_persp_move_far(mat4 proj, float deltaFar) {
|
||||||
|
glm_persp_move_far(proj, deltaFar);
|
||||||
|
}
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_perspective_default(float aspect, mat4 dest) {
|
glmc_perspective_default(float aspect, mat4 dest) {
|
||||||
|
|||||||
15
src/curve.c
Normal file
15
src/curve.c
Normal file
@@ -0,0 +1,15 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "../include/cglm/cglm.h"
|
||||||
|
#include "../include/cglm/call.h"
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
float
|
||||||
|
glmc_smc(float s, mat4 m, vec4 c) {
|
||||||
|
return glm_smc(s, m, c);
|
||||||
|
}
|
||||||
12
src/mat3.c
12
src/mat3.c
@@ -50,6 +50,12 @@ glmc_mat3_mulv(mat3 m, vec3 v, vec3 dest) {
|
|||||||
glm_mat3_mulv(m, v, dest);
|
glm_mat3_mulv(m, v, dest);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
float
|
||||||
|
glmc_mat3_trace(mat3 m) {
|
||||||
|
return glm_mat3_trace(m);
|
||||||
|
}
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_mat3_quat(mat3 m, versor dest) {
|
glmc_mat3_quat(mat3 m, versor dest) {
|
||||||
@@ -85,3 +91,9 @@ void
|
|||||||
glmc_mat3_swap_row(mat3 mat, int row1, int row2) {
|
glmc_mat3_swap_row(mat3 mat, int row1, int row2) {
|
||||||
glm_mat3_swap_row(mat, row1, row2);
|
glm_mat3_swap_row(mat, row1, row2);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
float
|
||||||
|
glmc_mat3_rmc(vec3 r, mat3 m, vec3 c) {
|
||||||
|
return glm_mat3_rmc(r, m, c);
|
||||||
|
}
|
||||||
|
|||||||
18
src/mat4.c
18
src/mat4.c
@@ -74,6 +74,18 @@ glmc_mat4_mulv3(mat4 m, vec3 v, float last, vec3 dest) {
|
|||||||
glm_mat4_mulv3(m, v, last, dest);
|
glm_mat4_mulv3(m, v, last, dest);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
float
|
||||||
|
glmc_mat4_trace(mat4 m) {
|
||||||
|
return glm_mat4_trace(m);
|
||||||
|
}
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
float
|
||||||
|
glmc_mat4_trace3(mat4 m) {
|
||||||
|
return glm_mat4_trace3(m);
|
||||||
|
}
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_mat4_quat(mat4 m, versor dest) {
|
glmc_mat4_quat(mat4 m, versor dest) {
|
||||||
@@ -139,3 +151,9 @@ void
|
|||||||
glmc_mat4_swap_row(mat4 mat, int row1, int row2) {
|
glmc_mat4_swap_row(mat4 mat, int row1, int row2) {
|
||||||
glm_mat4_swap_row(mat, row1, row2);
|
glm_mat4_swap_row(mat, row1, row2);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
float
|
||||||
|
glmc_mat4_rmc(vec4 r, mat4 m, vec4 c) {
|
||||||
|
return glm_mat4_rmc(r, m, c);
|
||||||
|
}
|
||||||
|
|||||||
10
src/vec3.c
10
src/vec3.c
@@ -40,8 +40,14 @@ glmc_vec3_dot(vec3 a, vec3 b) {
|
|||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
void
|
void
|
||||||
glmc_vec3_cross(vec3 a, vec3 b, vec3 d) {
|
glmc_vec3_cross(vec3 a, vec3 b, vec3 dest) {
|
||||||
glm_vec3_cross(a, b, d);
|
glm_vec3_cross(a, b, dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec3_crossn(vec3 a, vec3 b, vec3 dest) {
|
||||||
|
glm_vec3_crossn(a, b, dest);
|
||||||
}
|
}
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
|
|||||||
@@ -206,6 +206,12 @@ glmc_vec4_lerp(vec4 from, vec4 to, float t, vec4 dest) {
|
|||||||
glm_vec4_lerp(from, to, t, dest);
|
glm_vec4_lerp(from, to, t, dest);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
CGLM_EXPORT
|
||||||
|
void
|
||||||
|
glmc_vec4_cubic(float s, vec4 dest) {
|
||||||
|
glm_vec4_cubic(s, dest);
|
||||||
|
}
|
||||||
|
|
||||||
/* ext */
|
/* ext */
|
||||||
|
|
||||||
CGLM_EXPORT
|
CGLM_EXPORT
|
||||||
|
|||||||
65
test/src/test_bezier.c
Normal file
65
test/src/test_bezier.c
Normal file
@@ -0,0 +1,65 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c), Recep Aslantas.
|
||||||
|
*
|
||||||
|
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||||
|
* Full license can be found in the LICENSE file
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "test_common.h"
|
||||||
|
|
||||||
|
CGLM_INLINE
|
||||||
|
float
|
||||||
|
test_bezier_plain(float s, float p0, float c0, float c1, float p1) {
|
||||||
|
float x, xx, xxx, ss, sss;
|
||||||
|
|
||||||
|
x = 1.0f - s;
|
||||||
|
xx = x * x;
|
||||||
|
xxx = xx * x;
|
||||||
|
ss = s * s;
|
||||||
|
sss = ss * s;
|
||||||
|
|
||||||
|
return p0 * xxx + 3.0f * (c0 * s * xx + c1 * ss * x) + p1 * sss;
|
||||||
|
}
|
||||||
|
|
||||||
|
CGLM_INLINE
|
||||||
|
float
|
||||||
|
test_hermite_plain(float s, float p0, float t0, float t1, float p1) {
|
||||||
|
float ss, sss;
|
||||||
|
|
||||||
|
ss = s * s;
|
||||||
|
sss = ss * s;
|
||||||
|
|
||||||
|
return p0 * (2.0f * sss - 3.0f * ss + 1.0f)
|
||||||
|
+ t0 * (sss - 2.0f * ss + s)
|
||||||
|
+ p1 * (-2.0f * sss + 3.0f * ss)
|
||||||
|
+ t1 * (sss - ss);
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
test_bezier(void **state) {
|
||||||
|
float s, p0, p1, c0, c1, smc, Bs, Bs_plain;
|
||||||
|
|
||||||
|
s = test_rand();
|
||||||
|
p0 = test_rand();
|
||||||
|
p1 = test_rand();
|
||||||
|
c0 = test_rand();
|
||||||
|
c1 = test_rand();
|
||||||
|
|
||||||
|
/* test cubic bezier */
|
||||||
|
smc = glm_smc(s, GLM_BEZIER_MAT, (vec4){p0, c0, c1, p1});
|
||||||
|
Bs = glm_bezier(s, p0, c0, c1, p1);
|
||||||
|
Bs_plain = test_bezier_plain(s, p0, c0, c1, p1);
|
||||||
|
|
||||||
|
assert_true(glm_eq(Bs, Bs_plain));
|
||||||
|
test_assert_eqf(smc, Bs_plain);
|
||||||
|
test_assert_eqf(Bs, smc);
|
||||||
|
|
||||||
|
/* test cubic hermite */
|
||||||
|
smc = glm_smc(s, GLM_HERMITE_MAT, (vec4){p0, p1, c0, c1});
|
||||||
|
Bs = glm_hermite(s, p0, c0, c1, p1);
|
||||||
|
Bs_plain = test_hermite_plain(s, p0, c0, c1, p1);
|
||||||
|
|
||||||
|
assert_true(glm_eq(Bs, Bs_plain));
|
||||||
|
assert_true(glm_eq(smc, Bs_plain));
|
||||||
|
assert_true(glm_eq(Bs, smc));
|
||||||
|
}
|
||||||
@@ -5,6 +5,7 @@
|
|||||||
|
|
||||||
#include "test_common.h"
|
#include "test_common.h"
|
||||||
#include <stdlib.h>
|
#include <stdlib.h>
|
||||||
|
#include <math.h>
|
||||||
|
|
||||||
#define m 4
|
#define m 4
|
||||||
#define n 4
|
#define n 4
|
||||||
@@ -58,7 +59,7 @@ test_rand_vec4(vec4 dest) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
float
|
float
|
||||||
test_rand_angle(void) {
|
test_rand(void) {
|
||||||
srand((unsigned int)time(NULL));
|
srand((unsigned int)time(NULL));
|
||||||
return drand48();
|
return drand48();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -59,7 +59,7 @@ void
|
|||||||
test_rand_vec4(vec4 dest) ;
|
test_rand_vec4(vec4 dest) ;
|
||||||
|
|
||||||
float
|
float
|
||||||
test_rand_angle(void);
|
test_rand(void);
|
||||||
|
|
||||||
void
|
void
|
||||||
test_rand_quat(versor q);
|
test_rand_quat(versor q);
|
||||||
|
|||||||
@@ -38,7 +38,10 @@ main(int argc, const char * argv[]) {
|
|||||||
cmocka_unit_test(test_vec3),
|
cmocka_unit_test(test_vec3),
|
||||||
|
|
||||||
/* affine */
|
/* affine */
|
||||||
cmocka_unit_test(test_affine)
|
cmocka_unit_test(test_affine),
|
||||||
|
|
||||||
|
/* bezier */
|
||||||
|
cmocka_unit_test(test_bezier)
|
||||||
};
|
};
|
||||||
|
|
||||||
return cmocka_run_group_tests(tests, NULL, NULL);
|
return cmocka_run_group_tests(tests, NULL, NULL);
|
||||||
|
|||||||
@@ -24,9 +24,9 @@ test_mat3(void **state) {
|
|||||||
for (i = 0; i < m; i++) {
|
for (i = 0; i < m; i++) {
|
||||||
for (j = 0; j < n; j++) {
|
for (j = 0; j < n; j++) {
|
||||||
if (i == j)
|
if (i == j)
|
||||||
assert_true(m3[i][j] == 1.0f);
|
assert_true(glm_eq(m3[i][j], 1.0f));
|
||||||
else
|
else
|
||||||
assert_true(m3[i][j] == 0.0f);
|
assert_true(glm_eq(m3[i][j], 0.0f));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -24,9 +24,9 @@ test_mat4(void **state) {
|
|||||||
for (i = 0; i < m; i++) {
|
for (i = 0; i < m; i++) {
|
||||||
for (j = 0; j < n; j++) {
|
for (j = 0; j < n; j++) {
|
||||||
if (i == j)
|
if (i == j)
|
||||||
assert_true(m3[i][j] == 1.0f);
|
assert_true(glm_eq(m3[i][j], 1.0f));
|
||||||
else
|
else
|
||||||
assert_true(m3[i][j] == 0.0f);
|
assert_true(glm_eq(m3[i][j], 0.0f));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -25,7 +25,7 @@ test_quat(void **state) {
|
|||||||
|
|
||||||
/* 0. test identiy quat */
|
/* 0. test identiy quat */
|
||||||
glm_quat_identity(q4);
|
glm_quat_identity(q4);
|
||||||
assert_true(glm_quat_real(q4) == cosf(glm_rad(0.0f) * 0.5f));
|
assert_true(glm_eq(glm_quat_real(q4), cosf(glm_rad(0.0f) * 0.5f)));
|
||||||
glm_quat_mat4(q4, rot1);
|
glm_quat_mat4(q4, rot1);
|
||||||
test_assert_mat4_eq2(rot1, GLM_MAT4_IDENTITY, 0.000009);
|
test_assert_mat4_eq2(rot1, GLM_MAT4_IDENTITY, 0.000009);
|
||||||
|
|
||||||
@@ -118,7 +118,7 @@ test_quat(void **state) {
|
|||||||
/* 9. test imag, real */
|
/* 9. test imag, real */
|
||||||
|
|
||||||
/* 9.1 real */
|
/* 9.1 real */
|
||||||
assert_true(glm_quat_real(q4) == cosf(glm_rad(-90.0f) * 0.5f));
|
assert_true(glm_eq(glm_quat_real(q4), cosf(glm_rad(-90.0f) * 0.5f)));
|
||||||
|
|
||||||
/* 9.1 imag */
|
/* 9.1 imag */
|
||||||
glm_quat_imag(q4, imag);
|
glm_quat_imag(q4, imag);
|
||||||
|
|||||||
@@ -40,4 +40,7 @@ test_vec3(void **state);
|
|||||||
void
|
void
|
||||||
test_affine(void **state);
|
test_affine(void **state);
|
||||||
|
|
||||||
|
void
|
||||||
|
test_bezier(void **state);
|
||||||
|
|
||||||
#endif /* test_tests_h */
|
#endif /* test_tests_h */
|
||||||
|
|||||||
@@ -93,6 +93,13 @@ test_vec4(void **state) {
|
|||||||
/* 3. test SIMD norm2 */
|
/* 3. test SIMD norm2 */
|
||||||
test_rand_vec4(v);
|
test_rand_vec4(v);
|
||||||
test_assert_eqf(test_vec4_norm2(v), glm_vec4_norm2(v));
|
test_assert_eqf(test_vec4_norm2(v), glm_vec4_norm2(v));
|
||||||
|
|
||||||
|
/* 4. test SSE/SIMD distance */
|
||||||
|
test_rand_vec4(v1);
|
||||||
|
test_rand_vec4(v2);
|
||||||
|
d1 = glm_vec4_distance(v1, v2);
|
||||||
|
d2 = sqrtf(powf(v1[0]-v2[0], 2.0f) + pow(v1[1]-v2[1], 2.0f) + pow(v1[2]-v2[2], 2.0f) + pow(v1[3]-v2[3], 2.0f));
|
||||||
|
assert_true(fabsf(d1 - d2) <= 0.000009);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* test zero */
|
/* test zero */
|
||||||
|
|||||||
@@ -20,8 +20,10 @@
|
|||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClCompile Include="..\src\affine.c" />
|
<ClCompile Include="..\src\affine.c" />
|
||||||
|
<ClCompile Include="..\src\bezier.c" />
|
||||||
<ClCompile Include="..\src\box.c" />
|
<ClCompile Include="..\src\box.c" />
|
||||||
<ClCompile Include="..\src\cam.c" />
|
<ClCompile Include="..\src\cam.c" />
|
||||||
|
<ClCompile Include="..\src\curve.c" />
|
||||||
<ClCompile Include="..\src\dllmain.c" />
|
<ClCompile Include="..\src\dllmain.c" />
|
||||||
<ClCompile Include="..\src\ease.c" />
|
<ClCompile Include="..\src\ease.c" />
|
||||||
<ClCompile Include="..\src\euler.c" />
|
<ClCompile Include="..\src\euler.c" />
|
||||||
@@ -39,11 +41,14 @@
|
|||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClInclude Include="..\include\cglm\affine-mat.h" />
|
<ClInclude Include="..\include\cglm\affine-mat.h" />
|
||||||
<ClInclude Include="..\include\cglm\affine.h" />
|
<ClInclude Include="..\include\cglm\affine.h" />
|
||||||
|
<ClInclude Include="..\include\cglm\bezier.h" />
|
||||||
<ClInclude Include="..\include\cglm\box.h" />
|
<ClInclude Include="..\include\cglm\box.h" />
|
||||||
<ClInclude Include="..\include\cglm\call.h" />
|
<ClInclude Include="..\include\cglm\call.h" />
|
||||||
<ClInclude Include="..\include\cglm\call\affine.h" />
|
<ClInclude Include="..\include\cglm\call\affine.h" />
|
||||||
|
<ClInclude Include="..\include\cglm\call\bezier.h" />
|
||||||
<ClInclude Include="..\include\cglm\call\box.h" />
|
<ClInclude Include="..\include\cglm\call\box.h" />
|
||||||
<ClInclude Include="..\include\cglm\call\cam.h" />
|
<ClInclude Include="..\include\cglm\call\cam.h" />
|
||||||
|
<ClInclude Include="..\include\cglm\call\curve.h" />
|
||||||
<ClInclude Include="..\include\cglm\call\ease.h" />
|
<ClInclude Include="..\include\cglm\call\ease.h" />
|
||||||
<ClInclude Include="..\include\cglm\call\euler.h" />
|
<ClInclude Include="..\include\cglm\call\euler.h" />
|
||||||
<ClInclude Include="..\include\cglm\call\frustum.h" />
|
<ClInclude Include="..\include\cglm\call\frustum.h" />
|
||||||
@@ -60,6 +65,7 @@
|
|||||||
<ClInclude Include="..\include\cglm\cglm.h" />
|
<ClInclude Include="..\include\cglm\cglm.h" />
|
||||||
<ClInclude Include="..\include\cglm\color.h" />
|
<ClInclude Include="..\include\cglm\color.h" />
|
||||||
<ClInclude Include="..\include\cglm\common.h" />
|
<ClInclude Include="..\include\cglm\common.h" />
|
||||||
|
<ClInclude Include="..\include\cglm\curve.h" />
|
||||||
<ClInclude Include="..\include\cglm\ease.h" />
|
<ClInclude Include="..\include\cglm\ease.h" />
|
||||||
<ClInclude Include="..\include\cglm\euler.h" />
|
<ClInclude Include="..\include\cglm\euler.h" />
|
||||||
<ClInclude Include="..\include\cglm\frustum.h" />
|
<ClInclude Include="..\include\cglm\frustum.h" />
|
||||||
@@ -69,6 +75,7 @@
|
|||||||
<ClInclude Include="..\include\cglm\plane.h" />
|
<ClInclude Include="..\include\cglm\plane.h" />
|
||||||
<ClInclude Include="..\include\cglm\project.h" />
|
<ClInclude Include="..\include\cglm\project.h" />
|
||||||
<ClInclude Include="..\include\cglm\quat.h" />
|
<ClInclude Include="..\include\cglm\quat.h" />
|
||||||
|
<ClInclude Include="..\include\cglm\simd\arm.h" />
|
||||||
<ClInclude Include="..\include\cglm\simd\avx\affine.h" />
|
<ClInclude Include="..\include\cglm\simd\avx\affine.h" />
|
||||||
<ClInclude Include="..\include\cglm\simd\avx\mat4.h" />
|
<ClInclude Include="..\include\cglm\simd\avx\mat4.h" />
|
||||||
<ClInclude Include="..\include\cglm\simd\intrin.h" />
|
<ClInclude Include="..\include\cglm\simd\intrin.h" />
|
||||||
@@ -77,6 +84,7 @@
|
|||||||
<ClInclude Include="..\include\cglm\simd\sse2\mat3.h" />
|
<ClInclude Include="..\include\cglm\simd\sse2\mat3.h" />
|
||||||
<ClInclude Include="..\include\cglm\simd\sse2\mat4.h" />
|
<ClInclude Include="..\include\cglm\simd\sse2\mat4.h" />
|
||||||
<ClInclude Include="..\include\cglm\simd\sse2\quat.h" />
|
<ClInclude Include="..\include\cglm\simd\sse2\quat.h" />
|
||||||
|
<ClInclude Include="..\include\cglm\simd\x86.h" />
|
||||||
<ClInclude Include="..\include\cglm\sphere.h" />
|
<ClInclude Include="..\include\cglm\sphere.h" />
|
||||||
<ClInclude Include="..\include\cglm\types.h" />
|
<ClInclude Include="..\include\cglm\types.h" />
|
||||||
<ClInclude Include="..\include\cglm\util.h" />
|
<ClInclude Include="..\include\cglm\util.h" />
|
||||||
|
|||||||
@@ -84,6 +84,12 @@
|
|||||||
<ClCompile Include="..\src\ease.c">
|
<ClCompile Include="..\src\ease.c">
|
||||||
<Filter>src</Filter>
|
<Filter>src</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\src\curve.c">
|
||||||
|
<Filter>src</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\src\bezier.c">
|
||||||
|
<Filter>src</Filter>
|
||||||
|
</ClCompile>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClInclude Include="..\src\config.h">
|
<ClInclude Include="..\src\config.h">
|
||||||
@@ -233,5 +239,23 @@
|
|||||||
<ClInclude Include="..\include\cglm\ease.h">
|
<ClInclude Include="..\include\cglm\ease.h">
|
||||||
<Filter>include\cglm</Filter>
|
<Filter>include\cglm</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\include\cglm\simd\arm.h">
|
||||||
|
<Filter>include\cglm\simd</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\include\cglm\simd\x86.h">
|
||||||
|
<Filter>include\cglm\simd</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\include\cglm\call\curve.h">
|
||||||
|
<Filter>include\cglm\call</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\include\cglm\curve.h">
|
||||||
|
<Filter>include\cglm</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\include\cglm\bezier.h">
|
||||||
|
<Filter>include\cglm</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\include\cglm\call\bezier.h">
|
||||||
|
<Filter>include\cglm\call</Filter>
|
||||||
|
</ClInclude>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
</Project>
|
</Project>
|
||||||
Reference in New Issue
Block a user